38 research outputs found

    Interconnect tree optimization algorithm in nanometer very large scale integration designs

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    This thesis proposes a graph-based maze routing and buffer insertion algorithm for nanometer Very Large Scale Integration (VLSI) layout designs. The algorithm is called Hybrid Routing Tree and Buffer insertion with Look-Ahead (HRTB-LA). In recent VLSI designs, interconnect delay becomes a dominant factor compared to gate delay. The well-known technique to minimize the interconnect delay is by inserting buffers along the interconnect wires. In conventional buffer insertion algorithms, the buffers are inserted on the fixed routing paths. However, in a modern design, there are macro blocks that prohibit any buffer insertion in their respective area. Most of the conventional buffer insertion algorithms do not consider these obstacles. In the presence of buffer obstacles, post routing algorithm may produce poor solution. On the other hand, simultaneous routing and buffer insertion algorithm offers a better solution, but it was proven to be NP-complete. Besides timing performance, power dissipation of the inserted buffers is another metric that needs to be optimized. Research has shown that power dissipation overhead due to buffer insertions is significantly high. In other words, interconnect delay and power dissipation move in opposite directions. Although many methodologies to optimize timing performance with power constraint have been proposed, no algorithm is based on grid graph technique. Hence, the main contribution of this thesis is an efficient algorithm using a hybrid approach for multi-constraint optimization in multi-terminal nets. The algorithm uses dynamic programming to compute the interconnect delay and power dissipation of the inserted buffers incrementally, while an effective runtime is achieved with the aid of novel look-ahead and graph pruning schemes. Experimental results prove that HRTB-LA is able to handle multi-constraint optimizations and produces up to 47% better solution compared to a post routing buffer insertion algorithm in comparable runtime

    Shortest Paths and Steiner Trees in VLSI Routing

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    Routing is one of the major steps in very-large-scale integration (VLSI) design. Its task is to find disjoint wire connections between sets of points on a chip, subject to numerous constraints. This problem is solved in a two-stage approach, which consists of so-called global and detailed routing steps. For each set of metal components to be connected, global routing reduces the search space by computing corridors in which detailed routing sequentially determines the desired connections as shortest paths. In this thesis, we present new theoretical results on Steiner trees and shortest paths, the two main mathematical concepts in routing. In the practical part, we give computational results of BonnRoute, a VLSI routing tool developed at the Research Institute for Discrete Mathematics at the University of Bonn. Interconnect signal delays are becoming increasingly important in modern chip designs. Therefore, the length of paths or direct delay measures should be taken into account when constructing rectilinear Steiner trees. We consider the problem of finding a rectilinear Steiner minimum tree (RSMT) that --- as a secondary objective --- minimizes a signal delay related objective. Given a source we derive some structural properties of RSMTs for which the weighted sum of path lengths from the source to the other terminals is minimized. Also, we present an exact algorithm for constructing RSMTs with weighted sum of path lengths as secondary objective, and a heuristic for various secondary objectives. Computational results for industrial designs are presented. We further consider the problem of finding a shortest rectilinear Steiner tree in the plane in the presence of rectilinear obstacles. The Steiner tree is allowed to run over obstacles; however, if it intersects an obstacle, then no connected component of the induced subtree must be longer than a given fixed length. This kind of length restriction is motivated by its application in VLSI routing where a large Steiner tree requires the insertion of repeaters which must not be placed on top of obstacles. We show that there are optimal length-restricted Steiner trees with a special structure. In particular, we prove that a certain graph (called augmented Hanan grid) always contains an optimal solution. Based on this structural result, we give an approximation scheme for the special case that all obstacles are of rectangular shape or are represented by at most a constant number of edges. Turning to the shortest paths problem, we present a new generic framework for Dijkstra's algorithm for finding shortest paths in digraphs with non-negative integral edge lengths. Instead of labeling individual vertices, we label subgraphs which partition the given graph. Much better running times can be achieved if the number of involved subgraphs is small compared to the order of the original graph and the shortest path problems restricted to these subgraphs is computationally easy. As an application we consider the VLSI routing problem, where we need to find millions of shortest paths in partial grid graphs with billions of vertices. Here, the algorithm can be applied twice, once in a coarse abstraction (where the labeled subgraphs are rectangles), and once in a detailed model (where the labeled subgraphs are intervals). Using the result of the first algorithm to speed up the second one via goal-oriented techniques leads to considerably reduced running time. We illustrate this with the routing program BonnRoute on leading-edge industrial chips. Finally, we present computational results of BonnRoute obtained on real-world VLSI chips. BonnRoute fulfills all requirements of modern VLSI routing and has been used by IBM and its customers over many years to produce more than one thousand different chips. To demonstrate the strength of BonnRoute as a state-of-the-art industrial routing tool, we show that it performs excellently on all traditional quality measures such as wire length and number of vias, but also on further criteria of equal importance in the every-day work of the designer

    Optimal competitiveness for the Rectilinear Steiner Arborescence problem

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    We present optimal online algorithms for two related known problems involving Steiner Arborescence, improving both the lower and the upper bounds. One of them is the well studied continuous problem of the {\em Rectilinear Steiner Arborescence} (RSARSA). We improve the lower bound and the upper bound on the competitive ratio for RSARSA from O(logN)O(\log N) and Ω(logN)\Omega(\sqrt{\log N}) to Θ(logNloglogN)\Theta(\frac{\log N}{\log \log N}), where NN is the number of Steiner points. This separates the competitive ratios of RSARSA and the Symetric-RSARSA, two problems for which the bounds of Berman and Coulston is STOC 1997 were identical. The second problem is one of the Multimedia Content Distribution problems presented by Papadimitriou et al. in several papers and Charikar et al. SODA 1998. It can be viewed as the discrete counterparts (or a network counterpart) of RSARSA. For this second problem we present tight bounds also in terms of the network size, in addition to presenting tight bounds in terms of the number of Steiner points (the latter are similar to those we derived for RSARSA)

    Rectilinear Steiner Tree Construction

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    The Minimum Rectilinear Steiner Tree (MRST) problem is to find the minimal spanning tree of a set of points (also called terminals) in the plane that interconnects all the terminals and some extra points (called Steiner points) introduced by intermediate junctions, and in which edge lengths are measured in the L1 (Manhattan) metric. This is one of the oldest optimization problems in mathematics that has been extensively studied and has been proven to be NP-complete, thus efficient approximation heuristics are more applicable than exact algorithms. In this thesis, we present a new heuristic to construct rectilinear Steiner trees (RSTs) with a close approximation of minimum length in Ο(n log n) time. To this end, we recursively divide a plane into a set of sub-planes of which optimal rectilinear Steiner trees (optRSTs) can be generated by a proposed exact algorithm called Const_optRST. By connecting all the optRSTs of the sub-planes, a sub-optimal MRST is eventually constructed. We show experimentally that for topologies with up to 100 terminals, the heuristic is 1.06 to 3.45 times faster than RMST, which is an efficient algorithm based on Prim’s method, with accuracy improvements varying from 1.31 % to 10.21 %

    An integrated placement and routing approach

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    As the feature size continues scaling down, interconnects become the major contributor of signal delay. Since interconnects are mainly determined by placement and routing, these two stages play key roles to achieve high performance. Historically, they are divided into two separate stages to make the problem tractable. Therefore, the routing information is not available during the placement process. Net models such as HPWL, are employed to approximate the routing to simplify the placement problem. However, the good placement in terms of these objectives may not be routable at all in the routing stage because different objectives are optimized in placement and routing stages. This inconsistancy makes the results obtained by the two-step optimization method far from optimal;In order to achieve high-quality placement solution and ensure the following routing, we propose an integrated placement and routing approach. In this approach, we integrate placement and routing into the same framework so that the objective optimized in placement is the same as that in routing. Since both placement and routing are very hard problems (NP-hard), we need to have very efficient algorithms so that integrating them together will not lead to intractable complexity;In this dissertation, we first develop a highly efficient placer - FastPlace 3.0 for large-scale mixed-size placement problem. Then, an efficient and effective detailed placer - FastDP is proposed to improve global placement by moving standard cells in designs. For high-degree nets in designs, we propose a novel performance-driven topology design algorithm to generate good topologies to achieve very strict timing requirement. In the routing phase, we develop two global routers, FastRoute and FastRoute 2.0. Compared to traditional global routers, they can generate better solutions and are two orders of magnitude faster. Finally, based on these efficient and high-quality placement and routing algorithms, we propose a new flow which integrates placement and routing together closely. In this flow, global routing is extensively applied to obtain the interconnect information and direct the placement process. In this way, we can get very good placement solutions with guaranteed routability

    Multicast problems in telecommunication networks

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    Optimal Trees

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    On the construction of rectilinear Steiner minimum trees among obstacles.

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    Rectilinear Steiner minimum tree (RSMT) problem asks for a shortest tree spanning a set of given terminals using only horizontal and vertical lines. Construction of RSMTs is an important problem in VLSI physical design. It is useful for both the detailed and global routing steps, and it is important for congestion, wire length and timing estimations during the floorplanning or placement step. The original RSMT problem assumes no obstacle in the routing region. However, in today’s designs, there can be many routing blockages, like macro cells, IP blocks and pre-routed nets. Therefore, the RSMT problem with blockages has become an important problem in practice and has received a lot of research attentions in the recent years. The RSMT problem has been shown to be NP-complete, and the introduction of obstacles has made this problem even more complicated.In the first part of this thesis, we propose an exact algorithm, called ObSteiner, for the construction of obstacle-avoiding RSMT (OARSMT) in the presence of complex rectilinear obstacles. Our work is developed based on the GeoSteiner approach in which full Steiner trees (FSTs) are first constructed and then combined into a RSMT. We modify and extend the algorithm to allow rectilinear obstacles in the routing region. We prove that by adding virtual terminals to each routing obstacle, the FSTs in the presence of obstacles will follow some very simple structures. A two-phase approach is then developed for the construction of OARSMTs. In the first phase, we generate a set of FSTs. In the second phase, the FSTs generated in the first phase are used to construct an OARSMT. Experimental results show that ObSteiner is able to handle problems with hundreds of terminals in the presence of up to two thousand obstacles, generating an optimal solution in a reasonable amount of time.In the second part of this thesis, we propose the OARSMT problem with slew constraints over obstacles. In modern VLSI designs, obstacles usually block a fraction of metal layers only making it possible to route over the obstacles. However, since buffers cannot be place on top of any obstacle, we should avoid routing long wires over obstacles. Therefore, we impose the slew constraints for the interconnects that are routed over obstacles. To deal with this problem, we analyze the optimal solutions and prove that the internal trees with signal direction over an obstacle will follow some simple structures. Based on this observation, we propose an exact algorithm, called ObSteiner with slew constraints, that is able to find an optimal solution in the extended Hanan grid. Experimental results show that the proposed algorithm is able to reduce nearly 5% routing resources on average in comparison with the OARSMT algorithm and is also very much faster.Huang, Tao.Thesis (Ph.D.)--Chinese University of Hong Kong, 2013.Includes bibliographical references (leaves [137]-144).Chapter 1 --- Introduction --- p.1Chapter 1.1 --- The rectilinear Steiner minimum tree problem --- p.1Chapter 1.2 --- Applications --- p.3Chapter 1.3 --- Obstacle consideration --- p.5Chapter 1.4 --- Thesis outline --- p.6Chapter 1.5 --- Thesis contributions --- p.8Chapter 2 --- Background --- p.11Chapter 2.1 --- RSMT algorithms --- p.11Chapter 2.1.1 --- Heuristics --- p.11Chapter 2.1.2 --- Exact algorithms --- p.20Chapter 2.2 --- OARSMT algorithms --- p.30Chapter 2.2.1 --- Heuristics --- p.30Chapter 2.2.2 --- Exact algorithms --- p.33Chapter 3 --- ObSteiner - an exact OARSMT algorithm --- p.37Chapter 3.1 --- Introduction --- p.38Chapter 3.2 --- Preliminaries --- p.39Chapter 3.2.1 --- OARSMT problem formulation --- p.39Chapter 3.2.2 --- An exact RSMT algorithm --- p.40Chapter 3.3 --- OARSMT decomposition --- p.42Chapter 3.3.1 --- Full Steiner trees among complex obstacles --- p.42Chapter 3.3.2 --- More Theoretical results --- p.59Chapter 3.4 --- OARSMT construction --- p.62Chapter 3.4.1 --- FST generation --- p.62Chapter 3.4.2 --- Pruning of FSTs --- p.66Chapter 3.4.3 --- FST concatenation --- p.71Chapter 3.5 --- Incremental construction --- p.82Chapter 3.6 --- Experiments --- p.83Chapter 4 --- ObSteiner with slew constraints --- p.97Chapter 4.1 --- Introduction --- p.97Chapter 4.2 --- Problem Formulation --- p.100Chapter 4.3 --- Overview of our approach --- p.103Chapter 4.4 --- Internal tree structures in an optimal solution --- p.103Chapter 4.5 --- Algorithm --- p.126Chapter 4.5.1 --- EFST and SCIFST generation --- p.127Chapter 4.5.2 --- Concatenation --- p.129Chapter 4.5.3 --- Incremental construction --- p.131Chapter 4.6 --- Experiments --- p.131Chapter 5 --- Conclusion --- p.135Bibliography --- p.13
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