55 research outputs found
Abstract State Machines 1988-1998: Commented ASM Bibliography
An annotated bibliography of papers which deal with or use Abstract State
Machines (ASMs), as of January 1998.Comment: Also maintained as a BibTeX file at http://www.eecs.umich.edu/gasm
Neuere Entwicklungen der deklarativen KI-Programmierung : proceedings
The field of declarative AI programming is briefly characterized. Its recent developments in Germany are reflected by a workshop as part of the scientific congress KI-93 at the Berlin Humboldt University. Three tutorials introduce to the state of the art in deductive databases, the programming language Gödel, and the evolution of knowledge bases. Eleven contributed papers treat knowledge revision/program transformation, types, constraints, and type-constraint combinations
Seventh Workshop and Tutorial on Practical Use of Coloured Petri Nets and the CPN Tools, Aarhus, Denmark, October 24-26, 2006
This booklet contains the proceedings of the Seventh Workshop on Practical Use of Coloured Petri Nets and the CPN Tools, October 24-26, 2006. The workshop is organised by the CPN group at the Department of Computer Science, University of Aarhus, Denmark. The papers are also available in electronic form via the web pages: http://www.daimi.au.dk/CPnets/workshop0
Integrating realistic human group behaviors into a networked 3D virtual environment
Distributed Interactive Simulation DIS-Java-VRML Working Group. Includes supplementary material provided from the contents of a CD-Rom issued containing the work of all three Working Group members and all supplementary material, in compressed format.Virtual humans operating inside large-scale virtual environments (VE) are typically controlled as single entities. Coordination of group activity and movement is usually the responsibility of their real world human controllers. Georeferencing coordinate systems, single-precision versus double-precision number representation and network delay requirements make group operations difficult. Mounting multiple humans inside shared or single vehicles, (i.e. air-assault operations, mechanized infantry operations, or small boat/riverine operations) with high fidelity is often impossible. The approach taken in this thesis is to reengineer the DIS-Java-VRML Capture the Flag game geolocated at Fort Irwin, California to allow the inclusion of human entities. Human operators are given the capability of aggregating or mounting nonhuman entities for coordinated actions. Additionally, rapid content creation of human entities is addressed through the development of a native tag set for the Humanoid Animation (H-Anim) 1.1 Specification in Extensible 3D (X3D). Conventions are demonstrated for integrating the DIS-Java-VRML and H-Anim draft standards using either VRML97 or X3D encodings. The result of this work is an interface to aggregate and control articulated humans using an existing model with a standardized motion library in a networked virtual environment. Virtual human avatars can be mounted and unmounted from aggregation entities. Simple demonstration examples show coordinated tactical maneuver among multiple humans with and without vehicles. Live 3D visualization of animated humanoids on realistic terrain is then portrayed inside freely available web browsers.Approved for public release; distribution is unlimited
TDL : a type description language for HPSG. - Part 2: user guide
This documentation serves as a user's guide to the type description language TDL which is employed in natural language projects at the DFKI. It is intended as a guide for grammar writers rather than as a comprehensive internal documentation. Some familiarity with grammar formalisms/theories such as Head-Driven Phrase Structure Grammar (HPSG) is assumed. The manual describes the syntax of the TDL formalism, the user-accessible control functions and variables, and the various tools such as type grapher, feature editor, TDL2LATEX, Emacs TDL mode, and print interface
A Statically Typed Logic Context Query Language With Parametric Polymorphism and Subtyping
The objective of this thesis is programming language support for context-sensitive program adaptations. Driven by the requirements for context-aware adaptation languages, a statically typed Object-oriented logic Context Query Language (OCQL) was developed, which is suitable for integration with adaptation languages based on the Java type system. The ambient information considered in context-aware applications often originates from several, potentially distributed sources. OCQL employs the Semantic Web-language RDF Schema to structure and combine distributed context information. OCQL offers parametric polymorphism, subtyping, and a fixed set of meta-predicates. Its type system is based on mode analysis and a subset of Java Generics. For this reason a mode-inference approach for normal logic programs that considers variable aliasing and sharing was extended to cover all-solution predicates. OCQL is complemented by a service-oriented context-management infrastructure that supports the integration of OCQL with runtime adaptation approaches. The applicability of the language and its infrastructure were demonstrated with the context-aware aspect language CSLogicAJ. CSLogicAJ aspects encapsulate context-aware behavior and define in which contextual situation and program execution state the behavior is woven into the running program. The thesis concludes with a case study analyzing how runtime adaptation of mobile applications can be supported by pure object-, service- and context-aware aspect-orientation. Our study has shown that CSLogicAJ can improve the modularization of context-aware applications and reduce anticipation of runtime adaptations when compared to other approaches
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A study of instance-based algorithms for supervised learning tasks : mathematical, empirical, and psychological evaluations
This dissertation introduces a framework for specifying instance-based algorithms that can solve supervised learning tasks. These algorithms input a sequence of instances and yield a partial concept description, which is represented by a set of stored instances and associated information. This description can be used to predict values for subsequently presented instances. The thesis of this framework is that extensional concept descriptions and lazy generalization strategies can support efficient supervised learning behavior.The instance-based learning framework consists of three components. The pre-processor component transforms an instance into a more palatable form for the performance component, which computes the instance's similarity with a set of stored instances and yields a prediction for its target value(s). Therefore, the similarity and prediction functions impose generalizations on the stored instances to inductively derive predictions. The learning component assesses the accuracy of these prediction(s) and updates partial concept descriptions to improve their predictive accuracy.This framework is evaluated in four ways. First, its generality is evaluated by mathematically determining the classes of symbolic concepts and numeric functions that can be closely approximated by IB_1, a simple algorithm specified by this framework. Second, this framework is empirically evaluated for its ability to specify algorithms that improve IB_1's learning efficiency. Significant efficiency improvements are obtained by instance-based algorithms that reduce storage requirements, tolerate noisy data, and learn domain-specific similarity functions respectively. Alternative component definitions for these algorithms are empirically analyzed in a set of five high-level parameter studies. Third, this framework is evaluated for its ability to specify psychologically plausible process models for categorization tasks. Results from subject experiments indicate a positive correlation between a models' ability to utilize attribute correlation information and its ability to explain psychological phenomena. Finally, this framework is evaluated for its ability to explain and relate a dozen prominent instance-based learning systems. The survey shows that this framework requires only slight modifications to fit these highly diverse systems. Relationships with edited nearest neighbor algorithms, case-based reasoners, and artificial neural networks are also described
Working Notes from the 1992 AAAI Spring Symposium on Practical Approaches to Scheduling and Planning
The symposium presented issues involved in the development of scheduling systems that can deal with resource and time limitations. To qualify, a system must be implemented and tested to some degree on non-trivial problems (ideally, on real-world problems). However, a system need not be fully deployed to qualify. Systems that schedule actions in terms of metric time constraints typically represent and reason about an external numeric clock or calendar and can be contrasted with those systems that represent time purely symbolically. The following topics are discussed: integrating planning and scheduling; integrating symbolic goals and numerical utilities; managing uncertainty; incremental rescheduling; managing limited computation time; anytime scheduling and planning algorithms, systems; dependency analysis and schedule reuse; management of schedule and plan execution; and incorporation of discrete event techniques
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