425 research outputs found

    Sampling-Based Exploration Strategies for Mobile Robot Autonomy

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    A novel, sampling-based exploration strategy is introduced for Unmanned Ground Vehicles (UGV) to efficiently map large GPS-deprived underground environments. It is compared to state-of-the-art approaches and performs on a similar level, while it is not designed for a specific robot or sensor configuration like the other approaches. The introduced exploration strategy, which is called Random-Sampling-Based Next-Best View Exploration (RNE), uses a Rapidly-exploring Random Graph (RRG) to find possible view points in an area around the robot. They are compared with a computation-efficient Sparse Ray Polling (SRP) in a voxel grid to find the next-best view for the exploration. Each node in the exploration graph built with RRG is evaluated regarding the ability of the UGV to traverse it, which is derived from an occupancy grid map. It is also used to create a topology-based graph where nodes are placed centrally to reduce the risk of collisions and increase the amount of observable space. Nodes that fall outside the local exploration area are stored in a global graph and are connected with a Traveling Salesman Problem solver to explore them later

    Automated generation of geometrically-precise and semantically-informed virtual geographic environnements populated with spatially-reasoning agents

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    La Géo-Simulation Multi-Agent (GSMA) est un paradigme de modélisation et de simulation de phénomènes dynamiques dans une variété de domaines d'applications tels que le domaine du transport, le domaine des télécommunications, le domaine environnemental, etc. La GSMA est utilisée pour étudier et analyser des phénomènes qui mettent en jeu un grand nombre d'acteurs simulés (implémentés par des agents) qui évoluent et interagissent avec une représentation explicite de l'espace qu'on appelle Environnement Géographique Virtuel (EGV). Afin de pouvoir interagir avec son environnement géographique qui peut être dynamique, complexe et étendu (à grande échelle), un agent doit d'abord disposer d'une représentation détaillée de ce dernier. Les EGV classiques se limitent généralement à une représentation géométrique du monde réel laissant de côté les informations topologiques et sémantiques qui le caractérisent. Ceci a pour conséquence d'une part de produire des simulations multi-agents non plausibles, et, d'autre part, de réduire les capacités de raisonnement spatial des agents situés. La planification de chemin est un exemple typique de raisonnement spatial dont un agent pourrait avoir besoin dans une GSMA. Les approches classiques de planification de chemin se limitent à calculer un chemin qui lie deux positions situées dans l'espace et qui soit sans obstacle. Ces approches ne prennent pas en compte les caractéristiques de l'environnement (topologiques et sémantiques), ni celles des agents (types et capacités). Les agents situés ne possèdent donc pas de moyens leur permettant d'acquérir les connaissances nécessaires sur l'environnement virtuel pour pouvoir prendre une décision spatiale informée. Pour répondre à ces limites, nous proposons une nouvelle approche pour générer automatiquement des Environnements Géographiques Virtuels Informés (EGVI) en utilisant les données fournies par les Systèmes d'Information Géographique (SIG) enrichies par des informations sémantiques pour produire des GSMA précises et plus réalistes. De plus, nous présentons un algorithme de planification hiérarchique de chemin qui tire avantage de la description enrichie et optimisée de l'EGVI pour fournir aux agents un chemin qui tient compte à la fois des caractéristiques de leur environnement virtuel et de leurs types et capacités. Finalement, nous proposons une approche pour la gestion des connaissances sur l'environnement virtuel qui vise à supporter la prise de décision informée et le raisonnement spatial des agents situés

    Blood vessel segmentation and shape analysis for quantification of coronary artery stenosis in CT angiography

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    This thesis presents an automated framework for quantitative vascular shape analysis of the coronary arteries, which constitutes an important and fundamental component of an automated image-based diagnostic system. Firstly, an automated vessel segmentation algorithm is developed to extract the coronary arteries based on the framework of active contours. Both global and local intensity statistics are utilised in the energy functional calculation, which allows for dealing with non-uniform brightness conditions, while evolving the contour towards to the desired boundaries without being trapped in local minima. To suppress kissing vessel artifacts, a slice-by-slice correction scheme, based on multiple regions competition, is proposed to identify and track the kissing vessels throughout the transaxial images of the CTA data. Based on the resulting segmentation, we then present a dedicated algorithm to estimate the geometric parameters of the extracted arteries, with focus on vessel bifurcations. In particular, the centreline and associated reference surface of the coronary arteries, in the vicinity of arterial bifurcations, are determined by registering an elliptical cross sectional tube to the desired constituent branch. The registration problem is solved by a hybrid optimisation method, combining local greedy search and dynamic programming, which ensures the global optimality of the solution and permits the incorporation of any hard constraints posed to the tube model within a natural and direct framework. In contrast with conventional volume domain methods, this technique works directly on the mesh domain, thus alleviating the need for image upsampling. The performance of the proposed framework, in terms of efficiency and accuracy, is demonstrated on both synthetic and clinical image data. Experimental results have shown that our techniques are capable of extracting the major branches of the coronary arteries and estimating the related geometric parameters (i.e., the centreline and the reference surface) with a high degree of agreement to those obtained through manual delineation. Particularly, all of the major branches of coronary arteries are successfully detected by the proposed technique, with a voxel-wise error at 0.73 voxels to the manually delineated ground truth data. Through the application of the slice-by-slice correction scheme, the false positive metric, for those coronary segments affected by kissing vessel artifacts, reduces from 294% to 22.5%. In terms of the capability of the presented framework in defining the location of centrelines across vessel bifurcations, the mean square errors (MSE) of the resulting centreline, with respect to the ground truth data, is reduced by an average of 62.3%, when compared with initial estimation obtained using a topological thinning based algorithm.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Imitation learning for combinatorial optimization and contact tracing

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    The field of Imitation Learning (IL) has seen significant progress in recent years as researchers have applied this machine learning technique to various domains such as robotics, self-driving cars, healthcare, and game playing. Each domain has contributed to the advancement of the field by developing and applying new methods to solve the unique problems specific to their domain. In this thesis, we focus on IL in two domains that pose their own unique challenges. The first application involves learning to imitate a highly accurate heuristic for mixed-integer linear programming (MILP) solvers, which although precise, is not practical due to its computational inefficiency. The second application involves the development of an IL framework to accurately predict the infectiousness of individuals through a smartphone application utilizing the newly developed Proactive Contact Tracing (PCT) framework, which overcomes the limitations of conventional contact tracing methods. We design our IL frameworks based on the dynamics of a manageable environment (e.g., simulator), with the goal of transferring the learned models to larger, unseen environments. The development of these frameworks requires the consideration and resolution of several challenges. These challenges include incorporating domain-specific inductive biases, ensuring the robustness of models against distribution shifts, and designing models that are lightweight and suitable for deployment. By addressing these challenges, we hope to contribute not only to the advancement of IL, but also to the domains in which it is applied, bringing new and improved solutions to these respective fields. Specifically, to imitate the expert heuristic of MILP solvers, we identified and addressed two key shortcomings of the existing IL framework. First, the proposed Graph Neural Networks (GNNs) are computationally expensive but highly accurate and their runtime performance degrades in the absence of GPUs. This setting may arise since MILP solvers are CPU--only. To address this, we proposed novel architectures that trade-off the expressivity of GNNs with inexpensive computations of multi-linear perceptrons, along with training protocols that make the models robust to distribution shifts. The models trained using these techniques resulted in up to 26% improvement in runtime. The second issue is the inability to capture the dependence between observations to train GNNs. Our research revealed a ``lookback'' phenomenon that occurs frequently in the expert heuristic, where the best decision at the child node is often the second-best at the parent node. To incorporate this phenomenon in the loss function, we proposed a new loss function that imitates this heuristic more accurately, resulting in models with up to 15% improvement in running time. Finally, during the COVID-19 pandemic, nations around the world faced a dilemma of whether to open up the economy or prioritize saving lives. In response, digital contact tracing applications emerged. However, to avoid violating user privacy, most apps relied on a quarantine-or-not interface with limited intelligence on the level of risk of the notification recipient. This approach led to alert fatigue, making users less likely to follow recommendations. To overcome these issues while maintaining user privacy and sophisticated risk estimation models, we proposed the Proactive Contact Tracing (PCT) framework. Our framework repurposes user communication to carry information about estimated risk in "risk messages". These messages, along with personal information (e.g., medical history or symptoms), are used in a risk estimation model to output risk messages sent to other users. Depending on estimated risk, graded notifications (e.g., exercise caution or avoid unnecessary behavior) are shown to the users. Using an agent-based model (ABM) and a simple interpretable rule-based model, we demonstrated that the rule-based PCT has a better economic-public health trade-off than the existing apps. In follow-up work, we turned to deep learning to design a risk estimation model. While reinforcement learning would have been ideal, the computationally expensive ABM precludes its use. Instead, we employed an imitation learning framework to train deep learning models, specifically, we proposed several variants of set transformers. We also used domain randomization, collecting observations using several random instantiations of the ABM, to ensure that models were robust to assumptions baked into the ABM. Furthermore, we used iterative training to ensure the models remained robust to auto-induced distribution shifts. Overall, we showed that a deep learning-based PCT outperforms rule-based PCT. To finalize our proposal, we suggest an iterative procedure for app deployment and ABM calibration to bridge the gap from the ABM to real-world deployment

    Edge Based RGB-D SLAM and SLAM Based Navigation

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    System of Terrain Analysis, Energy Estimation and Path Planning for Planetary Exploration by Robot Teams

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    NASA’s long term plans involve a return to manned moon missions, and eventually sending humans to mars. The focus of this project is the use of autonomous mobile robotics to enhance these endeavors. This research details the creation of a system of terrain classification, energy of traversal estimation and low cost path planning for teams of inexpensive and potentially expendable robots. The first stage of this project was the creation of a model which estimates the energy requirements of the traversal of varying terrain types for a six wheel rocker-bogie rover. The wheel/soil interaction model uses Shibly’s modified Bekker equations and incorporates a new simplified rocker-bogie model for estimating wheel loads. In all but a single trial the relative energy requirements for each soil type were correctly predicted by the model. A path planner for complete coverage intended to minimize energy consumption was designed and tested. It accepts as input terrain maps detailing the energy consumption required to move to each adjacent location. Exploration is performed via a cost function which determines the robot’s next move. This system was successfully tested for multiple robots by means of a shared exploration map. At peak efficiency, the energy consumed by our path planner was only 56% that used by the best case back and forth coverage pattern. After performing a sensitivity analysis of Shibly’s equations to determine which soil parameters most affected energy consumption, a neural network terrain classifier was designed and tested. The terrain classifier defines all traversable terrain as one of three soil types and then assigns an assumed set of soil parameters. The classifier performed well over all, but had some difficulty distinguishing large rocks from sand. This work presents a system which successfully classifies terrain imagery into one of three soil types, assesses the energy requirements of terrain traversal for these soil types and plans efficient paths of complete coverage for the imaged area. While there are further efforts that can be made in all areas, the work achieves its stated goals

    Planning and estimation algorithms for human-like grasping

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    Mención Internacional en el título de doctorThe use of robots in human-like environments requires them to be able to sense and model unstructured scenarios. Thus, their success will depend on their versatility for interacting with the surroundings. This interaction often includes manipulation of objects for accomplishing common daily tasks. Therefore, robots need to sense, understand, plan and perform; and this has to be a continuous loop. This thesis presents a framework which covers most of the phases encountered in a common manipulation pipeline. First, it is shown how to use the Fast Marching Squared algorithm and a leader-followers strategy to control a formation of robots, simplifying a high dimensional path-planning problem. This approach is evaluated with simulations in complex environments in which the formation control technique is applied. Results are evaluated in terms of distance to obstacles (safety) and the needed deformation. Then, a framework to perform the grasping action is presented. The necessary techniques for environment modelling and grasp synthesis and path planning and control are presented. For the motion planning part, the formation concept from the previous chapter is recycled. This technique is applied to the planning and control of the movement of a complex hand-arm system. Tests using robot Manfred show the possibilities of the framework when performing in real scenarios. Finally, under the assumption that the grasping actions may not always result as it was previously planned, a Bayesian-based state-estimation process is introduced to estimate the final in-hand object pose after a grasping action is done, based on the measurements of proprioceptive and tactile sensors. This approach is evaluated in real experiments with Reex Takktile hand. Results show good performance in general terms, while suggest the need of a vision system for a more precise outcome.La investigación en robótica avanza con la intención de evolucionar hacia el uso de los robots en entornos humanos. A día de hoy, su uso está prácticamente limitado a las fábricas, donde trabajan en entornos controlados realizando tareas repetitivas. Sin embargo, estos robots son incapaces de reaccionar antes los más mínimos cambios en el entorno o en la tarea a realizar. En el grupo de investigación del Roboticslab se ha construido un manipulador móvil, llamado Manfred, en el transcurso de los últimos 15 años. Su objetivo es conseguir realizar tareas de navegación y manipulación en entornos diseñados para seres humanos. Para las tareas de manipulación y agarre, se ha adquirido recientemente una mano robótica diseñada en la universidad de Gifu, Japón. Sin embargo, al comienzo de esta tesis, no se había realzado ningún trabajo destinado a la manipulación o el agarre de objetos. Por lo tanto, existe una motivación clara para investigar en este campo y ampliar las capacidades del robot, aspectos tratados en esta tesis. La primera parte de la tesis muestra la aplicación de un sistema de control de formaciones de robots en 3 dimensiones. El sistema explicado utiliza un esquema de tipo líder-seguidores, y se basa en la utilización del algoritmo Fast Marching Square para el cálculo de la trayectoria del líder. Después, mientras el líder recorre el camino, la formación se va adaptando al entorno para evitar la colisión de los robots con los obstáculos. El esquema de deformación presentado se basa en la información sobre el entorno previamente calculada con Fast Marching Square. El algoritmo es probado a través de distintas simulaciones en escenarios complejos. Los resultados son analizados estudiando principalmente dos características: cantidad de deformación necesaria y seguridad de los caminos de los robots. Aunque los resultados son satisfactorios en ambos aspectos, es deseable que en un futuro se realicen simulaciones más realistas y, finalmente, se implemente el sistema en robots reales. El siguiente capítulo nace de la misma idea, el control de formaciones de robots. Este concepto es usado para modelar el sistema brazo-mano del robot Manfred. Al igual que en el caso de una formación de robots, el sistema al completo incluye un número muy elevado de grados de libertad que dificulta la planificación de trayectorias. Sin embargo, la adaptación del esquema de control de formaciones para el brazo-mano robótico nos permite reducir la complejidad a la hora de hacer la planificación de trayectorias. Al igual que antes, el sistema se basa en el uso de Fast Marching Square. Además, se ha construido un esquema completo que permite modelar el entorno, calcular posibles posiciones para el agarre, y planificar los movimientos para realizarlo. Todo ello ha sido implementado en el robot Manfred, realizando pruebas de agarre con objetos reales. Los resultados muestran el potencial del uso de este esquema de control, dejando lugar para mejoras, fundamentalmente en el apartado de la modelización de objetos y en el cálculo y elección de los posibles agarres. A continuación, se trata de cerrar el lazo de control en el agarre de objetos. Una vez un sistema robótico ha realizado los movimientos necesarios para obtener un agarre estable, la posición final del objeto dentro de la mano resulta, en la mayoría de las ocasiones, distinta de la que se había planificado. Este hecho es debido a la acumulación de fallos en los sistemas de percepción y modelado del entorno, y los de planificación y ejecución de movimientos. Por ello, se propone un sistema Bayesiano basado en un filtro de partículas que, teniendo en cuenta la posición de la palma y los dedos de la mano, los datos de sensores táctiles y la forma del objeto, estima la posición del objeto dentro de la mano. El sistema parte de una posición inicial conocida, y empieza a ejecutarse después del primer contacto entre los dedos y el objeto, de manera que sea capaz de detectar los movimientos que se producen al realizar la fuerza necesaria para estabilizar el agarre. Los resultados muestran la validez del método. Sin embargo, también queda claro que, usando únicamente la información táctil y de posición, hay grados de libertad que no se pueden determinar, por lo que, para el futuro, resultaría aconsejable la combinación de este sistema con otro basado en visión. Finalmente se incluyen 2 anexos que profundizan en la implementación de la solución del algoritmo de Fast Marching y la presentación de los sistemas robóticos reales que se han usado en las distintas pruebas de la tesis.Programa Oficial de Doctorado en Ingeniería Eléctrica, Electrónica y AutomáticaPresidente: Carlos Balaguer Bernaldo de Quirós.- Secretario: Raúl Suárez Feijoo.- Vocal: Pedro U. Lim

    3D Path Planning for Autonomous Aerial Vehicles in Constrained Spaces

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