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Mobile assistive technologies for the visually impaired
There are around 285 million visually impaired people worldwide, and around 370,000 people are registered as blind or partially sighted in the UK. Ongoing advances in information technology (IT) are increasing the scope for IT-based mobile assistive technologies to facilitate the independence, safety, and improved quality of life of the visually impaired. Research is being directed at making mobile phones and other handheld devices accessible via our haptic (touch) and audio sensory channels. We review research and innovation within the field of mobile assistive technology for the visually impaired and, in so doing, highlight the need for successful collaboration between clinical expertise, computer science, and domain users to realize fully the potential benefits of such technologies. We initially reflect on research that has been conducted to make mobile phones more accessible to people with vision loss. We then discuss innovative assistive applications designed for the visually impaired that are either delivered via mainstream devices and can be used while in motion (e.g., mobile phones) or are embedded within an environment that may be in motion (e.g., public transport) or within which the user may be in motion (e.g., smart homes)
Collaborative Control for a Robotic Wheelchair: Evaluation of Performance, Attention, and Workload
Powered wheelchair users often struggle to drive safely and effectively and in more critical cases can only get around when accompanied by an assistant. To address these issues, we propose a collaborative control mechanism that assists the user as and when they require help. The system uses a multiple–hypotheses method to predict the driver’s intentions and if necessary, adjusts the control signals to achieve the desired goal safely. The main emphasis of this paper is on a comprehensive evaluation, where we not only look at the system performance, but, perhaps more importantly, we characterise the user performance, in an experiment that combines eye–tracking with a secondary task. Without assistance, participants experienced multiple collisions whilst driving around the predefined route. Conversely, when they were assisted by the collaborative controller, not only did they drive more safely, but they were able to pay less attention to their driving, resulting in a reduced cognitive workload. We discuss the importance of these results and their implications for other applications of shared control, such as brain–machine interfaces, where it could be used to compensate for both the low frequency and the low resolution of the user input
Virtual Prototyping and Validation for Autonomous Assistive Mobility
Physical disability in humans is something that no one has control over. It is catastrophic for people to experience it, and sometimes hinders them from enjoying the essence of life. Though disability is something people have no control over, they do have control on how they can go forward and make life beautiful and meaningful. Wheelchairs have helped people with disabilities in mobility, allowing them to move around with the help of others or sometimes on their own. This research will focus on development of an autonomous assistive mobility robot to help the disabled using virtual prototyping tools for development and validation. The developed virtual model will also be developed in real world and validated to navigate autonomously. The virtual and real-world autonomous model developed will take a systems engineering approach. The key features of this system are mapping, localisation, and navigating towards a goal autonomously.
The virtual model is validated in different virtual environments for its functionality. The real-world model is developed similar to its virtual counterpart and is tested and validated for its functionality. The local path planner implemented is analyzed quantitatively for both the real-world and virtual models. The differences in design and development are analyzed and identified. To conclude, the research has lead to the development of a virtual and real-world model of an autonomous wheelchair that has been tested and validated in both the environments
Overcoming barriers and increasing independence: service robots for elderly and disabled people
This paper discusses the potential for service robots to overcome barriers and increase independence of
elderly and disabled people. It includes a brief overview of the existing uses of service robots by disabled and elderly
people and advances in technology which will make new uses possible and provides suggestions for some of these new
applications. The paper also considers the design and other conditions to be met for user acceptance. It also discusses
the complementarity of assistive service robots and personal assistance and considers the types of applications and
users for which service robots are and are not suitable
A Smart Real-Time Standalone Route Recognition System for Visually Impaired Persons
Visual Impairment is a common disability that results in poor or no eyesight, whose victims suffer inconveniences in performing their daily tasks. Visually impaired persons require some aids to interact with their environment safely. Existing navigation systems like electronic travel aids (ETAs) are mostly cloud-based and rely heavily on the internet and google map. This implies that systems deployment in locations with poor internet facilities and poorly structured environments is not feasible. This paper proposed a smart real-time standalone route recognition system for visually impaired persons. The proposed system makes use of a pedestrian route network, an interconnection of paths and their associated route tables, for providing directions of known locations in real-time for the user. Federal University of Technology (FUT), Minna, Gidan Kwanu campus was used as the case study. The result obtained from testing of the device search strategy on the field showed that the complexity of the algorithm used in searching for paths in the pedestrian network is , at worst-case scenario, where N is the number of paths available in the network. The accuracy of path recognition is 100%. This implies that the developed system is reliable and can be used in recognizing and navigating routes by the visual impaired in real-time
Accessibility requirements for human-robot interaction for socially assistive robots
Mención Internacional en el título de doctorPrograma de Doctorado en Ciencia y Tecnología Informática por la Universidad Carlos III de MadridPresidente: María Ángeles Malfaz Vázquez.- Secretario: Diego Martín de Andrés.- Vocal: Mike Wal
Assistive Navigation Using Deep Reinforcement Learning Guiding Robot With UWB/Voice Beacons and Semantic Feedbacks for Blind and Visually Impaired People
Facilitating navigation in pedestrian environments is critical for enabling people who are blind and visually impaired (BVI) to achieve independent mobility. A deep reinforcement learning (DRL)–based assistive guiding robot with ultrawide-bandwidth (UWB) beacons that can navigate through routes with designated waypoints was designed in this study. Typically, a simultaneous localization and mapping (SLAM) framework is used to estimate the robot pose and navigational goal; however, SLAM frameworks are vulnerable in certain dynamic environments. The proposed navigation method is a learning approach based on state-of-the-art DRL and can effectively avoid obstacles. When used with UWB beacons, the proposed strategy is suitable for environments with dynamic pedestrians. We also designed a handle device with an audio interface that enables BVI users to interact with the guiding robot through intuitive feedback. The UWB beacons were installed with an audio interface to obtain environmental information. The on-handle and on-beacon verbal feedback provides points of interests and turn-by-turn information to BVI users. BVI users were recruited in this study to conduct navigation tasks in different scenarios. A route was designed in a simulated ward to represent daily activities. In real-world situations, SLAM-based state estimation might be affected by dynamic obstacles, and the visual-based trail may suffer from occlusions from pedestrians or other obstacles. The proposed system successfully navigated through environments with dynamic pedestrians, in which systems based on existing SLAM algorithms have failed
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