10,274 research outputs found

    Hybrid group recommendations for a travel service

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    Recommendation techniques have proven their usefulness as a tool to cope with the information overload problem in many classical domains such as movies, books, and music. Additional challenges for recommender systems emerge in the domain of tourism such as acquiring metadata and feedback, the sparsity of the rating matrix, user constraints, and the fact that traveling is often a group activity. This paper proposes a recommender system that offers personalized recommendations for travel destinations to individuals and groups. These recommendations are based on the users' rating profile, personal interests, and specific demands for their next destination. The recommendation algorithm is a hybrid approach combining a content-based, collaborative filtering, and knowledge-based solution. For groups of users, such as families or friends, individual recommendations are aggregated into group recommendations, with an additional opportunity for users to give feedback on these group recommendations. A group of test users evaluated the recommender system using a prototype web application. The results prove the usefulness of individual and group recommendations and show that users prefer the hybrid algorithm over each individual technique. This paper demonstrates the added value of various recommendation algorithms in terms of different quality aspects, compared to an unpersonalized list of the most-popular destinations

    Greedy routing and virtual coordinates for future networks

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    At the core of the Internet, routers are continuously struggling with ever-growing routing and forwarding tables. Although hardware advances do accommodate such a growth, we anticipate new requirements e.g. in data-oriented networking where each content piece has to be referenced instead of hosts, such that current approaches relying on global information will not be viable anymore, no matter the hardware progress. In this thesis, we investigate greedy routing methods that can achieve similar routing performance as today but use much less resources and which rely on local information only. To this end, we add specially crafted name spaces to the network in which virtual coordinates represent the addressable entities. Our scheme enables participating routers to make forwarding decisions using only neighbourhood information, as the overarching pseudo-geometric name space structure already organizes and incorporates "vicinity" at a global level. A first challenge to the application of greedy routing on virtual coordinates to future networks is that of "routing dead-ends" that are local minima due to the difficulty of consistent coordinates attribution. In this context, we propose a routing recovery scheme based on a multi-resolution embedding of the network in low-dimensional Euclidean spaces. The recovery is performed by routing greedily on a blurrier view of the network. The different network detail-levels are obtained though the embedding of clustering-levels of the graph. When compared with higher-dimensional embeddings of a given network, our method shows a significant diminution of routing failures for similar header and control-state sizes. A second challenge to the application of virtual coordinates and greedy routing to future networks is the support of "customer-provider" as well as "peering" relationships between participants, resulting in a differentiated services environment. Although an application of greedy routing within such a setting would combine two very common fields of today's networking literature, such a scenario has, surprisingly, not been studied so far. In this context we propose two approaches to address this scenario. In a first approach we implement a path-vector protocol similar to that of BGP on top of a greedy embedding of the network. This allows each node to build a spatial map associated with each of its neighbours indicating the accessible regions. Routing is then performed through the use of a decision-tree classifier taking the destination coordinates as input. When applied on a real-world dataset (the CAIDA 2004 AS graph) we demonstrate an up to 40% compression ratio of the routing control information at the network's core as well as a computationally efficient decision process comparable to methods such as binary trees and tries. In a second approach, we take inspiration from consensus-finding in social sciences and transform the three-dimensional distance data structure (where the third dimension encodes the service differentiation) into a two-dimensional matrix on which classical embedding tools can be used. This transformation is achieved by agreeing on a set of constraints on the inter-node distances guaranteeing an administratively-correct greedy routing. The computed distances are also enhanced to encode multipath support. We demonstrate a good greedy routing performance as well as an above 90% satisfaction of multipath constraints when relying on the non-embedded obtained distances on synthetic datasets. As various embeddings of the consensus distances do not fully exploit their multipath potential, the use of compression techniques such as transform coding to approximate the obtained distance allows for better routing performances

    Off-chain Transaction Routing in Payment Channel Networks: A Machine Learning Approach

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    Blockchain is a foundational technology that has the potential to create new prospects for our economic and social systems. However, the scalability problem limits the capability to deliver a target throughput and latency, compared to the traditional financial systems, with increasing workload. Layer-two is a collective term for solutions designed to help solve the scalability by handling transactions off the main chain, also known as layer one. These solutions have the capability to achieve high throughput, fast settlement, and cost efficiency without sacrificing network security. For example, bidirectional payment channels are utilized to allow the execution of fast transactions between two parties, thus forming the so-called payment channel networks (PCNs). Consequently, an efficient routing protocol is needed to find the payment path from the sender to the receiver, with the lowest transaction fees. This routing protocol needs to consider, among other factors, the unexpected online/offline behavior of the constituent payment nodes as well as payment channel imbalance. This study proposes a novel machine learning-based routing technique for fully distributed and efficient off-chain transactions to be used within the PCNs. For this purpose, the effect of the offline nodes and channel imbalance on the payment channels network are modeled. The simulation results demonstrate a good tradeoff among success ratio, transaction fees, routing efficiency, transaction overhead, and transaction maintenance overhead as compared to other techniques that have been previously proposed for the same purpose

    Information and communication technology solutions for outdoor navigation in dementia

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    INTRODUCTION: Information and communication technology (ICT) is potentially mature enough to empower outdoor and social activities in dementia. However, actual ICT-based devices have limited functionality and impact, mainly limited to safety. What is an ideal operational framework to enhance this field to support outdoor and social activities? METHODS: Review of literature and cross-disciplinary expert discussion. RESULTS: A situation-aware ICT requires a flexible fine-tuning by stakeholders of system usability and complexity of function, and of user safety and autonomy. It should operate by artificial intelligence/machine learning and should reflect harmonized stakeholder values, social context, and user residual cognitive functions. ICT services should be proposed at the prodromal stage of dementia and should be carefully validated within the life space of users in terms of quality of life, social activities, and costs. DISCUSSION: The operational framework has the potential to produce ICT and services with high clinical impact but requires substantial investment

    Information needs along the journey chain: users’ perspective about bus system

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    Buses constitute the main public transport mode in most cities of the world. Accessible Bus Systems are defined as systems that are easy to use. However accessible the infrastructure may be, it is unlikely to provide access if people cannot know about it. Therefore it is essential to have comprehensive and accessible information systems which describe the bus systems during all the stages of the journey. There is a widespread understanding amongst researchers that Information Systems can increase the efficiency of the system and that they should be oriented to meet bus users’ needs. However, existing information systems largely ignore the user’s point of view, in special the requirement of the disabled users. This thesis describes a methodology developed to investigate the problem of using information during a journey by bus in real conditions taking into account the (un)familiarity of the area in study and the individual’s previous knowledge of information system. Two main aspects are identified — the “Required Environment Capability” (the physical, social and psychological environment conditions) and the “Individual Capability Provided” (the individual ability in physical, sensorial and cognitive terms) to plan and execute a journey by bus in an unfamiliar environment. Because of the multidisciplinary aspect of the theme this study uses approaches from different fields of research to construct a methodology to understand individual information use. Based on the principles of Single Case Analysis adapted by adding the concept of the Capabilities Model (CM) (which explores interactions between individual and environment), the combined SCA/CM approach was employed to construct the INFOChain experiment. A set of information pieces were developed for the experiment, delivering Accessibility- Issues (AI-type) information in order to help older people to plan and execute different bus journeys in two different cities: London/UK and Brasilia/BR. General results have shown that although the AI-Type of information is considered important by older people, it needs more than simple expositions to actually take advantages of the information and be able to help disabled users

    Theory, Design, and Implementation of Landmark Promotion Cooperative Simultaneous Localization and Mapping

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    Simultaneous Localization and Mapping (SLAM) is a challenging problem in practice, the use of multiple robots and inexpensive sensors poses even more demands on the designer. Cooperative SLAM poses specific challenges in the areas of computational efficiency, software/network performance, and robustness to errors. New methods in image processing, recursive filtering, and SLAM have been developed to implement practical algorithms for cooperative SLAM on a set of inexpensive robots. The Consolidated Unscented Mixed Recursive Filter (CUMRF) is designed to handle non-linear systems with non-Gaussian noise. This is accomplished using the Unscented Transform combined with Gaussian Mixture Models. The Robust Kalman Filter is an extension of the Kalman Filter algorithm that improves the ability to remove erroneous observations using Principal Component Analysis (PCA) and the X84 outlier rejection rule. Forgetful SLAM is a local SLAM technique that runs in nearly constant time relative to the number of visible landmarks and improves poor performing sensors through sensor fusion and outlier rejection. Forgetful SLAM correlates all measured observations, but stops the state from growing over time. Hierarchical Active Ripple SLAM (HAR-SLAM) is a new SLAM architecture that breaks the traditional state space of SLAM into a chain of smaller state spaces, allowing multiple robots, multiple sensors, and multiple updates to occur in linear time with linear storage with respect to the number of robots, landmarks, and robots poses. This dissertation presents explicit methods for closing-the-loop, joining multiple robots, and active updates. Landmark Promotion SLAM is a hierarchy of new SLAM methods, using the Robust Kalman Filter, Forgetful SLAM, and HAR-SLAM. Practical aspects of SLAM are a focus of this dissertation. LK-SURF is a new image processing technique that combines Lucas-Kanade feature tracking with Speeded-Up Robust Features to perform spatial and temporal tracking. Typical stereo correspondence techniques fail at providing descriptors for features, or fail at temporal tracking. Several calibration and modeling techniques are also covered, including calibrating stereo cameras, aligning stereo cameras to an inertial system, and making neural net system models. These methods are important to improve the quality of the data and images acquired for the SLAM process

    Maps of routes to destinations and their utility for direction giving

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    How does one indicate objects in a drawn map while they are traveling to a specific destination? How are these notations, which are frequently anecdotal in nature, understood by those who are not familiar with the environment? This two-phase study examines qualities of hand-drawn maps drawn by subjects while en-route towards a specific destination. Next, another participant (who is unfamiliar with the geographic area drawn on the map) tests the accuracy of the map and its notations as the participant navigates the route drawn on the map. Using categorical coding and content analysis of the items noted on the map, statistical analysis is used to find correlations of activities and landmarks along one\u27s path in a Midwestern university campus and community
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