206 research outputs found

    Combinatorial Structures in Hypercubes

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    Parallel Architectures for Planetary Exploration Requirements (PAPER)

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    The Parallel Architectures for Planetary Exploration Requirements (PAPER) project is essentially research oriented towards technology insertion issues for NASA's unmanned planetary probes. It was initiated to complement and augment the long-term efforts for space exploration with particular reference to NASA/LaRC's (NASA Langley Research Center) research needs for planetary exploration missions of the mid and late 1990s. The requirements for space missions as given in the somewhat dated Advanced Information Processing Systems (AIPS) requirements document are contrasted with the new requirements from JPL/Caltech involving sensor data capture and scene analysis. It is shown that more stringent requirements have arisen as a result of technological advancements. Two possible architectures, the AIPS Proof of Concept (POC) configuration and the MAX Fault-tolerant dataflow multiprocessor, were evaluated. The main observation was that the AIPS design is biased towards fault tolerance and may not be an ideal architecture for planetary and deep space probes due to high cost and complexity. The MAX concepts appears to be a promising candidate, except that more detailed information is required. The feasibility for adding neural computation capability to this architecture needs to be studied. Key impact issues for architectural design of computing systems meant for planetary missions were also identified

    Efficient embedding of virtual hypercubes in irregular WDM optical networks

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    This thesis addresses one of the important issues in designing future WDM optical networks. Such networks are expected to employ an all-optical control plane for dissemination of network state information. It has recently been suggested that an efficient control plane will require non-blocking communication infrastructure and routing techniques. However, the irregular nature of most WDM networks does not lend itself to efficient non-blocking communications. It has been recently shown that hypercubes offer some very efficient non-blocking solutions for, all-to-all broadcast operations, which would be very attractive for control plane implementation. Such results can be utilized by embedding virtual structures in the physical network and doing the routing using properties of a virtual architecture. We will emphasize the hypercube due to its proven usefulness. In this thesis we propose three efficient heuristic methods for embedding a virtual hypercube in an irregular host network such that each node in the host network is either a hypercube node or a neighbor of a hypercube node. The latter will be called a “satellite” or “secondary” node. These schemes follow a step-by-step procedure for the embedding and for finding the physical path implementation of the virtual links while attempting to optimize certain metrics such as the number of wavelengths on each link and the average length of virtual link mappings. We have designed software that takes the adjacency list of an irregular topology as input and provides the adjacency list of a hypercube embedded in the original network. We executed this software on a number of irregular networks with different connectivities and compared the behavior of each of the three algorithms. The algorithms are compared with respect to their performance in trying to optimize several metrics. We also compare our algorithms to an already existing algorithm in the literature

    A new-generation class of parallel architectures and their performance evaluation

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    The development of computers with hundreds or thousands of processors and capability for very high performance is absolutely essential for many computation problems, such as weather modeling, fluid dynamics, and aerodynamics. Several interconnection networks have been proposed for parallel computers. Nevertheless, the majority of them are plagued by rather poor topological properties that result in large memory latencies for DSM (Distributed Shared-Memory) computers. On the other hand, scalable networks with very good topological properties are often impossible to build because of their prohibitively high VLSI (e.g., wiring) complexity. Such a network is the generalized hypercube (GH). The GH supports full-connectivity of its nodes in each dimension and is characterized by outstanding topological properties. In addition, low-dimensional GHs have very large bisection widths. We propose in this dissertation a new class of processor interconnections, namely HOWs (Highly Overlapping Windows), that are more generic than the GH, are highly scalable, and have comparable performance. We analyze the communications capabilities of 2-D HOW systems and demonstrate that in practical cases HOW systems perform much better than binary hypercubes for important communications patterns. These properties are in addition to the good scalability and low hardware complexity of HOW systems. We present algorithms for one-to-one, one-to-all broadcasting, all-to-all broadcasting, one-to-all personalized, and all-to-all personalized communications on HOW systems. These algorithms are developed and evaluated for several communication models. In addition, we develop techniques for the efficient embedding of popular topologies, such as the ring, the torus, and the hypercube, into 1-D and 2-D HOW systems. The objective is to show that 2-D HOW systems are not only scalable and easy to implement, but they also result in good embedding of several classical topologies

    Results on geometric networks and data structures

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    This thesis discusses four problems in computational geometry. In traditional colored range-searching problems, one wants to store a set of n objects with m distinct colors for the following queries: report all colors such that there is at least one object of that color intersecting the query range. Such an object, however, could be an `outlier' in its color class. We consider a variant of this problem where one has to report only those colors such that at least a fraction t of the objects of that color intersects the query range, for some parameter t. Our main results are on an approximate version of this problem, where we are also allowed to report those colors for which a fraction (1-epsilon)t intersects the query range, for some fixed epsilon > 0. We present efficient data structures for such queries with orthogonal query ranges in sets of colored points, and for point stabbing queries in sets of colored rectangles. A box-tree is a bounding-volume hierarchy that uses axis-aligned boxes as bounding volumes. R-trees are box-trees with nodes of high degree. The query complexity of a box-tree with respect to a given type of query is the maximum number of nodes visited when answering such a query. We describe several new algorithms for constructing box-trees with small worst-case query complexity with respect to queries with axis-parallel boxes and with points. We also prove lower bounds on the worst-case query complexity for box-trees, which show that our results are optimal or close to optimal. The geometric minimum-diameter spanning tree (MDST) of a set of n points is a tree that spans the set and minimizes the Euclidian length of the longest path in the tree. So far, the MDST can only be found in slightly subcubic time. We give two fast approximation schemes for the MDST, i.e. factor-(1+epsilon) approximation algorithms. One algorithm uses a grid and takes time O*(1/epsilon^(5 2/3) + n), where the O*-notation hides terms of type O(log^O(1) 1/epsilon). The other uses the well-separated pair decomposition and takes O(1/epsilon^3 n + (1/epsilon) n log n) time. A combination of the two approaches runs in O*(1/epsilon^5 + n) time. The dilation of a geometric graph is the maximum, over all pairs of points in the graph, of the ratio of the Euclidean length of the shortest path between them in the graph and their Euclidean distance. We consider a generalized version of this notion, where the nodes of the graph are not points but axis-parallel rectangles in the plane. The arcs in the graph are horizontal or vertical segments connecting a pair of rectangles, and the distance measure we use is the L1-distance. We study the following problem: given n non-intersecting rectangles and a graph describing which pairs of rectangles are to be connected, we wish to place the connecting segments such that the dilation is minimized. We obtain the following results: for arbitrary graphs, the problem is NP-hard; for trees, we can solve the problem by linear programming on O(n^2) variables and constraints; for paths, we can solve the problem in time O(n^3 log n); for rectangles sorted vertically along a path, the problem can be solved in O(n^2) time

    Aspects of practical implementations of PRAM algorithms

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    The PRAM is a shared memory model of parallel computation which abstracts away from inessential engineering details. It provides a very simple architecture independent model and provides a good programming environment. Theoreticians of the computer science community have proved that it is possible to emulate the theoretical PRAM model using current technology. Solutions have been found for effectively interconnecting processing elements, for routing data on these networks and for distributing the data among memory modules without hotspots. This thesis reviews this emulation and the possibilities it provides for large scale general purpose parallel computation. The emulation employs a bridging model which acts as an interface between the actual hardware and the PRAM model. We review the evidence that such a scheme crn achieve scalable parallel performance and portable parallel software and that PRAM algorithms can be optimally implemented on such practical models. In the course of this review we presented the following new results: 1. Concerning parallel approximation algorithms, we describe an NC algorithm for finding an approximation to a minimum weight perfect matching in a complete weighted graph. The algorithm is conceptually very simple and it is also the first NC-approximation algorithm for the task with a sub-linear performance ratio. 2. Concerning graph embedding, we describe dense edge-disjoint embeddings of the complete binary tree with n leaves in the following n-node communication networks: the hypercube, the de Bruijn and shuffle-exchange networks and the 2-dimcnsional mesh. In the embeddings the maximum distance from a leaf to the root of the tree is asymptotically optimally short. The embeddings facilitate efficient implementation of many PRAM algorithms on networks employing these graphs as interconnection networks. 3. Concerning bulk synchronous algorithmics, we describe scalable transportable algorithms for the following three commonly required types of computation; balanced tree computations. Fast Fourier Transforms and matrix multiplications

    Compact routing in fault-tolerant distributed systems

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    A compact routing algorithm is a routing algorithm which reduces the space complexity of all-pairs shortest path routing. Compact routing protocols in distributed systems have been studied extensively as an attractive alternative to the traditional method of all-pairs shortest path routing. The use of compact routing protocols have several advantages. Compact routing schemes are not only more memory-efficient, but provide faster routing table lookup, more efficient broadcast scheme, and allow for a more scalable network. These routing schemes still maintain optimal or near-optimal routing paths. However, most of the compact routing protocols are not fault-tolerant. This thesis will first report the recent developments in the compact routing research. Several new methods for compact routing in fault-tolerant distributed systems will be presented and analyzed. The most important feature of the algorithms presented in this thesis is that they are self-stabilizing. The self-stabilization paradigm has been shown to be the most unified and all-inclusive approach to the design of fault-tolerant system. Additionally, these algorithms will address and solve several problems left unsolved by previous works. Relabelable and non-relabelable networks will be considered for both specific and arbitrary topologies

    On the implementation of P-RAM algorithms on feasible SIMD computers

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    The P-RAM model of computation has proved to be a very useful theoretical model for exploiting and extracting inherent parallelism in problems and thus for designing parallel algorithms. Therefore, it becomes very important to examine whether results obtained for such a model can be translated onto machines considered to be more realistic in the face of current technological constraints. In this thesis, we show how the implementation of many techniques and algorithms designed for the P-RAM can be achieved on the feasible SIMD class of computers. The first investigation concerns classes of problems solvable on the P-RAM model using the recursive techniques of compression, tree contraction and 'divide and conquer'. For such problems, specific methods are emphasised to achieve efficient implementations on some SIMD architectures. Problems such as list ranking, polynomial and expression evaluation are shown to have efficient solutions on the 2—dimensional mesh-connected computer. The balanced binary tree technique is widely employed to solve many problems in the P-RAM model. By proposing an implicit embedding of the binary tree of size n on a (√n x√n) mesh-connected computer (contrary to using the usual H-tree approach which requires a mesh of size ≈ (2√n x 2√n), we show that many of the problems solvable using this technique can be efficiently implementable on this architecture. Two efficient O (√n) algorithms for solving the bracket matching problem are presented. Consequently, the problems of expression evaluation (where the expression is given in an array form), evaluating algebraic expressions with a carrier of constant bounded size and parsing expressions of both bracket and input driven languages are all shown to have efficient solutions on the 2—dimensional mesh-connected computer. Dealing with non-tree structured computations we show that the Eulerian tour problem for a given graph with m edges and maximum vertex degree d can be solved in O(d√n) parallel time on the 2 —dimensional mesh-connected computer. A way to increase the processor utilisation on the 2-dimensional mesh-connected computer is also presented. The method suggested consists of pipelining sets of iteratively solvable problems each of which at each step of its execution uses only a fraction of available PE's
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