45 research outputs found

    l

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    We propose a l0 sparsity based approach to remove additive white Gaussian noise from a given image. To achieve this goal, we combine the local prior and global prior together to recover the noise-free values of pixels. The local prior depends on the neighborhood relationships of a search window to help maintain edges and smoothness. The global prior is generated from a hierarchical l0 sparse representation to help eliminate the redundant information and preserve the global consistency. In addition, to make the correlations between pixels more meaningful, we adopt Principle Component Analysis to measure the similarities, which can be both propitious to reduce the computational complexity and improve the accuracies. Experiments on the benchmark image set show that the proposed approach can achieve superior performance to the state-of-the-art approaches both in accuracy and perception in removing the zero-mean additive white Gaussian noise

    Visual speech recognition and utterance segmentation based on mouth movement

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    This paper presents a vision-based approach to recognize speech without evaluating the acoustic signals. The proposed technique combines motion features and support vector machines (SVMs) to classify utterances. Segmentation of utterances is important in a visual speech recognition system. This research proposes a video segmentation method to detect the start and end frames of isolated utterances from an image sequence. Frames that correspond to `speaking' and `silence' phases are identified based on mouth movement information. The experimental results demonstrate that the proposed visual speech recognition technique yields high accuracy in a phoneme classification task. Potential applications of such a system are, e.g., human computer interface (HCI) for mobility-impaired users, lip-reading mobile phones, in-vehicle systems, and improvement of speech-based computer control in noisy environments

    A Siamese transformer network for zero-shot ancient coin classification

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    Ancient numismatics, the study of ancient coins, has in recent years become an attractive domain for the application of computer vision and machine learning. Though rich in research problems, the predominant focus in this area to date has been on the task of attributing a coin from an image, that is of identifying its issue. This may be considered the cardinal problem in the field and it continues to challenge automatic methods. In the present paper, we address a number of limitations of previous work. Firstly, the existing methods approach the problem as a classification task. As such, they are unable to deal with classes with no or few exemplars (which would be most, given over 50,000 issues of Roman Imperial coins alone), and require retraining when exemplars of a new class become available. Hence, rather than seeking to learn a representation that distinguishes a particular class from all the others, herein we seek a representation that is overall best at distinguishing classes from one another, thus relinquishing the demand for exemplars of any specific class. This leads to our adoption of the paradigm of pairwise coin matching by issue, rather than the usual classification paradigm, and the specific solution we propose in the form of a Siamese neural network. Furthermore, while adopting deep learning, motivated by its successes in the field and its unchallenged superiority over classical computer vision approaches, we also seek to leverage the advantages that transformers have over the previously employed convolutional neural networks, and in particular their non-local attention mechanisms, which ought to be particularly useful in ancient coin analysis by associating semantically but not visually related distal elements of a coin’s design. Evaluated on a large data corpus of 14,820 images and 7605 issues, using transfer learning and only a small training set of 542 images of 24 issues, our Double Siamese ViT model is shown to surpass the state of the art by a large margin, achieving an overall accuracy of 81%. Moreover, our further investigation of the results shows that the majority of the method’s errors are unrelated to the intrinsic aspects of the algorithm itself, but are rather a consequence of unclean data, which is a problem that can be easily addressed in practice by simple pre-processing and quality checking.Publisher PDFPeer reviewe

    3D model reconstruction using neural gas accelerated on GPU

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    In this work, we propose the use of the neural gas (NG), a neural network that uses an unsupervised Competitive Hebbian Learning (CHL) rule, to develop a reverse engineering process. This is a simple and accurate method to reconstruct objects from point clouds obtained from multiple overlapping views using low-cost sensors. In contrast to other methods that may need several stages that include downsampling, noise filtering and many other tasks, the NG automatically obtains the 3D model of the scanned objects. To demonstrate the validity of our proposal we tested our method with several models and performed a study of the neural network parameterization computing the quality of representation and also comparing results with other neural methods like growing neural gas and Kohonen maps or classical methods like Voxel Grid. We also reconstructed models acquired by low cost sensors that can be used in virtual and augmented reality environments for redesign or manipulation purposes. Since the NG algorithm has a strong computational cost we propose its acceleration. We have redesigned and implemented the NG learning algorithm to fit it onto Graphics Processing Units using CUDA. A speed-up of 180× faster is obtained compared to the sequential CPU version.This work was partially funded by the Spanish Government DPI2013-40534-R grant

    Simulation of biologically inspired object movement for the study of object tracking algorithms

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    Major advances in Cell and Molecular Biology have been associated with the advances in live-cell microscopy imaging, and these studies started to rely on temporal single cell imaging. To support these efforts, available automated image analysis methods such as cell segmentation and cell tracking during a time-series analysis should be improved. One important step is the validation of such image processing methods. Ideally, the “ground truth” should be known, which is possible only by manually labelling images or by artificially produced images. To simulate such artificial images we developed a platform that can simulate biologically inspired objects, by generating bodies with different morphologies, physical movement and that can aggregate in clusters. Using this platform, we tested and compared four tracking algorithms: Simple Nearest-Neighbour (NN), NN with Morphology and two DBSCAN based ones. In this work we showed that Simple NN work for small object velocities, while the other algorithms perform better on higher velocities and when clustered. This platform can generate new benchmark images and is openly available to test other tracking algorithms. (http://griduni.uninova.pt/Clustergen/ClusterGen_v1.0.zip

    Automated Speaker Independent Visual Speech Recognition: A Comprehensive Survey

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    Speaker-independent VSR is a complex task that involves identifying spoken words or phrases from video recordings of a speaker's facial movements. Over the years, there has been a considerable amount of research in the field of VSR involving different algorithms and datasets to evaluate system performance. These efforts have resulted in significant progress in developing effective VSR models, creating new opportunities for further research in this area. This survey provides a detailed examination of the progression of VSR over the past three decades, with a particular emphasis on the transition from speaker-dependent to speaker-independent systems. We also provide a comprehensive overview of the various datasets used in VSR research and the preprocessing techniques employed to achieve speaker independence. The survey covers the works published from 1990 to 2023, thoroughly analyzing each work and comparing them on various parameters. This survey provides an in-depth analysis of speaker-independent VSR systems evolution from 1990 to 2023. It outlines the development of VSR systems over time and highlights the need to develop end-to-end pipelines for speaker-independent VSR. The pictorial representation offers a clear and concise overview of the techniques used in speaker-independent VSR, thereby aiding in the comprehension and analysis of the various methodologies. The survey also highlights the strengths and limitations of each technique and provides insights into developing novel approaches for analyzing visual speech cues. Overall, This comprehensive review provides insights into the current state-of-the-art speaker-independent VSR and highlights potential areas for future research

    The application of manifold based visual speech units for visual speech recognition

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    This dissertation presents a new learning-based representation that is referred to as a Visual Speech Unit for visual speech recognition (VSR). The automated recognition of human speech using only features from the visual domain has become a significant research topic that plays an essential role in the development of many multimedia systems such as audio visual speech recognition(AVSR), mobile phone applications, human-computer interaction (HCI) and sign language recognition. The inclusion of the lip visual information is opportune since it can improve the overall accuracy of audio or hand recognition algorithms especially when such systems are operated in environments characterized by a high level of acoustic noise. The main contribution of the work presented in this thesis is located in the development of a new learning-based representation that is referred to as Visual Speech Unit for Visual Speech Recognition (VSR). The main components of the developed Visual Speech Recognition system are applied to: (a) segment the mouth region of interest, (b) extract the visual features from the real time input video image and (c) to identify the visual speech units. The major difficulty associated with the VSR systems resides in the identification of the smallest elements contained in the image sequences that represent the lip movements in the visual domain. The Visual Speech Unit concept as proposed represents an extension of the standard viseme model that is currently applied for VSR. The VSU model augments the standard viseme approach by including in this new representation not only the data associated with the articulation of the visemes but also the transitory information between consecutive visemes. A large section of this thesis has been dedicated to analysis the performance of the new visual speech unit model when compared with that attained for standard (MPEG- 4) viseme models. Two experimental results indicate that: 1. The developed VSR system achieved 80-90% correct recognition when the system has been applied to the identification of 60 classes of VSUs, while the recognition rate for the standard set of MPEG-4 visemes was only 62-72%. 2. 15 words are identified when VSU and viseme are employed as the visual speech element. The accuracy rate for word recognition based on VSUs is 7%-12% higher than the accuracy rate based on visemes

    Advances on the Transcription of Historical Manuscripts based on Multimodality, Interactivity and Crowdsourcing

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    Natural Language Processing (NLP) is an interdisciplinary research field of Computer Science, Linguistics, and Pattern Recognition that studies, among others, the use of human natural languages in Human-Computer Interaction (HCI). Most of NLP research tasks can be applied for solving real-world problems. This is the case of natural language recognition and natural language translation, that can be used for building automatic systems for document transcription and document translation. Regarding digitalised handwritten text documents, transcription is used to obtain an easy digital access to the contents, since simple image digitalisation only provides, in most cases, search by image and not by linguistic contents (keywords, expressions, syntactic or semantic categories). Transcription is even more important in historical manuscripts, since most of these documents are unique and the preservation of their contents is crucial for cultural and historical reasons. The transcription of historical manuscripts is usually done by paleographers, who are experts on ancient script and vocabulary. Recently, Handwritten Text Recognition (HTR) has become a common tool for assisting paleographers in their task, by providing a draft transcription that they may amend with more or less sophisticated methods. This draft transcription is useful when it presents an error rate low enough to make the amending process more comfortable than a complete transcription from scratch. Thus, obtaining a draft transcription with an acceptable low error rate is crucial to have this NLP technology incorporated into the transcription process. The work described in this thesis is focused on the improvement of the draft transcription offered by an HTR system, with the aim of reducing the effort made by paleographers for obtaining the actual transcription on digitalised historical manuscripts. This problem is faced from three different, but complementary, scenarios: · Multimodality: The use of HTR systems allow paleographers to speed up the manual transcription process, since they are able to correct on a draft transcription. Another alternative is to obtain the draft transcription by dictating the contents to an Automatic Speech Recognition (ASR) system. When both sources (image and speech) are available, a multimodal combination is possible and an iterative process can be used in order to refine the final hypothesis. · Interactivity: The use of assistive technologies in the transcription process allows one to reduce the time and human effort required for obtaining the actual transcription, given that the assistive system and the palaeographer cooperate to generate a perfect transcription. Multimodal feedback can be used to provide the assistive system with additional sources of information by using signals that represent the whole same sequence of words to transcribe (e.g. a text image, and the speech of the dictation of the contents of this text image), or that represent just a word or character to correct (e.g. an on-line handwritten word). · Crowdsourcing: Open distributed collaboration emerges as a powerful tool for massive transcription at a relatively low cost, since the paleographer supervision effort may be dramatically reduced. Multimodal combination allows one to use the speech dictation of handwritten text lines in a multimodal crowdsourcing platform, where collaborators may provide their speech by using their own mobile device instead of using desktop or laptop computers, which makes it possible to recruit more collaborators.El Procesamiento del Lenguaje Natural (PLN) es un campo de investigación interdisciplinar de las Ciencias de la Computación, Lingüística y Reconocimiento de Patrones que estudia, entre otros, el uso del lenguaje natural humano en la interacción Hombre-Máquina. La mayoría de las tareas de investigación del PLN se pueden aplicar para resolver problemas del mundo real. Este es el caso del reconocimiento y la traducción del lenguaje natural, que se pueden utilizar para construir sistemas automáticos para la transcripción y traducción de documentos. En cuanto a los documentos manuscritos digitalizados, la transcripción se utiliza para facilitar el acceso digital a los contenidos, ya que la simple digitalización de imágenes sólo proporciona, en la mayoría de los casos, la búsqueda por imagen y no por contenidos lingüísticos. La transcripción es aún más importante en el caso de los manuscritos históricos, ya que la mayoría de estos documentos son únicos y la preservación de su contenido es crucial por razones culturales e históricas. La transcripción de manuscritos históricos suele ser realizada por paleógrafos, que son personas expertas en escritura y vocabulario antiguos. Recientemente, los sistemas de Reconocimiento de Escritura (RES) se han convertido en una herramienta común para ayudar a los paleógrafos en su tarea, la cual proporciona un borrador de la transcripción que los paleógrafos pueden corregir con métodos más o menos sofisticados. Este borrador de transcripción es útil cuando presenta una tasa de error suficientemente reducida para que el proceso de corrección sea más cómodo que una completa transcripción desde cero. Por lo tanto, la obtención de un borrador de transcripción con una baja tasa de error es crucial para que esta tecnología de PLN sea incorporada en el proceso de transcripción. El trabajo descrito en esta tesis se centra en la mejora del borrador de transcripción ofrecido por un sistema RES, con el objetivo de reducir el esfuerzo realizado por los paleógrafos para obtener la transcripción de manuscritos históricos digitalizados. Este problema se enfrenta a partir de tres escenarios diferentes, pero complementarios: · Multimodalidad: El uso de sistemas RES permite a los paleógrafos acelerar el proceso de transcripción manual, ya que son capaces de corregir en un borrador de la transcripción. Otra alternativa es obtener el borrador de la transcripción dictando el contenido a un sistema de Reconocimiento Automático de Habla. Cuando ambas fuentes están disponibles, una combinación multimodal de las mismas es posible y se puede realizar un proceso iterativo para refinar la hipótesis final. · Interactividad: El uso de tecnologías asistenciales en el proceso de transcripción permite reducir el tiempo y el esfuerzo humano requeridos para obtener la transcripción correcta, gracias a la cooperación entre el sistema asistencial y el paleógrafo para obtener la transcripción perfecta. La realimentación multimodal se puede utilizar en el sistema asistencial para proporcionar otras fuentes de información adicionales con señales que representen la misma secuencia de palabras a transcribir (por ejemplo, una imagen de texto, o la señal de habla del dictado del contenido de dicha imagen de texto), o señales que representen sólo una palabra o carácter a corregir (por ejemplo, una palabra manuscrita mediante una pantalla táctil). · Crowdsourcing: La colaboración distribuida y abierta surge como una poderosa herramienta para la transcripción masiva a un costo relativamente bajo, ya que el esfuerzo de supervisión de los paleógrafos puede ser drásticamente reducido. La combinación multimodal permite utilizar el dictado del contenido de líneas de texto manuscrito en una plataforma de crowdsourcing multimodal, donde los colaboradores pueden proporcionar las muestras de habla utilizando su propio dispositivo móvil en lugar de usar ordenadores,El Processament del Llenguatge Natural (PLN) és un camp de recerca interdisciplinar de les Ciències de la Computació, la Lingüística i el Reconeixement de Patrons que estudia, entre d'altres, l'ús del llenguatge natural humà en la interacció Home-Màquina. La majoria de les tasques de recerca del PLN es poden aplicar per resoldre problemes del món real. Aquest és el cas del reconeixement i la traducció del llenguatge natural, que es poden utilitzar per construir sistemes automàtics per a la transcripció i traducció de documents. Quant als documents manuscrits digitalitzats, la transcripció s'utilitza per facilitar l'accés digital als continguts, ja que la simple digitalització d'imatges només proporciona, en la majoria dels casos, la cerca per imatge i no per continguts lingüístics (paraules clau, expressions, categories sintàctiques o semàntiques). La transcripció és encara més important en el cas dels manuscrits històrics, ja que la majoria d'aquests documents són únics i la preservació del seu contingut és crucial per raons culturals i històriques. La transcripció de manuscrits històrics sol ser realitzada per paleògrafs, els quals són persones expertes en escriptura i vocabulari antics. Recentment, els sistemes de Reconeixement d'Escriptura (RES) s'han convertit en una eina comuna per ajudar els paleògrafs en la seua tasca, la qual proporciona un esborrany de la transcripció que els paleògrafs poden esmenar amb mètodes més o menys sofisticats. Aquest esborrany de transcripció és útil quan presenta una taxa d'error prou reduïda perquè el procés de correcció siga més còmode que una completa transcripció des de zero. Per tant, l'obtenció d'un esborrany de transcripció amb un baixa taxa d'error és crucial perquè aquesta tecnologia del PLN siga incorporada en el procés de transcripció. El treball descrit en aquesta tesi se centra en la millora de l'esborrany de la transcripció ofert per un sistema RES, amb l'objectiu de reduir l'esforç realitzat pels paleògrafs per obtenir la transcripció de manuscrits històrics digitalitzats. Aquest problema s'enfronta a partir de tres escenaris diferents, però complementaris: · Multimodalitat: L'ús de sistemes RES permet als paleògrafs accelerar el procés de transcripció manual, ja que són capaços de corregir un esborrany de la transcripció. Una altra alternativa és obtenir l'esborrany de la transcripció dictant el contingut a un sistema de Reconeixement Automàtic de la Parla. Quan les dues fonts (imatge i parla) estan disponibles, una combinació multimodal és possible i es pot realitzar un procés iteratiu per refinar la hipòtesi final. · Interactivitat: L'ús de tecnologies assistencials en el procés de transcripció permet reduir el temps i l'esforç humà requerits per obtenir la transcripció real, gràcies a la cooperació entre el sistema assistencial i el paleògraf per obtenir la transcripció perfecta. La realimentació multimodal es pot utilitzar en el sistema assistencial per proporcionar fonts d'informació addicionals amb senyals que representen la mateixa seqüencia de paraules a transcriure (per exemple, una imatge de text, o el senyal de parla del dictat del contingut d'aquesta imatge de text), o senyals que representen només una paraula o caràcter a corregir (per exemple, una paraula manuscrita mitjançant una pantalla tàctil). · Crowdsourcing: La col·laboració distribuïda i oberta sorgeix com una poderosa eina per a la transcripció massiva a un cost relativament baix, ja que l'esforç de supervisió dels paleògrafs pot ser reduït dràsticament. La combinació multimodal permet utilitzar el dictat del contingut de línies de text manuscrit en una plataforma de crowdsourcing multimodal, on els col·laboradors poden proporcionar les mostres de parla utilitzant el seu propi dispositiu mòbil en lloc d'utilitzar ordinadors d'escriptori o portàtils, la qual cosa permet ampliar el nombrGranell Romero, E. (2017). Advances on the Transcription of Historical Manuscripts based on Multimodality, Interactivity and Crowdsourcing [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/86137TESI

    Performance and security analysis of Gait-based user authentication

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    Verifying the identity of a user, usually referred to as user authentication, before granting access to the services or objects is a very important step in many applications. People pass through some sorts of authentication process in their daily life. For example, to prove having access to the computer the user is required to know a password. Similarly, to be able to activate a mobile phone the owner has to know its PIN code, etc. Some user authentication techniques are based on human physiological or behavioral characteristics such as fingerprints, face, iris and so on. Authentication methods differ in their advantages and disadvantages, e.g. PIN codes and passwords have to be remembered, eye-glasses must be taken off for face authentication, etc. Security and usability are important aspects of user authentication. The usability aspect relates to the unobtrusiveness, convenience and user-friendliness of the authentication technique. Security is related to the robustness of the authentication method against attacks. Recent advances in electronic chip development offer new opportunities for person authentication based on his gait (walking style) using small, light and cheap sensors. One of the primary advantages of this approach is that it enables unobtrusive user authentication. Although studies on human recognition based on gait indicate encouraging performances, the security per se (i.e. robustness and/or vulnerability) of gait-based recognition systems has received little or no attention. The overall goal of the work presented in this thesis is on performance and security analysis of gait-based user authentication. The nature of the contributions is not on developing novel algorithms, but rather on enhancing existing approaches in gait-based recognition using small and wearable sensors, and developing new knowledge on security and uniqueness of gait. The three main research questions addressed in this thesis are: (1) What are the performances of recognition methods that are based on the motion of particular body parts during gait? (2) How robust is the gait-based user authentication? (3) What aspects do influence the uniqueness of human gait? In respect to the first research question, the thesis identifies several locations on the body of the person, whose motion during gait can provide identity information. These body parts include hip, trouser pockets, arm and ankle. Analysis of acceleration signals indicates that movements of these body segments have some discriminative power. This might make these modalities suitable as an additional factor in multi-factor authentication. For the research question on security as far as we know, this thesis is the first extensive analysis of gait authentication security (in case of hip motion). A gait-based authentication system is studied under three attack scenarios. These attack scenarios include a minimal effort-mimicry (with restricted time and number of attempts), knowing the closest person in the database (in terms of gait similarity) and knowing the gender of the user in the database. The findings of the thesis reveal that the minimal effort mimicking does not help to improve the acceptance chances of impostors. However, impostors who know their closest person in the database or the genders of the users in the database can be a threat to gait-based authentication systems. In the third research question, the thesis provides some insights towards understanding the uniqueness of gait in case of ankle/foot motion. In particular, it reveals the following: heavy footwear tends to diminish foot discriminativeness; a sideway motion of the foot provides the most discrimination, compared to an up-down or forward-backward direction of the motion; and different parts of the gait cycle provide different level of discrimination. In addition, the thesis proposes taxonomy of user recognition methods based on gait. In addition, the thesis work has also resulted in the follwoing paper which is closely related or overlapping with papers mentioned below. Davrondzhon Gafurov, Kirsi Helkala and Torkjel Søndrol, Biometric Gait Authentication Using Accelerometer Sensor, Journal of Computers, 1(7), pp.51-59, 2006: http://www.academypublisher.com/jcp/vol01/no07/jcp01075159.pdf List of papers. The 8 research papers that constitute the main research part of the thesis are
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