2,130 research outputs found

    Complementary cooperation, minimal winning coalitions, and power indices

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    We introduce a new simple game, which is referred to as the complementary weighted multiple majority game (C-WMMG for short). C-WMMG models a basic cooperation rule, the complementary cooperation rule, and can be taken as a sister model of the famous weighted majority game (WMG for short). In this paper, we concentrate on the two dimensional C-WMMG. An interesting property of this case is that there are at most n+1n+1 minimal winning coalitions (MWC for short), and they can be enumerated in time O(nlogn)O(n\log n), where nn is the number of players. This property guarantees that the two dimensional C-WMMG is more handleable than WMG. In particular, we prove that the main power indices, i.e. the Shapley-Shubik index, the Penrose-Banzhaf index, the Holler-Packel index, and the Deegan-Packel index, are all polynomially computable. To make a comparison with WMG, we know that it may have exponentially many MWCs, and none of the four power indices is polynomially computable (unless P=NP). Still for the two dimensional case, we show that local monotonicity holds for all of the four power indices. In WMG, this property is possessed by the Shapley-Shubik index and the Penrose-Banzhaf index, but not by the Holler-Packel index or the Deegan-Packel index. Since our model fits very well the cooperation and competition in team sports, we hope that it can be potentially applied in measuring the values of players in team sports, say help people give more objective ranking of NBA players and select MVPs, and consequently bring new insights into contest theory and the more general field of sports economics. It may also provide some interesting enlightenments into the design of non-additive voting mechanisms. Last but not least, the threshold version of C-WMMG is a generalization of WMG, and natural variants of it are closely related with the famous airport game and the stable marriage/roommates problem.Comment: 60 page

    The Propensity to Disruption for Evaluating a Parliament

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    The issue of power plays a relevant role in evaluating the representativeness of a Parliament. In this paper a new governability index is introduced, taking inspiration from the propensity to disruption and referring to the power of the parties.Electoral system, representativeness, governability, simulation

    - POWER INDICES AND THE VEIL OF IGNORANCE

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    We provide an axiomatic foundation of the expected utility preferences over lotteries on roles in simple superadditive games represented by the two main power indices, the Shapley-Shubik index and the Banzhaf index, when they are interpreted as von Neumann-Morgenstern utility functions. Our axioms admit meaningful interpretations in the setting proposed by Roth in terms of different attitudes toward risk involving roles in collective decision procedures under the veil of ignorance. In particular, an illuminating interpretation of ''efficiency'', up to now missing in this set up, as well as of the corresponding axiom for the Banzhaf index, is provided.Power indices, voting power, collective decision-making, lotteries

    Coalition formation in simple games: The semistrict core

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    We consider the class of proper monotonic simple games and study coalition formation when an exogenous share vector and a solution concept are combined to guide the distribution of coalitional worth. Using a multiplicative composite solution, we induce players' preferences over coalitions in a hedonic game, and present conditions under which the semistrict core of the game is nonempty.coalition formation, semistrict core, simple games, winning coalitions

    Coalition Formation in Simple Games: The Semistrict Core

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    We consider the class of proper monotonic simple games and study coalition formation when an exogenous share vector and a solution concept are combined to guide the distribution of coalitional worth. Using a multiplicative composite solution, we induce players' preferences over coalitions in a hedonic game, and present conditions under which the semistrict core of the game is nonempty.Coalition Formation, Paradox of Smaller Coalitions, Semistrict Core, Simple Games, Winning Coalitions

    Influence functions, followers and command games

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    We study and compare two frameworks: a model of influence, and command games. In the influence model, in which players are to make a certain acceptance/rejection decision, due to influence of other players, the decision of a player may be different from his inclination. We study a relation between two central concepts of this model: influence function, and follower function. We deliver sufficient and necessary conditions for a function to be a follower function, and we describe the structure of the set of all influence functions that lead to a given follower function. In the command structure introduced by Hu and Shapley, for each player a simple game called the command game is built. One of the central concepts of this model is the concept of command function. We deliver sufficient and necessary conditions for a function to be a command function, and describe the minimal sets generating a normal command game. We also study the relation between command games and influence functions. A sufficient and necessary condition for the equivalence between an influence function and a normal command game is delivered.influence function;follower function;lower and upper inverses;kernel;command game;command function;minimal sets generating a command game

    Extensions of the shapley value in weighted voting systems

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    The present work reviews the concept of values in the theory of games with particular reference to political games. A model based on the Shapley value concept is developed and applied to simulated and practical voting situations. In particular it is shown how numerical expressions can be obtained for the values of each group or party given their sizes and with knowledge of their previous voting patterns. Data based on the Nigerian political set up as well as other political systems, including the U.N., E.E.C. etc. was used for calculating the values of the different participants

    On the Likelihood of Dummy players in Weighted Majority Games

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    When the number of players is small in a weighted majority voting game, it can occur that one of the players has no influence on the result of the vote, in spite of a strictly positive weight. Such a player is called a “dummy” player in game theory. The purpose of this paper is to investigate the conditions that give rise to such a phenomenon and to compute its likelihood. It is shown that the probability of having a dummy player is surprisingly high and some paradoxical results are observed.Cooperative game theory, weighted voting games, dummy player, likelihood of voting paradoxes.
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