1,086 research outputs found
Live Streaming in P2P and Hybrid P2P-Cloud Environments for the Open Internet
Peer-to-Peer (P2P) live media streaming is an emerging technology that reduces the barrier to stream live events over the Internet. However, providing a high quality media stream using P2P overlay networks is challenging and gives raise to a number of issues: (i) how to guarantee quality of the service (QoS) in the presence of dynamism, (ii) how to incentivize nodes to participate in media distribution, (iii) how to avoid bottlenecks in the overlay, and (iv) how to deal with nodes that reside behind Network Address Translators gateways (NATs).
In this thesis, we answer the above research questions in form of new algorithms and systems. First of all, we address problems (i) and (ii) by presenting our P2P live media streaming solutions: Sepidar, which is a multiple-tree overlay, and GLive, which is a mesh overlay. In both models, nodes with higher upload bandwidth are positioned closer to the media source. This structure reduces the playback latency and increases the playback continuity at nodes, and also incentivizes the nodes to provide more upload bandwidth.
We use a reputation model to improve participating nodes in media distribution in Sepidar and GLive. In both systems, nodes audit the behaviour of their directly connected nodes by getting feedback from other nodes. Nodes who upload more of the stream get a relatively higher reputation, and proportionally higher quality streams. To construct our streaming overlay, we present a distributed market model inspired by Bertsekas auction algorithm, although our model does not rely on a central server with global knowledge. In our model, each node has only partial information about the system. Nodes acquire knowledge of the system by sampling nodes using the Gradient overlay, where it facilitates the discovery of nodes with similar upload bandwidth.
We address the bottlenecks problem, problem (iii), by presenting CLive that satisïŹes real-time constraints on delay between the generation of the stream and its actual delivery to users. We resolve this problem by borrowing some resources (helpers) from the cloud, upon need. In our approach, helpers are added on demand to the overlay, to increase the amount of total available bandwidth, thus increasing the probability of receiving the video on time. As the use of cloud resources costs money, we model the problem as the minimization of the economical cost, provided that a set of constraints on QoS is satisïŹed.
Finally, we solve the NAT problem, problem (iv), by presenting two NAT-aware peer sampling services (PSS): Gozar and Croupier. Traditional gossip-based PSS breaks down, where a high percentage of nodes are behind NATs. We overcome this problem in Gozar using one-hop relaying to communicate with the nodes behind NATs. Croupier similarly implements a gossip-based PSS, but without the use of relaying
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
A QoE based performance study of mobile peer-to-peer live video streaming
Peer-to-peer (P2P) Mobile Ad Hoc Networks (MANETs) are widely envisioned to be a practical platform to mobile live video streaming applications (e.g., mobile IPTV). However, the performance of such a streaming solution is still largely unknown. As such, in this paper, we aim to quantify the streaming performance using a Quality of Experience (QoE) based approach. Our simulation results indicate that video streaming performance is highly sensitive to the video chunk size. Specifically, if the chunk size is small, performance, in terms of both QoE and QoS, is guaranteed but at the expense of a higher overhead. On the other hand, if chunk size is increased, performance can degrade quite rapidly. Thus, it needs some careful fine tuning of chunk size to obtain satisfactory QoE performance. © 2012 IEEE.published_or_final_versio
Experimental comparison of neighborhood filtering strategies in unstructured P2P-TV systems
P2P-TV systems performance are driven by the overlay topology that peers form. Several proposals have been made in the past to optimize it, yet little experimental studies have corroborated results. The aim of this work is to provide a comprehensive experimental comparison of different strategies for the construction and maintenance of the overlay topology in P2P-TV systems. To this goal, we have implemented different fully-distributed strategies in a P2P-TV application, called Peer- Streamer, that we use to run extensive experimental campaigns in a completely controlled set-up which involves thousands of peers, spanning very different networking scenarios. Results show that the topological properties of the overlay have a deep impact on both user quality of experience and network load. Strategies based solely on random peer selection are greatly outperformed by smart, yet simple strategies that can be implemented with negligible overhead. Even with different and complex scenarios, the neighborhood filtering strategy we devised as most perform- ing guarantees to deliver almost all chunks to all peers with a play-out delay as low as only 6s even with system loads close to 1.0. Results are confirmed by running experiments on PlanetLab. PeerStreamer is open-source to make results reproducible and allow further research by the communit
Provider-Controlled Bandwidth Management for HTTP-based Video Delivery
Over the past few years, a revolution in video delivery technology has taken place as mobile viewers and over-the-top (OTT) distribution paradigms have significantly changed the landscape of video delivery services. For decades, high quality video was only available in the home via linear television or physical media. Though Web-based services brought video to desktop and laptop computers, the dominance of proprietary delivery protocols and codecs inhibited research efforts. The recent emergence of HTTP adaptive streaming protocols has prompted a re-evaluation of legacy video delivery paradigms and introduced new questions as to the scalability and manageability of OTT video delivery.
This dissertation addresses the question of how to enable for content and network service providers the ability to monitor and manage large numbers of HTTP adaptive streaming clients in an OTT environment. Our early work focused on demonstrating the viability of server-side pacing schemes to produce an HTTP-based streaming server. We also investigated the ability of client-side pacing schemes to work with both commodity HTTP servers and our HTTP streaming server. Continuing our client-side pacing research, we developed our own client-side data proxy architecture which was implemented on a variety of mobile devices and operating systems. We used the portable client architecture as a platform for investigating different rate adaptation schemes and algorithms. We then concentrated on evaluating the network impact of multiple adaptive bitrate clients competing for limited network resources, and developing schemes for enforcing fair access to network resources.
The main contribution of this dissertation is the definition of segment-level client and network techniques for enforcing class of service (CoS) differentiation between OTT HTTP adaptive streaming clients. We developed a segment-level network proxy architecture which works transparently with adaptive bitrate clients through the use of segment replacement. We also defined a segment-level rate adaptation algorithm which uses download aborts to enforce CoS differentiation across distributed independent clients. The segment-level abstraction more accurately models application-network interactions and highlights the difference between segment-level and packet-level time scales. Our segment-level CoS enforcement techniques provide a foundation for creating scalable managed OTT video delivery services
Peer-to-peer live video streaming with rateless codes for massively multiplayer online games
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