1,797 research outputs found
Short proofs of some extremal results
We prove several results from different areas of extremal combinatorics,
giving complete or partial solutions to a number of open problems. These
results, coming from areas such as extremal graph theory, Ramsey theory and
additive combinatorics, have been collected together because in each case the
relevant proofs are quite short.Comment: 19 page
Online Ramsey Games in Random Graphs
Consider the following one-player game. Starting with the empty graph on n vertices, in every step a new edge is drawn uniformly at random and inserted into the current graph. This edge has to be coloured immediately with one of r available colours. The player's goal is to avoid creating a monochromatic copy of some fixed graph F for as long as possible. We prove a lower bound of nβ(F,r) on the typical duration of this game, where β(F,r) is a function that is strictly increasing in r and satisfies limrââ β(F,r) = 2 â 1/m2(F), where n2â1/m2(F) is the threshold of the corresponding offline colouring proble
Online vertex-coloring games in random graphs
Consider the following one-player game. The vertices of a random graph on n vertices are revealed to the player one by one. In each step, also all edges connecting the newly revealed vertex to preceding vertices are revealed. The player has a fixed number of colors at her disposal, and has to assign one of these to each vertex immediately. However, she is not allowed to create any monochromatic copy of some fixed graph F in the process. For n â â, we study how the limiting probability that the player can color all n vertices in this online fashion depends on the edge density of the underlying random graph. For a large family of graphs F, including cliques and cycles of arbitrary size, and any fixed number of colors, we establish explicit threshold functions for this edge density. In particular, we show that the order of magnitude of these threshold functions depends on the number of colors, which is in contrast to the corresponding offline coloring proble
Bounds on Ramsey Games via Alterations
This note contains a refined alteration approach for constructing H-free
graphs: we show that removing all edges in H-copies of the binomial random
graph does not significantly change the independence number (for suitable
edge-probabilities); previous alteration approaches of Erdos and Krivelevich
remove only a subset of these edges. We present two applications to online
graph Ramsey games of recent interest, deriving new bounds for Ramsey, Paper,
Scissors games and online Ramsey numbers.Comment: 9 page
Upper Bounds for Online Ramsey Games in Random Graphs
Consider the following one-player game. Starting with the empty graph on n vertices, in every step a new edge is drawn uniformly at random and inserted into the current graph. This edge has to be coloured immediately with one of r available colours. The player's goal is to avoid creating a monochromatic copy of some fixed graph F for as long as possible. We prove an upper bound on the typical duration of this game if F is from a large class of graphs including cliques and cycles of arbitrary size. Together with lower bounds published elsewhere, explicit threshold functions follo
On the optimality of the uniform random strategy
The concept of biased Maker-Breaker games, introduced by Chv\'atal and Erd{\H
o}s, is a central topic in the field of positional games, with deep connections
to the theory of random structures. For any given hypergraph the
main questions is to determine the smallest bias that allows
Breaker to force that Maker ends up with an independent set of . Here
we prove matching general winning criteria for Maker and Breaker when the game
hypergraph satisfies a couple of natural `container-type' regularity conditions
about the degree of subsets of its vertices. This will enable us to derive a
hypergraph generalization of the -building games, studied for graphs by
Bednarska and {\L}uczak. Furthermore, we investigate the biased version of
generalizations of the van der Waerden games introduced by Beck. We refer to
these generalizations as Rado games and determine their threshold bias up to
constant factors by applying our general criteria. We find it quite remarkable
that a purely game theoretic deterministic approach provides the right order of
magnitude for such a wide variety of hypergraphs, when the generalizations to
hypergraphs in the analogous setup of sparse random discrete structures are
usually quite challenging.Comment: 26 page
Coloring random graphs online without creating monochromatic subgraphs
Consider the following random process: The vertices of a binomial random
graph are revealed one by one, and at each step only the edges
induced by the already revealed vertices are visible. Our goal is to assign to
each vertex one from a fixed number of available colors immediately and
irrevocably without creating a monochromatic copy of some fixed graph in
the process. Our first main result is that for any and , the threshold
function for this problem is given by , where
denotes the so-called \emph{online vertex-Ramsey density} of
and . This parameter is defined via a purely deterministic two-player game,
in which the random process is replaced by an adversary that is subject to
certain restrictions inherited from the random setting. Our second main result
states that for any and , the online vertex-Ramsey density
is a computable rational number. Our lower bound proof is algorithmic, i.e., we
obtain polynomial-time online algorithms that succeed in coloring as
desired with probability for any .Comment: some minor addition
Recommended from our members
Mini-Workshop: Positional Games
Positional games is one of rapidly developing subjects of modern combinatorics, researching two player perfect information games of combinatorial nature, ranging from recreational games like Tic-Tac-Toe to purely abstract games played on graphs and hypergraphs. Though deďŹned usually in game theoretic terms, the subject has a distinct combinatorial ďŹavor and boasts strong mutual connections with discrete probability, Ramsey theory and randomized algorithms. This mini-workshop was dedicated to summarizing the recent progress in the subject, to indicating possible directions of future developments, and to fostering collaboration between researchers working in various, sometimes apparently distinct directions
Online Ramsey theory for a triangle on -free graphs
Given a class of graphs and a fixed graph , the online
Ramsey game for on is a game between two players Builder and
Painter as follows: an unbounded set of vertices is given as an initial state,
and on each turn Builder introduces a new edge with the constraint that the
resulting graph must be in , and Painter colors the new edge either
red or blue. Builder wins the game if Painter is forced to make a monochromatic
copy of at some point in the game. Otherwise, Painter can avoid creating a
monochromatic copy of forever, and we say Painter wins the game.
We initiate the study of characterizing the graphs such that for a given
graph , Painter wins the online Ramsey game for on -free graphs. We
characterize all graphs such that Painter wins the online Ramsey game for
on the class of -free graphs, except when is one particular graph.
We also show that Painter wins the online Ramsey game for on the class of
-minor-free graphs, extending a result by Grytczuk, Ha{\l}uszczak, and
Kierstead.Comment: 20 pages, 10 page
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