224 research outputs found

    RADON: Rational decomposition and orchestration for serverless computing

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    Emerging serverless computing technologies, such as function as a service (FaaS), enable developers to virtualize the internal logic of an application, simplifying the management of cloud-native services and allowing cost savings through billing and scaling at the level of individual functions. Serverless computing is therefore rapidly shifting the attention of software vendors to the challenge of developing cloud applications deployable on FaaS platforms. In this vision paper, we present the research agenda of the RADON project (http://radon-h2020.eu), which aims to develop a model-driven DevOps framework for creating and managing applications based on serverless computing. RADON applications will consist of fine-grained and independent microservices that can efficiently and optimally exploit FaaS and container technologies. Our methodology strives to tackle complexity in designing such applications, including the solution of optimal decomposition, the reuse of serverless functions as well as the abstraction and actuation of event processing chains, while avoiding cloud vendor lock-in through models

    Ficção científica e medicina: elaborando uma framework para auxiliar o desenvolvimento de artefactos médicos

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    With technological advances, the human being becomes more and more reliant on technology. We use technology to work, to improve our social experiences, to learn, among many other activities. Medicine is no exception to this. It is common to hear about concepts originated on Science Fiction coming to life in areas such as spatial exploration or even communication. It is important to realise how Science Fiction helps teams working in those domains, as well as understand what consumers expect for the future. However, we rarely hear about Science Fiction directly influencing Medicine. Has this field also benefited from Science Fiction to create new or enhanced existing artifacts? This literary and cinematic genre pushes the boundaries of what is thought "possible" by idealizing artifacts that go beyond what is conceivable in their time. It is an outlet for those who want to imagine what the future might hold, without forgetting to distinguish the possible or plausible from the fantastical. In this dissertation, we go through how Science Fiction can be used as a guide to developing Medical Artifacts, as well as devise a framework that has the potential to help their developers make more informed decisions about the characteristics of those artifacts. MADIS - Medical Artifact Design Inspired by Science Fiction - is a framework that incorporates the knowledge acquired during the research and interviews with medical professionals to create a tool which supports the development of Medical Artifacts through the lens of Science Fiction.Com o avanço tecnológico, o ser humano torna-se cada vez mais dependente da tecnologia. Usamo-la para trabalhar, para melhorar a nossa experiência social, para aprender, etc. e a medicina não é uma exceção. É comum ouvirmos falar de conceitos originários da Ficção Científica ganharem vida em áreas como a exploração espacial ou até a comunicação, e ver como ajuda as equipas a saber o que os consumidores esperam do futuro. No entanto, raramente ouvimos falar da sua influência nas tecnologias que nos mantêm vivos. Terá sido a medicina também beneficiado dos mundos de Ficção Científica na criação ou aperfeiçoamento dos seus artefactos? Este género literário e cinematográfico supera as barreiras do que é pensado como “possível” ao idealizar artefactos que vão para além do que é concebível no seu tempo. É um escape para aqueles que querem imaginar o que o futuro nos espera, sem esquecer de distinguir o possível ou plausível do fantástico. Nesta dissertação, vamos ver como a Ficção Científica pode ser usada como um guia para desenvolver artefactos médicos, bem como elaborar uma framework para ajudar os seus criadores a tomar decisões mais informadas. MADIS - Design de Artefactos Médicos Inspirados pela Ficção-científica - é uma framework que incorpora o conhecimento adquirido durante a pesquisa e as entrevistas feitas a profissionais médicos para criar uma ferramenta que suporta o desenvolvimento de Artefactos Médicos através da Ficção Científica.Mestrado em Comunicação Multimédi

    The use of extended reality and machine learning to improve healthcare and promote greenhealth

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    Com a Quarta Revolução Industrial, a propagação da Internet das Coisas, o avanço nas áreas de Inteligência Artificial e de Machine Learning até à migração para a Computação em Nuvem, o termo "Ambientes Inteligentes" cada vez mais deixa de ser uma idealização para se tornar realidade. Da mesma forma as tecnologias de Realidade Extendida também elas têm aumentado a sua presença no mundo tecnológico após um "período de hibernação", desde a popularização do conceito de Metaverse assim como a entrada das grandes empresas informáticas como a Apple e a Google num mercado onde a Realidade Virtual, Realidade Aumentada e Realidade Mista eram dominadas por empresas com menos experiência no desenvolvimento de sistemas (e.g. Meta), reconhecimento a nível mundial (e.g. HTC Vive), ou suporte financeiro e confiança do mercado. Esta tese tem como foco o estudo do potencial uso das tecnologias de Realidade Estendida de forma a promover Saúde Verde assim como seu uso em Hospitais Inteligentes, uma das variantes de Ambientes Inteligentes, incorporando Machine Learning e Computer Vision, como ferramenta de suporte e de melhoria de cuidados de saúde, tanto do ponto de vista do profissional de saúde como do paciente, através duma revisão literarária e análise da atualidade. Resultando na elaboração de um modelo conceptual com a sugestão de tecnologias a poderem ser usadas para alcançar esse cenário selecionadas pelo seu potencial, sendo posteriormente descrito o desenvolvimento de protótipos de partes do modelo conceptual para Óculos de Realidade Extendida como validação de conceito.With the Fourth Industrial Revolution, the spread of the Internet of Things, the advance in the areas of Artificial Intelligence and Machine Learning until the migration to Cloud Computing, the term "Intelligent Environments" increasingly ceases to be an idealization to become reality. Likewise, Extended Reality technologies have also increased their presence in the technological world after a "hibernation period", since the popularization of the Metaverse concept, as well as the entry of large computer companies such as Apple and Google into a market where Virtual Reality, Augmented Reality and Mixed Reality were dominated by companies with less experience in system development (e.g. Meta), worldwide recognition (e.g. HTC Vive) or financial support and trust in the market. This thesis focuses on the study of the potential use of Extended Reality technologies in order to promote GreenHealth as well as their use in Smart Hospitals, one of the variants of Smart Environments, incorporating Machine Learning and Computer Vision, as a tool to support and improve healthcare, both from the point of view of the health professional and the patient, through a literature review and analysis of the current situation. Resulting in the elaboration of a conceptual model with the suggestion of technologies that can be used to achieve this scenario selected for their potential, and then the development of prototypes of parts of the conceptual model for Extended Reality Headsets as concept validation

    Survey on virtual coaching for older adults

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    Virtual coaching has emerged as a promising solution to extend independent living for older adults. A virtual coach system is an always-attentive personalized system that continuously monitors user's activity and surroundings and delivers interventions - that is, intentional messages - in the appropriate moment. This article presents a survey of different approaches in virtual coaching for older adults, from the less technically supported tools to the latest developments and future avenues for research. It focuses on the technical aspects, especially on software architectures, user interaction and coaching personalization. Nevertheless, some aspects from the fields of personality/social psychology are also presented in the context of coaching strategies. Coaching is considered holistically, including matters such as physical and cognitive training, nutrition, social interaction and mood.The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 769830

    Applications of Affective Computing in Human-Robot Interaction: state-of-art and challenges for manufacturing

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    The introduction of collaborative robots aims to make production more flexible, promoting a greater interaction between humans and robots also from physical point of view. However, working closely with a robot may lead to the creation of stressful situations for the operator, which can negatively affect task performance. In Human-Robot Interaction (HRI), robots are expected to be socially intelligent, i.e., capable of understanding and reacting accordingly to human social and affective clues. This ability can be exploited implementing affective computing, which concerns the development of systems able to recognize, interpret, process, and simulate human affects. Social intelligence is essential for robots to establish a natural interaction with people in several contexts, including the manufacturing sector with the emergence of Industry 5.0. In order to take full advantage of the human-robot collaboration, the robotic system should be able to perceive the psycho-emotional and mental state of the operator through different sensing modalities (e.g., facial expressions, body language, voice, or physiological signals) and to adapt its behaviour accordingly. The development of socially intelligent collaborative robots in the manufacturing sector can lead to a symbiotic human-robot collaboration, arising several research challenges that still need to be addressed. The goals of this paper are the following: (i) providing an overview of affective computing implementation in HRI; (ii) analyzing the state-of-art on this topic in different application contexts (e.g., healthcare, service applications, and manufacturing); (iii) highlighting research challenges for the manufacturing sector

    Facilitating Internet of Things on the Edge

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    The evolution of electronics and wireless technologies has entered a new era, the Internet of Things (IoT). Presently, IoT technologies influence the global market, bringing benefits in many areas, including healthcare, manufacturing, transportation, and entertainment. Modern IoT devices serve as a thin client with data processing performed in a remote computing node, such as a cloud server or a mobile edge compute unit. These computing units own significant resources that allow prompt data processing. The user experience for such an approach relies drastically on the availability and quality of the internet connection. In this case, if the internet connection is unavailable, the resulting operations of IoT applications can be completely disrupted. It is worth noting that emerging IoT applications are even more throughput demanding and latency-sensitive which makes communication networks a practical bottleneck for the service provisioning. This thesis aims to eliminate the limitations of wireless access, via the improvement of connectivity and throughput between the devices on the edge, as well as their network identification, which is fundamentally important for IoT service management. The introduction begins with a discussion on the emerging IoT applications and their demands. Subsequent chapters introduce scenarios of interest, describe the proposed solutions and provide selected performance evaluation results. Specifically, we start with research on the use of degraded memory chips for network identification of IoT devices as an alternative to conventional methods, such as IMEI; these methods are not vulnerable to tampering and cloning. Further, we introduce our contributions for improving connectivity and throughput among IoT devices on the edge in a case where the mobile network infrastructure is limited or totally unavailable. Finally, we conclude the introduction with a summary of the results achieved

    Proceedings of the 1st joint workshop on Smart Connected and Wearable Things 2016

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    These are the Proceedings of the 1st joint workshop on Smart Connected and Wearable Things (SCWT'2016, Co-located with IUI 2016). The SCWT workshop integrates the SmartObjects and IoWT workshops. It focusses on the advanced interactions with smart objects in the context of the Internet-of-Things (IoT), and on the increasing popularity of wearables as advanced means to facilitate such interactions

    An IoT based Virtual Coaching System (VSC) for Assisting Activities of Daily Life

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    Nowadays aging of the population is becoming one of the main concerns of theworld. It is estimated that the number of people aged over 65 will increase from 461million to 2 billion in 2050. This substantial increment in the elderly population willhave significant consequences in the social and health care system. Therefore, in thecontext of Ambient Intelligence (AmI), the Ambient Assisted Living (AAL) has beenemerging as a new research area to address problems related to the aging of the population. AAL technologies based on embedded devices have demonstrated to be effectivein alleviating the social- and health-care issues related to the continuous growing of theaverage age of the population. Many smart applications, devices and systems have beendeveloped to monitor the health status of elderly, substitute them in the accomplishment of activities of the daily life (especially in presence of some impairment or disability),alert their caregivers in case of necessity and help them in recognizing risky situations.Such assistive technologies basically rely on the communication and interaction be-tween body sensors, smart environments and smart devices. However, in such contextless effort has been spent in designing smart solutions for empowering and supportingthe self-efficacy of people with neurodegenerative diseases and elderly in general. Thisthesis fills in the gap by presenting a low-cost, non intrusive, and ubiquitous VirtualCoaching System (VCS) to support people in the acquisition of new behaviors (e.g.,taking pills, drinking water, finding the right key, avoiding motor blocks) necessary tocope with needs derived from a change in their health status and a degradation of theircognitive capabilities as they age. VCS is based on the concept of extended mind intro-duced by Clark and Chalmers in 1998. They proposed the idea that objects within theenvironment function as a part of the mind. In my revisiting of the concept of extendedmind, the VCS is composed of a set of smart objects that exploit the Internet of Things(IoT) technology and machine learning-based algorithms, in order to identify the needsof the users and react accordingly. In particular, the system exploits smart tags to trans-form objects commonly used by people (e.g., pillbox, bottle of water, keys) into smartobjects, it monitors their usage according to their needs, and it incrementally guidesthem in the acquisition of new behaviors related to their needs. To implement VCS, thisthesis explores different research directions and challenges. First of all, it addresses thedefinition of a ubiquitous, non-invasive and low-cost indoor monitoring architecture byexploiting the IoT paradigm. Secondly, it deals with the necessity of developing solu-tions for implementing coaching actions and consequently monitoring human activitiesby analyzing the interaction between people and smart objects. Finally, it focuses on the design of low-cost localization systems for indoor environment, since knowing theposition of a person provides VCS with essential information to acquire information onperformed activities and to prevent risky situations. In the end, the outcomes of theseresearch directions have been integrated into a healthcare application scenario to imple-ment a wearable system that prevents freezing of gait in people affected by Parkinson\u2019sDisease
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