262 research outputs found

    Assessing the Reliability and Cost of Web and Grid Orchestrations

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    Introducing risk management into the grid

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    Service Level Agreements (SLAs) are explicit statements about all expectations and obligations in the business partnership between customers and providers. They have been introduced in Grid computing to overcome the best effort approach, making the Grid more interesting for commercial applications. However, decisions on negotiation and system management still rely on static approaches, not reflecting the risk linked with decisions. The EC-funded project "AssessGrid" aims at introducing risk assessment and management as a novel decision paradigm into Grid computing. This paper gives a general motivation for risk management and presents the envisaged architecture of a "risk-aware" Grid middleware and Grid fabric, highlighting its functionality by means of three showcase scenarios

    The Complexity of angel-daemons and game isomorphism

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    The analysis of the computational aspects of strategic situations is a basic field in Computer Sciences. Two main topics related to strategic games have been developed. First, introduction and analysis of a class of games (so called angel/daemon games) designed to asses web applications, have been considered. Second, the problem of isomorphism between strategic games has been analysed. Both parts have been separately considered. Angel-Daemon Games A service is a computational method that is made available for general use through a wide area network. The performance of web-services may fluctuate; at times of stress the performance of some services may be degraded (in extreme cases, to the point of failure). In this thesis uncertainty profiles and Angel-Daemon games are used to analyse servicebased behaviours in situations where probabilistic reasoning may not be appropriate. In such a game, an angel player acts on a bounded number of ¿angelic¿ services in a beneficial way while a daemon player acts on a bounded number of ¿daemonic¿ services in a negative way. Examples are used to illustrate how game theory can be used to analyse service-based scenarios in a realistic way that lies between over-optimism and over-pessimism. The resilience of an orchestration to service failure has been analysed - here angels and daemons are used to model services which can fail when placed under stress. The Nash equilibria of a corresponding Angel-Daemon game may be used to assign a ¿robustness¿ value to an orchestration. Finally, the complexity of equilibria problems for Angel-Daemon games has been analysed. It turns out that Angel-Daemon games are, at the best of our knowledge, the first natural example of zero-sum succinct games. The fact that deciding the existence of a pure Nash equilibrium or a dominant strategy for a given player is Sp 2-complete has been proven. Furthermore, computing the value of an Angel-Daemon game is EXP-complete. Thus, matching the already known complexity results of the corresponding problems for the generic families of succinctly represented games with exponential number of actions. Game Isomorphism The question of whether two multi-player strategic games are equivalent and the computational complexity of deciding such a property has been addressed. Three notions of isomorphisms, strong, weak and local have been considered. Each one of these isomorphisms preserves a different structure of the game. Strong isomorphism is defined to preserve the utility functions and Nash equilibria. Weak isomorphism preserves only the player preference relations and thus pure Nash equilibria. Local isomorphism preserves preferences defined only on ¿close¿ neighbourhood of strategy profiles. The problem of the computational complexity of game isomorphism, which depends on the level of succinctness of the description of the input games but it is independent of the isomorphism to consider, has been shown. Utilities in games can be given succinctly by Turing machines, boolean circuits or boolean formulas, or explicitly by tables. Actions can be given also explicitly or succinctly. When the games are given in general form, an explicit description of actions and a succinct description of utilities have been assumed. It is has been established that the game isomorphism problem for general form games is equivalent to the circuit isomorphism when utilities are described by Turing Machines; and to the boolean formula isomorphism problem when utilities are described by formulas. When the game is given in explicit form, it is has been proven that the game isomorphism problem is equivalent to the graph isomorphism problem. Finally, an equivalence classes of small games and their graphical representation have been also examined.Postprint (published version

    The computational complexity of QoS measures for orchestrations

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    The final publication is available at link.springer.comWe consider Web services defined by orchestrations in the Orc language and two natural quality of services measures, the number of outputs and a discrete version of the first response time. We analyse first those subfamilies of finite orchestrations in which the measures are well defined and consider their evaluation in both reliable and probabilistic unreliable environments. On those subfamilies in which the QoS measures are well defined, we consider a set of natural related problems and analyse its computational complexity. In general our results show a clear picture of the difficulty of computing the proposed QoS measures with respect to the expressiveness of the subfamilies of Orc. Only in few cases the problems are solvable in polynomial time pointing out the computational difficulty of evaluating QoS measures even in simplified models.Peer ReviewedPostprint (author's final draft

    Towards Measuring and Understanding Performance in Infrastructure- and Function-as-a-Service Clouds

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    Context. Cloud computing has become the de facto standard for deploying modern software systems, which makes its performance crucial to the efficient functioning of many applications. However, the unabated growth of established cloud services, such as Infrastructure-as-a-Service (IaaS), and the emergence of new services, such as Function-as-a-Service (FaaS), has led to an unprecedented diversity of cloud services with different performance characteristics.Objective. The goal of this licentiate thesis is to measure and understand performance in IaaS and FaaS clouds. My PhD thesis will extend and leverage this understanding to propose solutions for building performance-optimized FaaS cloud applications.Method.\ua0To achieve this goal, quantitative and qualitative research methods are used, including experimental research, artifact analysis, and literature review.Findings.\ua0The thesis proposes a cloud benchmarking methodology to estimate application performance in IaaS clouds, characterizes typical FaaS applications, identifies gaps in literature on FaaS performance evaluations, and examines the reproducibility of reported FaaS performance experiments. The evaluation of the benchmarking methodology yielded promising results for benchmark-based application performance estimation under selected conditions. Characterizing 89 FaaS applications revealed that they are most commonly used for short-running tasks with low data volume and bursty workloads. The review of 112 FaaS performance studies from academic and industrial sources found a strong focus on a single cloud platform using artificial micro-benchmarks and discovered that the majority of studies do not follow reproducibility principles on cloud experimentation.Future Work. Future work will propose a suite of application performance benchmarks for FaaS, which is instrumental for evaluating candidate solutions towards building performance-optimized FaaS applications

    Development of service-oriented architectures using model-driven development : a mapping study

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    Context: Model-Driven Development (MDD) and Service-Oriented Architecture (SOA) are two challenging research areas in software engineering. MDD is about improving software development whilst SOA is a service-based conceptual development style, therefore investigating the available proposals in the literature to use MDD when developing SOA may be insightful. However, no studies have been found with this purpose. Objective: This work aims at assessing the state of the art in MDD for SOA systems. It mainly focuses on: what are the characteristics of MDD approaches that support SOA; what types of SOA are supported; how do they handle non-functional requirements. Method: We conducted a mapping study following a rigorous protocol. We identified the representative set of venues that should be included in the study. We applied a search string over the set of selected venues. As result, 129 papers were selected and analysed (both frequency analysis and correlation analysis) with respect to the defined classification criteria derived from the research questions. Threats to validity were identified and mitigated whenever possible. Results: The analysis allows us to answer the research questions. We highlight: (1) predominance of papers from Europe and written by researchers only; (2) predominance of top-down transformation in software development activities; (3) inexistence of consolidated methods; (4) significant percentage of works without tool support; (5) SOA systems and service compositions more targeted than single services and SOA enterprise systems; (6) limited use of metamodels; (7) very limited use of NFRs; and (8) limited application in real cases. Conclusion: This mapping study does not just provide the state of the art in the topic, but also identifies several issues that deserve investigation in the future, for instance the need of methods for activities other than software development (e.g., migration) or the need of conducting more real case studies.Peer ReviewedPostprint (author's final draft

    Orchestration de web services fiables

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    L’Informatique Orienté Services représente un paradigme pour construire des applications distribuées sur Internet. L’Architecture Orientée Services(SOA) est un style architectural qui permet le développement de ces applications à base de services. Au cours de la dernière décennie, l’orchestration des services Web est devenue un domaine très actif dans la recherche scientifique et académique. Bien que de nombreux défis liés à l’orchestration aient été abordés, la fiabilité de l’orchestration et de sa vérification restent encore un sujet ouvert, prérequis et important de fait que ces orchestrations affectent aujourd’hui plusieurs activités quotidiennes. Cette thèse focalise sur le sujet d’orchestration des Services Web Fiables. En particulier, elle contribue avec un ensemble d’approches, de techniques et d’outils pour améliorer la sélection et l’orchestration des services web fiables. Premièrement, elle affine les phases du cycle de vie d’orchestration de services web afin d’assurer une vérification continuée de fiabilité lors des phases de conception et d’exécution. En outre, elle propose une architecture conceptuelle basée sur un registre de service amélioré, pour la mise en œuvre d’orchestrations fiables. Deuxièmement, elle présente une approche de mesure de similarité entre les services web. L’approche repose sur la comparaison des interfaces WSDL de services. L’approche sert à identifier les relations de similarité, de substituabilité et de composabilité entre services. L’outil WSSIM a été développé pour mettre en œuvre l’approche proposée. Pour validation, l’outil a été expérimenté avec un ensemble important de services web réels. Troisièmement, la thèse contribue avec une approche pour l’identification des substituts de services simples et complexes. L’approche utilise les techniques de mesure de similarité, la classification de service avec FCA et l’analyse de fiabilité pour identifier et sélectionner les meilleures substitutes. Un ensemble d’algorithmes aient été proposés pour décrire le processus d’identification. Quatrièmement, pour examiner la réputation des services comme un autre critère de fiabilité, la thèse introduit un Framework et un modèle mathématique pour la gestion de réputation de service We

    A QoS-Aware BPEL Framework for Service Selection and Composition Using QoS Properties

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    Abstract—The promise of service oriented computing, and the availability of web services in particular, promote delivery of services and creation of new services composed of existing services – service components are assembled to achieve integrated computational goals. Business organizations strive to utilize the services and to provide new service solutions and they will need appropriate tools to achieve these goals. As web and internet based services grow into clouds, inter-dependency of services and their complexity increases tremendously. The cloud ontology depicts service layers from a high-level, such as Application and Software, to a low-level, such as Infrastructure and Platform. Each component resides at one layer can be useful to others as a service. It hints the amount of complexity resulting from not only horizontal but also vertical integrations in building and deploying a composite service. Our framework tackles the complexity of the selection and composition issues with additional qualitative information to the service descriptions using Business Process Execution Language (BPEL). Engineers can use BPEL to explore design options, and have the QoS properties analyzed for the design. QoS properties of each service are annotated with our extension to Web Service Description Language (WSDL). In this paper, we describe our framework and illustrate its application to one QoS property, performance. We translate BPEL orchestration and choreography into appropriate queuing networks, and analyze the resulting model to obtain the performance properties of the composed service. Our framework is also designed to support utilizations of other QoS extensions of WSDL, adaptable business logic languages, and composition models for other QoS properties
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