89 research outputs found

    Identifying the attack sources of botnets for a renewable energy management system by using a revised locust swarm optimisation scheme

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    Distributed denial of service (DDoS) attacks often use botnets to generate a high volume of packets and adopt controlled zombies for flooding a victim’s network over the Internet. Analysing the multiple sources of DDoS attacks typically involves reconstructing attack paths between the victim and attackers by using Internet protocol traceback (IPTBK) schemes. In general, traditional route-searching algorithms, such as particle swarm optimisation (PSO), have a high convergence speed for IPTBK, but easily fall into the local optima. This paper proposes an IPTBK analysis scheme for multimodal optimisation problems by applying a revised locust swarm optimisation (LSO) algorithm to the reconstructed attack path in order to identify the most probable attack paths. For evaluating the effectiveness of the DDoS control centres, networks with a topology size of 32 and 64 nodes were simulated using the ns-3 tool. The average accuracy of the LS-PSO algorithm reached 97.06 for the effects of dynamic traffic in two experimental networks (number of nodes = 32 and 64). Compared with traditional PSO algorithms, the revised LSO algorithm exhibited a superior searching performance in multimodal optimisation problems and increased the accuracy in traceability analysis for IPTBK problems

    Acoustic source localisation and tracking using microphone arrays

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    This thesis considers the domain of acoustic source localisation and tracking in an indoor environment. Acoustic tracking has applications in security, human-computer interaction, and the diarisation of meetings. Source localisation and tracking is typically a computationally expensive task, making it hard to process on-line, especially as the number of speakers to track increases. Much of the literature considers single-source localisation, however a practical system must be able to cope with multiple speakers, possibly active simultaneously, without knowing beforehand how many speakers are present. Techniques are explored for reducing the computational requirements of an acoustic localisation system. Techniques to localise and track multiple active sources are also explored, and developed to be more computationally efficient than the current state of the art algorithms, whilst being able to track more speakers. The first contribution is the modification of a recent single-speaker source localisation technique, which improves the localisation speed. This is achieved by formalising the implicit assumption by the modified algorithm that speaker height is uniformly distributed on the vertical axis. Estimating height information effectively reduces the search space where speakers have previously been detected, but who may have moved over the horizontal-plane, and are unlikely to have significantly changed height. This is developed to allow multiple non-simultaneously active sources to be located. This is applicable when the system is given information from a secondary source such as a set of cameras allowing the efficient identification of active speakers rather than just the locations of people in the environment. The next contribution of the thesis is the application of a particle swarm technique to significantly further decrease the computational cost of localising a single source in an indoor environment, compared the state of the art. Several variants of the particle swarm technique are explored, including novel variants designed specifically for localising acoustic sources. Each method is characterised in terms of its computational complexity as well as the average localisation error. The techniques’ responses to acoustic noise are also considered, and they are found to be robust. A further contribution is made by using multi-optima swarm techniques to localise multiple simultaneously active sources. This makes use of techniques which extend the single-source particle swarm techniques to finding multiple optima of the acoustic objective function. Several techniques are investigated and their performance in terms of localisation accuracy and computational complexity is characterised. Consideration is also given to how these metrics change when an increasing number of active speakers are to be localised. Finally, the application of the multi-optima localisation methods as an input to a multi-target tracking system is presented. Tracking multiple speakers is a more complex task than tracking single acoustic source, as observations of audio activity must be associated in some way with distinct speakers. The tracker used is known to be a relatively efficient technique, and the nature of the multi-optima output format is modified to allow the application of this technique to the task of speaker tracking

    Coherent collective behaviour emerging from decentralised balancing of social feedback and noise

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    Decentralised systems composed of a large number of locally interacting agents often rely on coherent behaviour to execute coordinated tasks. Agents cooperate to reach a coherent collective behaviour by aligning their individual behaviour to the one of their neighbours. However, system noise, determined by factors such as individual exploration or errors, hampers and reduces collective coherence. The possibility to overcome noise and reach collective coherence is determined by the strength of social feedback, i.e. the number of communication links. On the one hand, scarce social feedback may lead to a noise-driven system and consequently incoherent behaviour within the group. On the other hand, excessively strong social feedback may require unnecessary computing by individual agents and/or may nullify the possible benefits of noise. In this study, we investigate the delicate balance between social feedback and noise, and its relationship with collective coherence. We perform our analysis through a locust-inspired case study of coherently marching agents, modelling the binary collective decision-making problem of symmetry breaking. For this case study, we analytically approximate the minimal number of communication links necessary to attain maximum collective coherence. To validate our findings, we simulate a 500-robot swarm and obtain good agreement between theoretical results and physics-based simulations. We illustrate through simulation experiments how the robot swarm, using a decentralised algorithm, can adaptively reach coherence for various noise levels by regulating the number of communication links. Moreover, we show that when the system is disrupted by increasing and decreasing the robot density, the robot swarm adaptively responds to these changes in real time. This decentralised adaptive behaviour indicates that the derived relationship between social feedback, noise and coherence is robust and swarm size independent

    Mobile Real-Time Grasshopper Detection and Data Aggregation Framework

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    nsects of the family Orthoptera: Acrididae including grasshoppers and locust devastate crops and eco-systems around the globe. The effective control of these insects requires large numbers of trained extension agents who try to spot concentrations of the insects on the ground so that they can be destroyed before they take flight. This is a challenging and difficult task. No automatic detection system is yet available to increase scouting productivity, data scale and fidelity. Here we demonstrate MAESTRO, a novel grasshopper detection framework that deploys deep learning within RBG images to detect insects. MAeStRo uses a state-of-the-art two-stage training deep learning approach. the framework can be deployed not only on desktop computers but also on edge devices without internet connection such as smartphones. MAeStRo can gather data using cloud storage for further research and in-depth analysis. In addition, we provide a challenging new open dataset (GHCID) of highly variable grasshopper populations imaged in inner Mongolia. the detection performance of the stationary method and the mobile App are 78 and 49 percent respectively; the stationary method requires around 1000 ms to analyze a single image, whereas the mobile app uses only around 400 ms per image. The algorithms are purely data-driven and can be used for other detection tasks in agriculture (e.g. plant disease detection) and beyond. This system can play a crucial role in the collection and analysis of data to enable more effective control of this critical global pest

    Comprehensive Taxonomies of Nature- and Bio-inspired Optimization: Inspiration Versus Algorithmic Behavior, Critical Analysis Recommendations

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    In recent algorithmic family simulates different biological processes observed in Nature in order to efficiently address complex optimization problems. In the last years the number of bio-inspired optimization approaches in literature has grown considerably, reaching unprecedented levels that dark the future prospects of this field of research. This paper addresses this problem by proposing two comprehensive, principle-based taxonomies that allow researchers to organize existing and future algorithmic developments into well-defined categories, considering two different criteria: the source of inspiration and the behavior of each algorithm. Using these taxonomies we review more than three hundred publications dealing with nature- inspired and bio-inspired algorithms, and proposals falling within each of these categories are examined, leading to a critical summary of design trends and similarities between them, and the identification of the most similar classical algorithm for each reviewed paper. From our analysis we conclude that a poor relationship is often found between the natural inspiration of an algorithm and its behavior. Furthermore, similarities in terms of behavior between different algorithms are greater than what is claimed in their public disclosure: specifically, we show that more than one-third of the reviewed bio-inspired solvers are versions of classical algorithms. Grounded on the conclusions of our critical analysis, we give several recommendations and points of improvement for better methodological practices in this active and growing research field

    Informative and misinformative interactions in a school of fish

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    It is generally accepted that, when moving in groups, animals process information to coordinate their motion. Recent studies have begun to apply rigorous methods based on Information Theory to quantify such distributed computation. Following this perspective, we use transfer entropy to quantify dynamic information flows locally in space and time across a school of fish during directional changes around a circular tank, i.e. U-turns. This analysis reveals peaks in information flows during collective U-turns and identifies two different flows: an informative flow (positive transfer entropy) based on fish that have already turned about fish that are turning, and a misinformative flow (negative transfer entropy) based on fish that have not turned yet about fish that are turning. We also reveal that the information flows are related to relative position and alignment between fish, and identify spatial patterns of information and misinformation cascades. This study offers several methodological contributions and we expect further application of these methodologies to reveal intricacies of self-organisation in other animal groups and active matter in general

    Improved Collision Perception Neuronal System Model with Adaptive Inhibition Mechanism and Evolutionary Learning

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    Accurate and timely perception of collision in highly variable environments is still a challenging problem for artificial visual systems. As a source of inspiration, the lobula giant movement detectors (LGMDs) in locust’s visual pathways have been studied intensively, and modelled as quick collision detectors against challenges from various scenarios including vehicles and robots. However, the state-of-the-art LGMD models have not achieved acceptable robustness to deal with more challenging scenarios like the various vehicle driving scenes, due to the lack of adaptive signal processing mechanisms. To address this problem, we propose an improved neuronal system model, called LGMD+, that is featured by novel modelling of spatiotemporal inhibition dynamics with biological plausibilities including 1) lateral inhibitionswithglobalbiasesdefinedbyavariantofGaussiandistribution,spatially,and2)anadaptivefeedforward inhibition mediation pathway, temporally. Accordingly, the LGMD+ performs more effectively to detect merely approaching objects threatening head-on collision risks by appropriately suppressing motion distractors caused by vibrations, near-miss or approaching stimuli with deviations from the centre view. Through evolutionary learning with a systematic dataset of various crash and non-collision driving scenarios, the LGMD+ shows improved robustness outperforming the previous related methods. After evolution, its computational simplicity, flexibility and robustness have also been well demonstrated by real-time experiments of autonomous micro-mobile robots

    Proposal and Comparative Study of Evolutionary Algorithms for Optimum Design of a Gear System

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    This paper proposes a novel metaheuristic framework using a Differential Evolution (DE) algorithm with the Non-dominated Sorting Genetic Algorithm-II (NSGA-II). Both algorithms are combined employing a collaborative strategy with sequential execution, which is called DE-NSGA-II. The DE-NSGA-II takes advantage of the exploration abilities of the multi-objective evolutionary algorithms strengthened with the ability to search global mono-objective optimum of DE, that enhances the capability of finding those extreme solutions of Pareto Optimal Front (POF) difficult to achieve. Numerous experiments and performance comparisons between different evolutionary algorithms were performed on a referent problem for the mono-objective and multi-objective literature, which consists of the design of a double reduction gear train. A preliminary study of the problem, solved in an exhaustive way, discovers the low density of solutions in the vicinity of the optimal solution (mono-objective case) as well as in some areas of the POF of potential interest to a decision maker (multi-objective case). This characteristic of the problem would explain the considerable difficulties for its resolution when exact methods and/or metaheuristics are used, especially in the multi-objective case. However, the DE-NSGA-II framework exceeds these difficulties and obtains the whole POF which significantly improves the few previous multi-objective studies.Fil: Méndez Babey, Máximo. Universidad de Las Palmas de Gran Canaria; EspañaFil: Rossit, Daniel Alejandro. Universidad Nacional del Sur. Departamento de Ingeniería; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Matemática Bahía Blanca. Universidad Nacional del Sur. Departamento de Matemática. Instituto de Matemática Bahía Blanca; ArgentinaFil: González, Begoña. Universidad de Las Palmas de Gran Canaria; EspañaFil: Frutos, Mariano. Universidad Nacional del Sur. Departamento de Ingeniería; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Bahía Blanca. Instituto de Investigaciones Económicas y Sociales del Sur. Universidad Nacional del Sur. Departamento de Economía. Instituto de Investigaciones Económicas y Sociales del Sur; Argentin

    Multithreshold Segmentation by Using an Algorithm Based on the Behavior of Locust Swarms

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    As an alternative to classical techniques, the problem of image segmentation has also been handled through evolutionary methods. Recently, several algorithms based on evolutionary principles have been successfully applied to image segmentation with interesting performances. However, most of them maintain two important limitations: (1) they frequently obtain suboptimal results (misclassifications) as a consequence of an inappropriate balance between exploration and exploitation in their search strategies; (2) the number of classes is fixed and known in advance. This paper presents an algorithm for the automatic selection of pixel classes for image segmentation. The proposed method combines a novel evolutionary method with the definition of a new objective function that appropriately evaluates the segmentation quality with respect to the number of classes. The new evolutionary algorithm, called Locust Search (LS), is based on the behavior of swarms of locusts. Different to the most of existent evolutionary algorithms, it explicitly avoids the concentration of individuals in the best positions, avoiding critical flaws such as the premature convergence to suboptimal solutions and the limited exploration-exploitation balance. Experimental tests over several benchmark functions and images validate the efficiency of the proposed technique with regard to accuracy and robustness
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