471 research outputs found
Image compression with anisotropic diffusion
Compression is an important field of digital image processing where well-engineered methods with high performance exist. Partial differential equations (PDEs), however, have not much been explored in this context so far. In our paper we introduce a novel framework for image compression that makes use of the interpolation qualities of edge-enhancing diffusion. Although this anisotropic diffusion equation with a diffusion tensor was originally proposed for image denoising, we show that it outperforms many other PDEs when sparse scattered data must be interpolated. To exploit this property for image compression, we consider an adaptive triangulation method for removing less significant pixels from the image. The remaining points serve as scattered interpolation data for the diffusion process. They can be coded in a compact way that reflects the B-tree structure of the triangulation. We supplement the coding step with a number of amendments such as error threshold adaptation, diffusion-based point selection, and specific quantisation strategies. Our experiments illustrate the usefulness of each of these modifications. They demonstrate that for high compression rates, our PDE-based approach does not only give far better results than the widely-used JPEG standard, but can even come close to the quality of the highly optimised JPEG2000 codec
Geometric Surface Processing and Virtual Modeling
In this work we focus on two main topics "Geometric Surface Processing" and "Virtual Modeling". The inspiration and coordination for most of the research work contained in the thesis has been driven by the project New Interactive and Innovative Technologies for CAD (NIIT4CAD), funded by the European Eurostars Programme. NIIT4CAD has the ambitious aim of overcoming the limitations of the traditional approach to surface modeling of current 3D CAD systems by introducing new methodologies and technologies based on subdivision surfaces
in a new virtual modeling framework. These innovations will allow designers and engineers to transform quickly and intuitively an idea of shape in a high-quality geometrical model suited for engineering and manufacturing purposes.
One of the objective of the thesis is indeed the reconstruction and modeling of surfaces, representing arbitrary topology objects, starting from 3D irregular curve networks acquired through an ad-hoc smart-pen device.
The thesis is organized in two main parts: "Geometric Surface Processing" and "Virtual Modeling". During the development of the geometric pipeline in our Virtual Modeling system, we faced many challenges that captured our interest and opened new areas of research and experimentation.
In the first part, we present these theories and some applications to Geometric Surface Processing.
This allowed us to better formalize and give a broader understanding on some of the techniques used in our latest advancements on virtual modeling and surface reconstruction.
The research on both topics led to important results that have been published and presented in articles and conferences of international relevance
Kompresija slike koriĆĄtenjem B-tree algoritma kodiranja poboljĆĄan modeliranjem podataka Burrows-Wheeler transformacijom
The paper shows that the partial differential based compression framework, Edge Enhancing Diffusion Compression (EEDC) on high compression ratios can come close to or even be better than present compression standard - JPEG2000 thus presenting a novel method for image compression. In this paper EEDC will be enhanced by changing its data coding, i.e. Huffman coding will be changed with an entropy coder accompanied with Burrows-Wheeler transformation and context mixing. Images, graphs and tables show image compression results. The purpose of this article is to examine the effectiveness of the PDEs in image compression and to evaluate it by comparing to cosine and wavelet transform based compression methods.Ovaj rad pokazuje kako je kompresija temeljena na parcijalnim diferencijalnim jednadĆŸbama, tj. EEDC na velikom stupnju kompresije dovoljno dobra ili Äak bolja od trenutaÄnog kompresijskog standarda - JPEG2000 time predstavljajuÄi novu metodu kompresije slika. U ovom radu EEDC je poboljĆĄan tako da je promijenjeno kodiranje podataka svjetline slike, tj. Huffmanovo kodiranje je zamijenjeno entropijskim koderom i Burrows-Wheeler transformacijom s mijeĆĄanjem konteksta. Slike, grafovi i tablice prikazuju rezultate kompresije slika. Svrha ovog rada je ispitati efikasnost parcijalnih diferencijalnih jednadĆŸbi u kompresiji slike te ju usporediti metodama kompresije koje su bazirane na kosinusnoj i wavelet transformaciji
Efficient and Realistic Character Animation through Analytical Physics-based Skin Deformation
Physics-based skin deformation methods can greatly
improve the realism of character animation, but require
non-trivial training, intensive manual intervention, and
heavy numerical calculations. Due to these limitations,
it is generally time-consuming to implement them, and
difficult to achieve a high runtime efficiency. In order
to tackle the above limitations caused by numerical calculations of physics-based skin deformation, we propose
a simple and efficient analytical approach for physicsbased skin deformations. Specifically, we (1) employ
Fourier series to convert 3D mesh models into continuous parametric representations through a conversion
algorithm, which largely reduces data size and computing time but still keeps high realism, (2) introduce
a partial differential equation (PDE)-based skin deformation model and successfully obtain the first analytical
solution to physics-based skin deformations which overcomes the limitations of numerical calculations. Our approach is easy to use, highly efficient, and capable to create physically realistic skin deformations
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Trends in Mathematical Imaging and Surface Processing
Motivated both by industrial applications and the challenge of new problems, one observes an increasing interest in the field of image and surface processing over the last years. It has become clear that even though the applications areas differ significantly the methodological overlap is enormous. Even if contributions to the field come from almost any discipline in mathematics, a major role is played by partial differential equations and in particular by geometric and variational modeling and by their numerical counterparts. The aim of the workshop was to gather a group of leading experts coming from mathematics, engineering and computer graphics to cover the main developments
Proceedings of the 2011 Joint Workshop of Fraunhofer IOSB and Institute for Anthropomatics, Vision and Fusion Laboratory
This book is a collection of 15 reviewed technical reports summarizing the presentations at the 2011 Joint Workshop of Fraunhofer IOSB and Institute for Anthropomatics, Vision and Fusion Laboratory. The covered topics include image processing, optical signal processing, visual inspection, pattern recognition and classification, human-machine interaction, world and situation modeling, autonomous system localization and mapping, information fusion, and trust propagation in sensor networks
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Modelling and Animation using Partial Differential Equations. Geometric modelling and computer animation of virtual characters using elliptic partial differential equations.
This work addresses various applications pertaining to the design, modelling and animation of parametric surfaces using elliptic Partial Differential Equations (PDE) which are produced via the PDE method. Compared with traditional surface generation techniques, the PDE method is an effective technique that can represent complex three-dimensional (3D) geometries in terms of a relatively small set of parameters. A PDE-based surface can be produced from a set of pre-configured curves that are used as the boundary conditions to solve a number of PDE. An important advantage of using this method is that most of the information required to define a surface is contained at its boundary. Thus, complex surfaces can be computed using only a small set of design parameters.
In order to exploit the advantages of this methodology various applications were developed that vary from the interactive design of aircraft configurations to the animation of facial expressions in a computer-human interaction system that utilizes an artificial intelligence (AI) bot for real time conversation. Additional applications of generating cyclic motions for PDE based human character integrated in a Computer-Aided Design (CAD) package as well as developing techniques to describe a given mesh geometry by a set of boundary conditions, required to evaluate the PDE method, are presented. Each methodology presents a novel approach for interacting with parametric surfaces obtained by the PDE method. This is due to the several advantages this surface generation technique has to offer. Additionally, each application developed in this thesis focuses on a specific target that delivers efficiently various operations in the design, modelling and animation of such surfaces.The project files will not be available online
Research on real-time physics-based deformation for haptic-enabled medical simulation
This study developed a multiple effective visuo-haptic surgical engine to handle a variety of surgical manipulations in real-time. Soft tissue models are based on biomechanical experiment and continuum mechanics for greater accuracy. Such models will increase the realism of future training systems and the VR/AR/MR implementations for the operating room
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