359 research outputs found

    Interprocedural Type Specialization of JavaScript Programs Without Type Analysis

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    Dynamically typed programming languages such as Python and JavaScript defer type checking to run time. VM implementations can improve performance by eliminating redundant dynamic type checks. However, type inference analyses are often costly and involve tradeoffs between compilation time and resulting precision. This has lead to the creation of increasingly complex multi-tiered VM architectures. Lazy basic block versioning is a simple JIT compilation technique which effectively removes redundant type checks from critical code paths. This novel approach lazily generates type-specialized versions of basic blocks on-the-fly while propagating context-dependent type information. This approach does not require the use of costly program analyses, is not restricted by the precision limitations of traditional type analyses. This paper extends lazy basic block versioning to propagate type information interprocedurally, across function call boundaries. Our implementation in a JavaScript JIT compiler shows that across 26 benchmarks, interprocedural basic block versioning eliminates more type tag tests on average than what is achievable with static type analysis without resorting to code transformations. On average, 94.3% of type tag tests are eliminated, yielding speedups of up to 56%. We also show that our implementation is able to outperform Truffle/JS on several benchmarks, both in terms of execution time and compilation time.Comment: 10 pages, 10 figures, submitted to CGO 201

    Types and Intermediate Representations

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    The design objectives and the mechanisms for achieving those objectives are considered for each of three systems, Java, Erlang, and TIL. In particular, I examine the use of types and intermediate representations in the system implementation. In addition, the systems are compared to examine how one system\u27s mechanisms may (or may not) be applied to another

    Attaining multiple dispatch in widespread object-oriented languages

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    Multiple dispatch allows determining the actual method to be executed, depending on the dynamic types of its arguments. Although some programming languages provide multiple dispatch, most widespread object-oriented languages lack this feature. Therefore, different implementation techniques are commonly used to obtain multiple dispatch in these languages. We evaluate the existing approaches, presenting a new one based on hybrid dynamic and static typing. A qualitative evaluation is presented, considering factors such as software maintainability and readability, code size, parameter generalization, and compile-time type checking. We also perform a quantitative assessment of runtime performance and memory consumption

    Revisiting Actor Programming in C++

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    The actor model of computation has gained significant popularity over the last decade. Its high level of abstraction makes it appealing for concurrent applications in parallel and distributed systems. However, designing a real-world actor framework that subsumes full scalability, strong reliability, and high resource efficiency requires many conceptual and algorithmic additives to the original model. In this paper, we report on designing and building CAF, the "C++ Actor Framework". CAF targets at providing a concurrent and distributed native environment for scaling up to very large, high-performance applications, and equally well down to small constrained systems. We present the key specifications and design concepts---in particular a message-transparent architecture, type-safe message interfaces, and pattern matching facilities---that make native actors a viable approach for many robust, elastic, and highly distributed developments. We demonstrate the feasibility of CAF in three scenarios: first for elastic, upscaling environments, second for including heterogeneous hardware like GPGPUs, and third for distributed runtime systems. Extensive performance evaluations indicate ideal runtime behaviour for up to 64 cores at very low memory footprint, or in the presence of GPUs. In these tests, CAF continuously outperforms the competing actor environments Erlang, Charm++, SalsaLite, Scala, ActorFoundry, and even the OpenMPI.Comment: 33 page

    Transitioning from structural to nominal code with efficient gradual typing

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    Gradual typing is a principled means for mixing typed and untyped code. But typed and untyped code often exhibit different programming patterns. There is already substantial research investigating gradually giving types to code exhibiting typical untyped patterns, and some research investigating gradually removing types from code exhibiting typical typed patterns. This paper investigates how to extend these established gradual-typing concepts to give formal guarantees not only about how to change types as code evolves but also about how to change such programming patterns as well. In particular, we explore mixing untyped "structural" code with typed "nominal" code in an object-oriented language. But whereas previous work only allowed "nominal" objects to be treated as "structural" objects, we also allow "structural" objects to dynamically acquire certain nominal types, namely interfaces. We present a calculus that supports such "cross-paradigm" code migration and interoperation in a manner satisfying both the static and dynamic gradual guarantees, and demonstrate that the calculus can be implemented efficiently

    A Pure Embedding of Roles: Exploring 4-dimensional Dispatch for Roles in Structured Contexts

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    Present-day software systems have to fulfill an increasing number of requirements, which makes them more and more complex. Many systems need to anticipate changing contexts or need to adapt to changing business rules or requirements. The challenge of 21th-century software development will be to cope with these aspects. We believe that the role concept offers a simple way to adapt an object-oriented program to its changing context. In a role-based application, an object plays multiple roles during its lifetime. If the contexts are represented as first-class entities, they provide dynamic views to the object-oriented program, and if a context changes, the dynamic views can be switched easily, and the software system adapts automatically. However, the concepts of roles and dynamic contexts have been discussed for a long time in many areas of computer science. So far, their employment in an existing object-oriented language requires a specific runtime environment. Also, classical object-oriented languages and their runtime systems are not able to cope with essential role-specific features, such as true delegation or dynamic binding of roles. In addition to that, contexts and views seem to be important in software development. The traditional code-oriented approach to software engineering becomes less and less satisfactory. The support for multiple views of a software system scales much better to the needs of todays systems. However, it relies on programming languages to provide roles for the construction of views. As a solution, this thesis presents an implementation pattern for role-playing objects that does not require a specific runtime system, the SCala ROles Language (SCROLL). Via this library approach, roles are embedded in a statically typed base language as dynamically evolving objects. The approach is pure in the sense that there is no need for an additional compiler or tooling. The implementation pattern is demonstrated on the basis of the Scala language. As technical support from Scala, the pattern requires dynamic mixins, compiler-translated function calls, and implicit conversions. The details how roles are implemented are hidden in a Scala library and therefore transparent to SCROLL programmers. The SCROLL library supports roles embedded in structured contexts. Additionally, a four-dimensional, context-aware dispatch at runtime is presented. It overcomes the subtle ambiguities introduced with the rich semantics of role-playing objects. SCROLL is written in Scala, which blends a modern object-oriented with a functional programming language. The size of the library is below 1400 lines of code so that it can be considered to have minimalistic design and to be easy to maintain. Our approach solves several practical problems arising in the area of dynamical extensibility and adaptation

    Executable Refinement Types

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    This dissertation introduces executable refinement types, which refine structural types by semi-decidable predicates, and establishes their metatheory and accompanying implementation techniques. These results are useful for undecidable type systems in general. Particular contributions include: (1) Type soundness and a logical relation for extensional equivalence for executable refinement types (though type checking is undecidable); (2) hybrid type checking for executable refinement types, which blends static and dynamic checks in a novel way, in some sense performing better statically than any decidable approximation; (3) a type reconstruction algorithm - reconstruction is decidable even though type checking is not, when suitably redefined to apply to undecidable type systems; (4) a novel use of existential types with dependent types to ensure that the language of logical formulae is closed under type checking (5) a prototype implementation, Sage, of executable refinement types such that all dynamic errors are communicated back to the compiler and are thenceforth static errors.Comment: Ph.D. dissertation. Accepted by the University of California, Santa Cruz, in March 2014. 278 pages (295 including frontmatter

    TOWARDS EFFICIENT GRADUAL TYPING VIA MONOTONIC REFERENCES AND COERCIONS

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    Thesis (Ph.D.) - Indiana University, Luddy School of Informatics, Computing, and Engineering/University Graduate School, 2020Integrating static and dynamic typing into a single programming language enables programmers to choose which discipline to use in each code region. Different approaches for this integration have been studied and put into use at large scale, e.g. TypeScript for JavaScript and adding the dynamic type to C#. Gradual typing is one approach to this integration that preserves type soundness by performing type-checking at run-time using casts. For higher order values such as functions and mutable references, a cast typically wraps the value in a proxy that performs type-checking when the value is used. This approach suffers from two problems: (1) chains of proxies can grow and consume unbounded space, and (2) statically typed code regions need to check whether values are proxied. Monotonic references solve both problems for mutable references by directly casting the heap cell instead of wrapping the reference in a proxy. In this dissertation, an integration is proposed of monotonic references with the coercion-based solution to the problem of chains of proxies for other values such as functions. Furthermore, the prior semantics for monotonic references involved storing and evaluating cast expressions (not yet values) in the heap and it is not obvious how to implement this behavior efficiently in a compiler and run-time system. This dissertation proposes novel dynamic semantics where only values are written to the heap, making the semantics straightforward to implement. The approach is implemented in Grift, a compiler for a gradually typed programming language, and a few key optimizations are proposed. Finally, the proposed performance evaluation methodology shows that the proposed approach eliminates all overheads associated with gradually typed references in statically typed code regions without introducing significant average-case overhead

    Run-time Variability with Roles

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    Adaptability is an intrinsic property of software systems that require adaptation to cope with dynamically changing environments. Achieving adaptability is challenging. Variability is a key solution as it enables a software system to change its behavior which corresponds to a specific need. The abstraction of variability is to manage variants, which are dynamic parts to be composed to the base system. Run-time variability realizes these variant compositions dynamically at run time to enable adaptation. Adaptation, relying on variants specified at build time, is called anticipated adaptation, which allows the system behavior to change with respect to a set of predefined execution environments. This implies the inability to solve practical problems in which the execution environment is not completely fixed and often unknown until run time. Enabling unanticipated adaptation, which allows variants to be dynamically added at run time, alleviates this inability, but it holds several implications yielding system instability such as inconsistency and run-time failures. Adaptation should be performed only when a system reaches a consistent state to avoid inconsistency. Inconsistency is an effect of adaptation happening when the system changes the state and behavior while a series of methods is still invoking. A software bug is another source of system instability. It often appears in a variant composition and is brought to the system during adaptation. The problem is even more critical for unanticipated adaptation as the system has no prior knowledge of the new variants. This dissertation aims to achieve anticipated and unanticipated adaptation. In achieving adaptation, the issues of inconsistency and software failures, which may happen as a consequence of run-time adaptation, are evidently addressed as well. Roles encapsulate dynamic behavior used to adapt players representing the base system, which is the rationale to select roles as the software system's variants. Based on the role concept, this dissertation presents three mechanisms to comprehensively address adaptation. First, a dynamic instance binding mechanism is proposed to loosely bind players and roles. Dynamic binding of roles enables anticipated and unanticipated adaptation. Second, an object-level tranquility mechanism is proposed to avoid inconsistency by allowing a player object to adapt only when its consistent state is reached. Last, a rollback recovery mechanism is proposed as a proactive mechanism to embrace and handle failures resulting from a defective composition of variants. A checkpoint of a system configuration is created before adaptation. If a specialized bug sensor detects a failure, the system rolls back to the most recent checkpoint. These mechanisms are integrated into a role-based runtime, called LyRT. LyRT was validated with three case studies to demonstrate the practical feasibility. This validation showed that LyRT is more advanced than the existing variability approaches with respect to adaptation due to its consistency control and failure handling. Besides, several benchmarks were set up to quantify the overhead of LyRT concerning the execution time of adaptation. The results revealed that the overhead introduced to achieve anticipated and unanticipated adaptation to be small enough for practical use in adaptive software systems. Thus, LyRT is suitable for adaptive software systems that frequently require the adaptation of large sets of objects

    On the fly type specialization without type analysis

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    Les langages de programmation typés dynamiquement tels que JavaScript et Python repoussent la vérification de typage jusqu’au moment de l’exécution. Afin d’optimiser la performance de ces langages, les implémentations de machines virtuelles pour langages dynamiques doivent tenter d’éliminer les tests de typage dynamiques redondants. Cela se fait habituellement en utilisant une analyse d’inférence de types. Cependant, les analyses de ce genre sont souvent coûteuses et impliquent des compromis entre le temps de compilation et la précision des résultats obtenus. Ceci a conduit à la conception d’architectures de VM de plus en plus complexes. Nous proposons le versionnement paresseux de blocs de base, une technique de compilation à la volée simple qui élimine efficacement les tests de typage dynamiques redondants sur les chemins d’exécution critiques. Cette nouvelle approche génère paresseusement des versions spécialisées des blocs de base tout en propageant de l’information de typage contextualisée. Notre technique ne nécessite pas l’utilisation d’analyses de programme coûteuses, n’est pas contrainte par les limitations de précision des analyses d’inférence de types traditionnelles et évite la complexité des techniques d’optimisation spéculatives. Trois extensions sont apportées au versionnement de blocs de base afin de lui donner des capacités d’optimisation interprocédurale. Une première extension lui donne la possibilité de joindre des informations de typage aux propriétés des objets et aux variables globales. Puis, la spécialisation de points d’entrée lui permet de passer de l’information de typage des fonctions appellantes aux fonctions appellées. Finalement, la spécialisation des continuations d’appels permet de transmettre le type des valeurs de retour des fonctions appellées aux appellants sans coût dynamique. Nous démontrons empiriquement que ces extensions permettent au versionnement de blocs de base d’éliminer plus de tests de typage dynamiques que toute analyse d’inférence de typage statique.Dynamically typed programming languages such as JavaScript and Python defer type checking to run time. In order to maximize performance, dynamic language virtual machine implementations must attempt to eliminate redundant dynamic type checks. This is typically done using type inference analysis. However, type inference analyses are often costly and involve tradeoffs between compilation time and resulting precision. This has lead to the creation of increasingly complex multi-tiered VM architectures. We introduce lazy basic block versioning, a simple just-in-time compilation technique which effectively removes redundant type checks from critical code paths. This novel approach lazily generates type-specialized versions of basic blocks on the fly while propagating context-dependent type information. This does not require the use of costly program analyses, is not restricted by the precision limitations of traditional type analyses and avoids the implementation complexity of speculative optimization techniques. Three extensions are made to the basic block versioning technique in order to give it interprocedural optimization capabilities. Typed object shapes give it the ability to attach type information to object properties and global variables. Entry point specialization allows it to pass type information from callers to callees, and call continuation specialization makes it possible to pass return value type information back to callers without dynamic overhead. We empirically demonstrate that these extensions enable basic block versioning to exceed the capabilities of static whole-program type analyses
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