5,327 research outputs found
Designing as Construction of Representations: A Dynamic Viewpoint in Cognitive Design Research
This article presents a cognitively oriented viewpoint on design. It focuses
on cognitive, dynamic aspects of real design, i.e., the actual cognitive
activity implemented by designers during their work on professional design
projects. Rather than conceiving de-signing as problem solving - Simon's
symbolic information processing (SIP) approach - or as a reflective practice or
some other form of situated activity - the situativity (SIT) approach - we
consider that, from a cognitive viewpoint, designing is most appropriately
characterised as a construction of representations. After a critical discussion
of the SIP and SIT approaches to design, we present our view-point. This
presentation concerns the evolving nature of representations regarding levels
of abstraction and degrees of precision, the function of external
representations, and specific qualities of representation in collective design.
Designing is described at three levels: the organisation of the activity, its
strategies, and its design-representation construction activities (different
ways to generate, trans-form, and evaluate representations). Even if we adopt a
"generic design" stance, we claim that design can take different forms
depending on the nature of the artefact, and we propose some candidates for
dimensions that allow a distinction to be made between these forms of design.
We discuss the potential specificity of HCI design, and the lack of cognitive
design research occupied with the quality of design. We close our discussion of
representational structures and activities by an outline of some directions
regarding their functional linkages
A Reuse-based framework for the design of analog and mixed-signal ICs
Despite the spectacular breakthroughs of the semiconductor industry, the ability to design integrated circuits (ICs) under stringent time-to-market (TTM) requirements is lagging behind integration capacity, so far keeping pace with still valid Moore's Law. The resulting gap is threatening with slowing down such a phenomenal growth. The design community believes that it is only by means of powerful CAD tools and design methodologies -and, possibly, a design paradigm shift-that this design gap can be bridged. In this sense, reuse-based design is seen as a promising solution, and concepts such as IP Block, Virtual Component, and Design Reuse have become commonplace thanks to the significant advances in the digital arena. Unfortunately, the very nature of analog and mixed-signal (AMS) design has hindered a similar level of consensus and development. This paper presents a framework for the reuse-based design of AMS circuits. The framework is founded on three key elements: (1) a CAD-supported hierarchical design flow that facilitates the incorporation of AMS reusable blocks, reduces the overall design time, and expedites the management of increasing AMS design complexity; (2) a complete, clear definition of the AMS reusable block, structured into three separate facets or views: the behavioral, structural, and layout facets, the two first for top-down electrical synthesis and bottom-up verification, the latter used during bottom-up physical synthesis; (3) the design for reusability set of tools, methods, and guidelines that, relying on intensive parameterization as well as on design knowledge capture and encapsulation, allows to produce fully reusable AMS blocks. A case study and a functional silicon prototype demonstrate the validity of the paper's proposals.Ministerio de Educación y Ciencia TEC2004-0175
Initial thoughts on rapid prototyping techniques
This paper sets some context, raises issues, and provides our initial thinking on the characteristics of effective rapid prototyping techniques.After discussing the role rapid prototyping techniques can play in the software lifecycle, the paper looks at possible technical approaches including: heavily parameterized models, reusable software, rapid prototyping languages, prefabrication techniques for system generation, and reconfigurable test harnesses.The paper concludes that a multi-faceted approach to rapid prototyping techniques is needed if we are to address a broad range of applications successfully -- no single technical approach suffices for all potentially desirable applications
Accomplishing adaptability in simulation frameworks: the bubble approach
Enforcing framework adaptability is one of the key points in the process of building an object-oriented application framework. When it comes to simulation, some adaptation mechanisms to configure components on-the-fly are usually required in order to produce good software artifacts and alleviate development effort. The paper reports an experience using a simulation multi-agent framework, initially conceived to be used in fluid flow problems. The framework architecture demonstrated during its evolution a great potential regarding to flexibility and modularity, tackling a wide range of other problems ranging from a network protocol simulation to a soccer simulationI Workshop de Agentes y Sistemas Inteligentes (WASI)Red de Universidades con Carreras en Informática (RedUNCI
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Learning design – making practice explicit
New technologies have immense potential for learning, but the sheer variety possible also creates challenges for learners in terms of navigating through an increasingly complex digital landscape and for teachers in terms of how to design and support learning interventions. How can learners and teachers make informed decisions about what technologies to use in the design and support of learning activities? This presentation will consider this question and present a new methodology for design – 'learning design', which aims to shift the creation and support of learning from what has traditionally been an implicit, belief-based practice to one that is explicit and design based. Learning design research at the Open University, UK has included the development of a set of conceptual design views, a tool for visualising designs (CompendiumLD) and a social networking site, for sharing and discussing learning and teaching ideas and designs (Cloudworks). An overview of this work will be provided, along with a discussion of the perceived benefits of this new approach to educational design
Towards generic modelling of hospital wards: Reuse and redevelopment of simple models
This is the final version. Available on open access from Taylor & Francis via the DOI in this recordGeneric simulation models are designed to enable model reuse. We argue that there are two weaknesses within the generic simulation modelling literature. Firstly, that generic models sacrifice the relative simplicity of a bespoke simulation model for flexibility. Secondly, that generic models are published in conceptual form only. If researchers cannot access computer implementation of models, then there is little incentive or benefit to recode one over coding a simpler bespoke simulation model. We introduce an incremental approach to generic modelling in discrete-event simulation. We develop an archetype setting-specific generic model of a hospital ward. The archetype model is first developed and applied in a rehabilitation ward setting. Then a second team applies the model in a specialised intensive care setting. We report the successes, obstacles and redevelopment needed for reuse of the generic model along with how the results of these studies were used to inform healthcare delivery.National Institute for Health Research (NIHR
The development and technology transfer of software engineering technology at NASA. Johnson Space Center
The United State's big space projects of the next decades, such as Space Station and the Human Exploration Initiative, will need the development of many millions of lines of mission critical software. NASA-Johnson (JSC) is identifying and developing some of the Computer Aided Software Engineering (CASE) technology that NASA will need to build these future software systems. The goal is to improve the quality and the productivity of large software development projects. New trends are outlined in CASE technology and how the Software Technology Branch (STB) at JSC is endeavoring to provide some of these CASE solutions for NASA is described. Key software technology components include knowledge-based systems, software reusability, user interface technology, reengineering environments, management systems for the software development process, software cost models, repository technology, and open, integrated CASE environment frameworks. The paper presents the status and long-term expectations for CASE products. The STB's Reengineering Application Project (REAP), Advanced Software Development Workstation (ASDW) project, and software development cost model (COSTMODL) project are then discussed. Some of the general difficulties of technology transfer are introduced, and a process developed by STB for CASE technology insertion is described
An agent-based approach to assess drivers’ interaction with pre-trip information systems.
This article reports on the practical use of a multi-agent microsimulation framework to address the issue of assessing drivers’
responses to pretrip information systems. The population of drivers is represented as a community of autonomous agents,
and travel demand results from the decision-making deliberation performed by each individual of the population as regards
route and departure time. A simple simulation scenario was devised, where pretrip information was made available to users
on an individual basis so that its effects at the aggregate level could be observed. The simulation results show that the
overall performance of the system is very likely affected by exogenous information, and these results are ascribed to demand
formation and network topology. The expressiveness offered by cognitive approaches based on predicate logics, such as the
one used in this research, appears to be a promising approximation to fostering more complex behavior modelling, allowing
us to represent many of the mental aspects involved in the deliberation process
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