4,320 research outputs found

    A²ML: A general human-inspired motion language for anthropomorphic arms based on movement primitives

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    The recent increasing demands on accomplishing complicated manipulation tasks necessitate the development of effective task-motion planning techniques. To help understand robot movement intention and avoid causing unease or discomfort to nearby humans toward safe human–robot interaction when these tasks are performed in the vicinity of humans by those robot arms that resemble an anthropomorphic arrangement, a dedicated and unified anthropomorphism-aware task-motion planning framework for anthropomorphic arms is at a premium. A general human-inspired four-level Anthropomorphic Arm Motion Language (A²ML) is therefore proposed for the first time to serve as this framework. First, six hypotheses/rules of human arm motion are extracted from the literature in neurophysiological field, which form the basis and guidelines for the design of A²ML. Inspired by these rules, a library of movement primitives and related motion grammar are designed to build the complete motion language. The movement primitives in the library are designed from two different but associated representation spaces of arm configuration: Cartesian-posture-swivel-angle space and human arm triangle space. Since these two spaces can be always recognized for all the anthropomorphic arms, the designed movement primitives and consequent motion language possess favorable generality. Decomposition techniques described by the A²ML grammar are proposed to decompose complicated tasks into movement primitives. Furthermore, a quadratic programming based method and a sampling based method serve as powerful interfaces for transforming the decomposed tasks expressed in A²ML to the specific joint trajectories of different arms. Finally, the generality and advantages of the proposed motion language are validated by extensive simulations and experiments on two different anthropomorphic arms

    CHARMIE: a collaborative healthcare and home service and assistant robot for elderly care

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    The global population is ageing at an unprecedented rate. With changes in life expectancy across the world, three major issues arise: an increasing proportion of senior citizens; cognitive and physical problems progressively affecting the elderly; and a growing number of single-person households. The available data proves the ever-increasing necessity for efficient elderly care solutions such as healthcare service and assistive robots. Additionally, such robotic solutions provide safe healthcare assistance in public health emergencies such as the SARS-CoV-2 virus (COVID-19). CHARMIE is an anthropomorphic collaborative healthcare and domestic assistant robot capable of performing generic service tasks in non-standardised healthcare and domestic environment settings. The combination of its hardware and software solutions demonstrates map building and self-localisation, safe navigation through dynamic obstacle detection and avoidance, different human-robot interaction systems, speech and hearing, pose/gesture estimation and household object manipulation. Moreover, CHARMIE performs end-to-end chores in nursing homes, domestic houses, and healthcare facilities. Some examples of these chores are to help users transport items, fall detection, tidying up rooms, user following, and set up a table. The robot can perform a wide range of chores, either independently or collaboratively. CHARMIE provides a generic robotic solution such that older people can live longer, more independent, and healthier lives.This work has been supported by FCT—Fundação para a Ciência e Tecnologia within the R&D Units Project Scope: UIDB/00319/2020. The author T.R. received funding through a doctoral scholarship from the Portuguese Foundation for Science and Technology (Fundação para a Ciência e a Tecnologia) [grant number SFRH/BD/06944/2020], with funds from the Portuguese Ministry of Science, Technology and Higher Education and the European Social Fund through the Programa Operacional do Capital Humano (POCH). The author F.G. received funding through a doctoral scholarship from the Portuguese Foundation for Science and Technology (Fundação para a Ciência e a Tecnologia) [grant number SFRH/BD/145993/2019], with funds from the Portuguese Ministry of Science, Technology and Higher Education and the European Social Fund through the Programa Operacional do Capital Humano (POCH)

    DEFT: Dexterous Fine-Tuning for Real-World Hand Policies

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    Dexterity is often seen as a cornerstone of complex manipulation. Humans are able to perform a host of skills with their hands, from making food to operating tools. In this paper, we investigate these challenges, especially in the case of soft, deformable objects as well as complex, relatively long-horizon tasks. However, learning such behaviors from scratch can be data inefficient. To circumvent this, we propose a novel approach, DEFT (DExterous Fine-Tuning for Hand Policies), that leverages human-driven priors, which are executed directly in the real world. In order to improve upon these priors, DEFT involves an efficient online optimization procedure. With the integration of human-based learning and online fine-tuning, coupled with a soft robotic hand, DEFT demonstrates success across various tasks, establishing a robust, data-efficient pathway toward general dexterous manipulation. Please see our website at https://dexterous-finetuning.github.io for video results.Comment: In CoRL 2023. Website at https://dexterous-finetuning.github.io

    An intelligent, free-flying robot

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    The ground based demonstration of the extensive extravehicular activity (EVA) Retriever, a voice-supervised, intelligent, free flying robot, is designed to evaluate the capability to retrieve objects (astronauts, equipment, and tools) which have accidentally separated from the Space Station. The major objective of the EVA Retriever Project is to design, develop, and evaluate an integrated robotic hardware and on-board software system which autonomously: (1) performs system activation and check-out; (2) searches for and acquires the target; (3) plans and executes a rendezvous while continuously tracking the target; (4) avoids stationary and moving obstacles; (5) reaches for and grapples the target; (6) returns to transfer the object; and (7) returns to base

    Classical Ash'ari Anthropology: Body, Life and Spirit

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    Choreographic and Somatic Approaches for the Development of Expressive Robotic Systems

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    As robotic systems are moved out of factory work cells into human-facing environments questions of choreography become central to their design, placement, and application. With a human viewer or counterpart present, a system will automatically be interpreted within context, style of movement, and form factor by human beings as animate elements of their environment. The interpretation by this human counterpart is critical to the success of the system's integration: knobs on the system need to make sense to a human counterpart; an artificial agent should have a way of notifying a human counterpart of a change in system state, possibly through motion profiles; and the motion of a human counterpart may have important contextual clues for task completion. Thus, professional choreographers, dance practitioners, and movement analysts are critical to research in robotics. They have design methods for movement that align with human audience perception, can identify simplified features of movement for human-robot interaction goals, and have detailed knowledge of the capacity of human movement. This article provides approaches employed by one research lab, specific impacts on technical and artistic projects within, and principles that may guide future such work. The background section reports on choreography, somatic perspectives, improvisation, the Laban/Bartenieff Movement System, and robotics. From this context methods including embodied exercises, writing prompts, and community building activities have been developed to facilitate interdisciplinary research. The results of this work is presented as an overview of a smattering of projects in areas like high-level motion planning, software development for rapid prototyping of movement, artistic output, and user studies that help understand how people interpret movement. Finally, guiding principles for other groups to adopt are posited.Comment: Under review at MDPI Arts Special Issue "The Machine as Artist (for the 21st Century)" http://www.mdpi.com/journal/arts/special_issues/Machine_Artis
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