62,174 research outputs found
A case study in the software development of an icon graphic image editor
This major report focus on the software development process from requirements through to implementation. The objective of the report is to create better object-oriented designs and to build reusable software. An Icon Graphic Image Editor is developed under Window NT/2000. The editor can add text and graphics freely in a variety of formatting styles. Iterative development process is followed in the software analysis and design. Software Requirements Specification of IGI Editor and Software Design Descriptions of IGI Editor are created. The editor is implemented with Microsoft Visual C++ (version 6.0
STEFANN: Scene Text Editor using Font Adaptive Neural Network
Textual information in a captured scene plays an important role in scene
interpretation and decision making. Though there exist methods that can
successfully detect and interpret complex text regions present in a scene, to
the best of our knowledge, there is no significant prior work that aims to
modify the textual information in an image. The ability to edit text directly
on images has several advantages including error correction, text restoration
and image reusability. In this paper, we propose a method to modify text in an
image at character-level. We approach the problem in two stages. At first, the
unobserved character (target) is generated from an observed character (source)
being modified. We propose two different neural network architectures - (a)
FANnet to achieve structural consistency with source font and (b) Colornet to
preserve source color. Next, we replace the source character with the generated
character maintaining both geometric and visual consistency with neighboring
characters. Our method works as a unified platform for modifying text in
images. We present the effectiveness of our method on COCO-Text and ICDAR
datasets both qualitatively and quantitatively.Comment: Accepted in The IEEE Conference on Computer Vision and Pattern
Recognition (CVPR) 202
Inviwo -- A Visualization System with Usage Abstraction Levels
The complexity of today's visualization applications demands specific
visualization systems tailored for the development of these applications.
Frequently, such systems utilize levels of abstraction to improve the
application development process, for instance by providing a data flow network
editor. Unfortunately, these abstractions result in several issues, which need
to be circumvented through an abstraction-centered system design. Often, a high
level of abstraction hides low level details, which makes it difficult to
directly access the underlying computing platform, which would be important to
achieve an optimal performance. Therefore, we propose a layer structure
developed for modern and sustainable visualization systems allowing developers
to interact with all contained abstraction levels. We refer to this interaction
capabilities as usage abstraction levels, since we target application
developers with various levels of experience. We formulate the requirements for
such a system, derive the desired architecture, and present how the concepts
have been exemplary realized within the Inviwo visualization system.
Furthermore, we address several specific challenges that arise during the
realization of such a layered architecture, such as communication between
different computing platforms, performance centered encapsulation, as well as
layer-independent development by supporting cross layer documentation and
debugging capabilities
Simple graphic manipulation
Modern graphic manipulation software is quick and simple to use, and allows
medical quality graphics to be produced for online publication. This article
demonstrates, step by step, how submitted images are processed by the
journal in preparation for publication.peer-reviewe
Optimized mobile thin clients through a MPEG-4 BiFS semantic remote display framework
According to the thin client computing principle, the user interface is physically separated from the application logic. In practice only a viewer component is executed on the client device, rendering the display updates received from the distant application server and capturing the user interaction. Existing remote display frameworks are not optimized to encode the complex scenes of modern applications, which are composed of objects with very diverse graphical characteristics. In order to tackle this challenge, we propose to transfer to the client, in addition to the binary encoded objects, semantic information about the characteristics of each object. Through this semantic knowledge, the client is enabled to react autonomously on user input and does not have to wait for the display update from the server. Resulting in a reduction of the interaction latency and a mitigation of the bursty remote display traffic pattern, the presented framework is of particular interest in a wireless context, where the bandwidth is limited and expensive. In this paper, we describe a generic architecture of a semantic remote display framework. Furthermore, we have developed a prototype using the MPEG-4 Binary Format for Scenes to convey the semantic information to the client. We experimentally compare the bandwidth consumption of MPEG-4 BiFS with existing, non-semantic, remote display frameworks. In a text editing scenario, we realize an average reduction of 23% of the data peaks that are observed in remote display protocol traffic
Interoperability with CAA: does it work in practice?
IMS has been promising question and test interoperability (QTI) for a number of years. Reported advantages of interoperability include the avoidance of “lock in” to one proprietary system, the ability to integrate systems from different vendors, and the facilitation of an exchange of questions and tests between institutions. The QTI specification, while not yet an international standard for the exchange of questions, tests and results, now appears to be stable enough for vendors to have developed systems which implement such an exchange in a fairly sophisticated way. The costs to software companies of implementing QTI “compliance” in their existing CAA systems, however, are high. Allowing users to move their data to other systems may not seem to make commercial sense either. As awareness of the advantages of interoperability increases within education, software companies are realising that adding QTI import and export facilities to their products can be a selling point. A handful of vendors have signed up to the concept of interoperability and have taken part in the IMS QTI Working Group. Others state that their virtual learning environments or CAA systems are “conformant” with IMS QTI but do these assertions stand up when the packages are tested together? The CETIS Assessment Special Interest Group has been monitoring developments in this area for over a year and has carried out an analysis of tools which exploit the QTI specifications. This paper describes to what extent the tools genuinely interoperate and examines the likely benefits for users and future prospects for CAA interoperability
Semantic multimedia remote display for mobile thin clients
Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE
Implementation of a Human-Computer Interface for Computer Assisted Translation and Handwritten Text Recognition
A human-computer interface is developed to provide services of computer assisted machine translation (CAT) and computer assisted transcription of handwritten text images (CATTI). The back-end machine translation (MT) and handwritten text recognition (HTR) systems are provided by the Pattern Recognition and Human Language Technology (PRHLT) research group. The idea is to provide users with easy to use tools to convert interactive translation and transcription feasible tasks. The assisted service is provided by remote servers with CAT or CATTI capabilities. The interface supplies the user with tools for efficient local edition: deletion, insertion and substitution.Ocampo Sepúlveda, JC. (2009). Implementation of a Human-Computer Interface for Computer Assisted Translation and Handwritten Text Recognition. http://hdl.handle.net/10251/14318Archivo delegad
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