116 research outputs found

    Adaptive memory hierarchies for next generation tiled microarchitectures

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    Les últimes dècades el rendiment dels processadors i de les memòries ha millorat a diferent ritme, limitant el rendiment dels processadors i creant el conegut memory gap. Sol·lucionar aquesta diferència de rendiment és un camp d'investigació d'actualitat i que requereix de noves sol·lucions. Una sol·lució a aquest problema són les memòries “cache”, que permeten reduïr l'impacte d'unes latències de memòria creixents i que conformen la jerarquia de memòria. La majoria de d'organitzacions de les “caches” estan dissenyades per a uniprocessadors o multiprcessadors tradicionals. Avui en dia, però, el creixent nombre de transistors disponible per xip ha permès l'aparició de xips multiprocessador (CMPs). Aquests xips tenen diferents propietats i limitacions i per tant requereixen de jerarquies de memòria específiques per tal de gestionar eficientment els recursos disponibles. En aquesta tesi ens hem centrat en millorar el rendiment i la eficiència energètica de la jerarquia de memòria per CMPs, des de les “caches” fins als controladors de memòria. A la primera part d'aquesta tesi, s'han estudiat organitzacions tradicionals per les “caches” com les privades o compartides i s'ha pogut constatar que, tot i que funcionen bé per a algunes aplicacions, un sistema que s'ajustés dinàmicament seria més eficient. Tècniques com el Cooperative Caching (CC) combinen els avantatges de les dues tècniques però requereixen un mecanisme centralitzat de coherència que té un consum energètic molt elevat. És per això que en aquesta tesi es proposa el Distributed Cooperative Caching (DCC), un mecanisme que proporciona coherència en CMPs i aplica el concepte del cooperative caching de forma distribuïda. Mitjançant l'ús de directoris distribuïts s'obté una sol·lució més escalable i que, a més, disposa d'un mecanisme de marcatge més flexible i eficient energèticament. A la segona part, es demostra que les aplicacions fan diferents usos de la “cache” i que si es realitza una distribució de recursos eficient es poden aprofitar els que estan infrautilitzats. Es proposa l'Elastic Cooperative Caching (ElasticCC), una organització capaç de redistribuïr la memòria “cache” dinàmicament segons els requeriments de cada aplicació. Una de les contribucions més importants d'aquesta tècnica és que la reconfiguració es decideix completament a través del maquinari i que tots els mecanismes utilitzats es basen en estructures distribuïdes, permetent una millor escalabilitat. ElasticCC no només és capaç de reparticionar les “caches” segons els requeriments de cada aplicació, sinó que, a més a més, és capaç d'adaptar-se a les diferents fases d'execució de cada una d'elles. La nostra avaluació també demostra que la reconfiguració dinàmica de l'ElasticCC és tant eficient que gairebé proporciona la mateixa taxa de fallades que una configuració amb el doble de memòria.Finalment, la tesi es centra en l'estudi del comportament de les memòries DRAM i els seus controladors en els CMPs. Es demostra que, tot i que els controladors tradicionals funcionen eficientment per uniprocessadors, en CMPs els diferents patrons d'accés obliguen a repensar com estan dissenyats aquests sistemes. S'han presentat múltiples sol·lucions per CMPs però totes elles es veuen limitades per un compromís entre el rendiment global i l'equitat en l'assignació de recursos. En aquesta tesi es proposen els Thread Row Buffers (TRBs), una zona d'emmagatenament extra a les memòries DRAM que permetria guardar files de dades específiques per a cada aplicació. Aquest mecanisme permet proporcionar un accés equitatiu a la memòria sense perjudicar el seu rendiment global. En resum, en aquesta tesi es presenten noves organitzacions per la jerarquia de memòria dels CMPs centrades en la escalabilitat i adaptativitat als requeriments de les aplicacions. Els resultats presentats demostren que les tècniques proposades proporcionen un millor rendiment i eficiència energètica que les millors tècniques existents fins a l'actualitat.Processor performance and memory performance have improved at different rates during the last decades, limiting processor performance and creating the well known "memory gap". Solving this performance difference is an important research field and new solutions must be proposed in order to have better processors in the future. Several solutions exist, such as caches, that reduce the impact of longer memory accesses and conform the system memory hierarchy. However, most of the existing memory hierarchy organizations were designed for single processors or traditional multiprocessors. Nowadays, the increasing number of available transistors has allowed the apparition of chip multiprocessors, which have different constraints and require new ad-hoc memory systems able to efficiently manage memory resources. Therefore, in this thesis we have focused on improving the performance and energy efficiency of the memory hierarchy of chip multiprocessors, ranging from caches to DRAM memories. In the first part of this thesis we have studied traditional cache organizations such as shared or private caches and we have seen that they behave well only for some applications and that an adaptive system would be desirable. State-of-the-art techniques such as Cooperative Caching (CC) take advantage of the benefits of both worlds. This technique, however, requires the usage of a centralized coherence structure and has a high energy consumption. Therefore we propose the Distributed Cooperative Caching (DCC), a mechanism to provide coherence to chip multiprocessors and apply the concept of cooperative caching in a distributed way. Through the usage of distributed directories we obtain a more scalable solution and, in addition, has a more flexible and energy-efficient tag allocation method. We also show that applications make different uses of cache and that an efficient allocation can take advantage of unused resources. We propose Elastic Cooperative Caching (ElasticCC), an adaptive cache organization able to redistribute cache resources dynamically depending on application requirements. One of the most important contributions of this technique is that adaptivity is fully managed by hardware and that all repartitioning mechanisms are based on distributed structures, allowing a better scalability. ElasticCC not only is able to repartition cache sizes to application requirements, but also is able to dynamically adapt to the different execution phases of each thread. Our experimental evaluation also has shown that the cache partitioning provided by ElasticCC is efficient and is almost able to match the off-chip miss rate of a configuration that doubles the cache space. Finally, we focus in the behavior of DRAM memories and memory controllers in chip multiprocessors. Although traditional memory schedulers work well for uniprocessors, we show that new access patterns advocate for a redesign of some parts of DRAM memories. Several organizations exist for multiprocessor DRAM schedulers, however, all of them must trade-off between memory throughput and fairness. We propose Thread Row Buffers, an extended storage area in DRAM memories able to store a data row for each thread. This mechanism enables a fair memory access scheduling without hurting memory throughput. Overall, in this thesis we present new organizations for the memory hierarchy of chip multiprocessors which focus on the scalability and of the proposed structures and adaptivity to application behavior. Results show that the presented techniques provide a better performance and energy-efficiency than existing state-of-the-art solutions

    COLAB:A Collaborative Multi-factor Scheduler for Asymmetric Multicore Processors

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    Funding: Partially funded by the UK EPSRC grants Discovery: Pattern Discovery and Program Shaping for Many-core Systems (EP/P020631/1) and ABC: Adaptive Brokerage for Cloud (EP/R010528/1); Royal Academy of Engineering under the Research Fellowship scheme.Increasingly prevalent asymmetric multicore processors (AMP) are necessary for delivering performance in the era of limited power budget and dark silicon. However, the software fails to use them efficiently. OS schedulers, in particular, handle asymmetry only under restricted scenarios. We have efficient symmetric schedulers, efficient asymmetric schedulers for single-threaded workloads, and efficient asymmetric schedulers for single program workloads. What we do not have is a scheduler that can handle all runtime factors affecting AMP for multi-threaded multi-programmed workloads. This paper introduces the first general purpose asymmetry-aware scheduler for multi-threaded multi-programmed workloads. It estimates the performance of each thread on each type of core and identifies communication patterns and bottleneck threads. The scheduler then makes coordinated core assignment and thread selection decisions that still provide each application its fair share of the processor's time. We evaluate our approach using the GEM5 simulator on four distinct big.LITTLE configurations and 26 mixed workloads composed of PARSEC and SPLASH2 benchmarks. Compared to the state-of-the art Linux CFS and AMP-aware schedulers, we demonstrate performance gains of up to 25% and 5% to 15% on average depending on the hardware setup.Postprin

    Towards multiprogrammed GPUs

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    Programmable Graphics Processing Units (GPUs) have recently become the most pervasitheve massively parallel processors. They have come a long way, from fixed function ASICs designed to accelerate graphics tasks to a programmable architecture that can also execute general-purpose computations. Because of their performance and efficiency, an increasing amount of software is relying on them to accelerate data parallel and computationally intensive sections of code. They have earned a place in many systems, from low power mobile devices to the biggest data centers in the world. However, GPUs are still plagued by the fact that they essentially have no multiprogramming support, resulting in low system performance if the GPU is shared among multiple programs. In this dissertation we set to provide the rich GPU multiprogramming support by improving the multitasking capabilities and increasing the virtual memory functionality and performance. The main issue hindering the multitasking support in GPUs is the nonpreemptive execution of GPU kernels. Here we propose two preemption mechanisms with dierent design philosophies, that can be used by a scheduler to preempt execution on GPU cores and make room for some other process. We also argue for the spatial sharing of the GPU and propose a concrete hardware scheduler implementation that dynamically partitions the GPU cores among running kernels, according to their set priorities. Opposing the assumptions made in the related work, we demonstrate that preemptive execution is feasible and the desired approach to GPU multitasking. We further show improved system fairness and responsiveness with our scheduling policy. We also pinpoint that at the core of the insufficient virtual memory support lies the exceptions handling mechanism used by modern GPUs. Currently, GPUs offload the actual exception handling work to the CPU, while the faulting instruction is stalled in the GPU core. This stall-on-fault model prevents some of the virtual memory features and optimizations and is especially harmful in multiprogrammed environments because it prevents context switching the GPU unless all the in-flight faults are resolved. In this disseritation, we propose three GPU core organizations with varying performance-complexity trade-off that get rid of the stall-on-fault execution and enable preemptible exceptions on the GPU (i.e., the faulting instruction can be squashed and restarted later). Building on this support, we implement two use cases and demonstrate their utility. One is a scheme that performs context switch of the faulted threads and tries to find some other useful work to do in the meantime, hiding the latency of the fault and improving the system performance. The other enables the fault handling code to run locally, on the GPU, instead of relying on the CPU offloading and show that the local fault handling can also improve performance.Las Unidades de Procesamiento de Gráficos Programables (GPU, por sus siglas en inglés) se han convertido recientemente en los procesadores masivamente paralelos más difundidos. Han recorrido un largo camino desde ASICs de función fija diseñados para acelerar tareas gráficas, hasta una arquitectura programable que también puede ejecutar cálculos de propósito general. Debido a su rendimiento y eficiencia, una cantidad creciente de software se basa en ellas para acelerar las secciones de código computacionalmente intensivas que disponen de paralelismo de datos. Se han ganado un lugar en muchos sistemas, desde dispositivos móviles de baja potencia hasta los centros de datos más grandes del mundo. Sin embargo, las GPUs siguen plagadas por el hecho de que esencialmente no tienen soporte de multiprogramación, lo que resulta en un bajo rendimiento del sistema si la GPU se comparte entre múltiples programas. En esta disertación nos centramos en proporcionar soporte de multiprogramación para GPUs mediante la mejora de las capacidades de multitarea y del soporte de memoria virtual. El principal problema que dificulta el soporte multitarea en las GPUs es la ejecución no apropiativa de los núcleos de la GPU. Proponemos dos mecanismos de apropiación con diferentes filosofías de diseño, que pueden ser utilizados por un planificador para apropiarse de los núcleos de la GPU y asignarlos a otros procesos. También abogamos por la división espacial de la GPU y proponemos una implementación concreta de un planificador hardware que divide dinámicamente los núcleos de la GPU entre los kernels en ejecución, de acuerdo con sus prioridades establecidas. Oponiéndose a las suposiciones hechas por otros en trabajos relacionados, demostramos que la ejecución apropiativa es factible y el enfoque deseado para la multitarea en GPUs. Además, mostramos una mayor equidad y capacidad de respuesta del sistema con nuestra política de asignación de núcleos de la GPU. También señalamos que la causa principal del insuficiente soporte de la memoria virtual en las GPUs es el mecanismo de manejo de excepciones utilizado por las GPUs modernas. En la actualidad, las GPUs descargan el manejo de las excepciones a la CPU, mientras que la instrucción que causo la fallada se encuentra esperando en el núcleo de la GPU. Este modelo de bloqueo en fallada impide algunas de las funciones y optimizaciones de la memoria virtual y es especialmente perjudicial en entornos multiprogramados porque evita el cambio de contexto de la GPU a menos que se resuelvan todas las fallas pendientes. En esta disertación, proponemos tres implementaciones del pipeline de los núcleos de la GPU que ofrecen distintos balances de rendimiento-complejidad y permiten la apropiación del núcleo aunque haya excepciones pendientes (es decir, la instrucción que produjo la fallada puede ser reiniciada más tarde). Basándonos en esta nueva funcionalidad, implementamos dos casos de uso para demostrar su utilidad. El primero es un planificador que asigna el núcleo a otros subprocesos cuando hay una fallada para tratar de hacer trabajo útil mientras esta se resuelve, ocultando así la latencia de la fallada y mejorando el rendimiento del sistema. El segundo permite que el código de manejo de las falladas se ejecute localmente en la GPU, en lugar de descargar el manejo a la CPU, mostrando que el manejo local de falladas también puede mejorar el rendimiento.Postprint (published version

    Fault- and Yield-Aware On-Chip Memory Design and Management

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    Ever decreasing device size causes more frequent hard faults, which becomes a serious burden to processor design and yield management. This problem is particularly pronounced in the on-chip memory which consumes up to 70% of a processor' s total chip area. Traditional circuit-level techniques, such as redundancy and error correction code, become less effective in error-prevalent environments because of their large area overhead. In this work, we suggest an architectural solution to building reliable on-chip memory in the future processor environment. Our approaches have two parts, a design framework and architectural techniques for on-chip memory structures. Our design framework provides important architectural evaluation metrics such as yield, area, and performance based on low level defects and process variations parameters. Processor architects can quickly evaluate their designs' characteristics in terms of yield, area, and performance. With the framework, we develop architectural yield enhancement solutions for on-chip memory structures including L1 cache, L2 cache and directory memory. Our proposed solutions greatly improve yield with negligible area and performance overhead. Furthermore, we develop a decoupled yield model of compute cores and L2 caches in CMPs, which show that there will be many more L2 caches than compute cores in a chip. We propose efficient utilization techniques for excess caches. Evaluation results show that excess caches significantly improve overall performance of CMPs

    An approach to resource-aware coscheduling for cmps.

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    ABSTRACT We develop real-time scheduling techniques for improving performance and energy for multiprogrammed workloads that scale nonuniformly with increasing thread counts. Multithreaded programs generally deliver higher throughput than single-threaded programs on chip multiprocessors, but performance gains from increasing threads decrease when there is contention for shared resources. We use analytic metrics to derive local search heuristics for creating efficient multiprogrammed, multithreaded workload schedules. Programs are allocated fewer cores than requested, and scheduled to space-share the CMP to improve global throughput. Our holistic approach attempts to co-schedule programs that complement each other with respect to shared resource consumption. We find application co-scheduling for performance and energy in a resource-aware manner achieves better results than solely targeting total throughput or concurrently co-scheduling all programs. Our schedulers improve overall energy delay (E*D) by a factor of 1.5 over time-multiplexed gang scheduling

    Memory Subsystem Optimization Techniques for Modern High-Performance General-Purpose Processors

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    abstract: General-purpose processors propel the advances and innovations that are the subject of humanity’s many endeavors. Catering to this demand, chip-multiprocessors (CMPs) and general-purpose graphics processing units (GPGPUs) have seen many high-performance innovations in their architectures. With these advances, the memory subsystem has become the performance- and energy-limiting aspect of CMPs and GPGPUs alike. This dissertation identifies and mitigates the key performance and energy-efficiency bottlenecks in the memory subsystem of general-purpose processors via novel, practical, microarchitecture and system-architecture solutions. Addressing the important Last Level Cache (LLC) management problem in CMPs, I observe that LLC management decisions made in isolation, as in prior proposals, often lead to sub-optimal system performance. I demonstrate that in order to maximize system performance, it is essential to manage the LLCs while being cognizant of its interaction with the system main memory. I propose ReMAP, which reduces the net memory access cost by evicting cache lines that either have no reuse, or have low memory access cost. ReMAP improves the performance of the CMP system by as much as 13%, and by an average of 6.5%. Rather than the LLC, the L1 data cache has a pronounced impact on GPGPU performance by acting as the bandwidth filter for the rest of the memory subsystem. Prior work has shown that the severely constrained data cache capacity in GPGPUs leads to sub-optimal performance. In this thesis, I propose two novel techniques that address the GPGPU data cache capacity problem. I propose ID-Cache that performs effective cache bypassing and cache line size selection to improve cache capacity utilization. Next, I propose LATTE-CC that considers the GPU’s latency tolerance feature and adaptively compresses the data stored in the data cache, thereby increasing its effective capacity. ID-Cache and LATTE-CC are shown to achieve 71% and 19.2% speedup, respectively, over a wide variety of GPGPU applications. Complementing the aforementioned microarchitecture techniques, I identify the need for system architecture innovations to sustain performance scalability of GPG- PUs in the face of slowing Moore’s Law. I propose a novel GPU architecture called the Multi-Chip-Module GPU (MCM-GPU) that integrates multiple GPU modules to form a single logical GPU. With intelligent memory subsystem optimizations tailored for MCM-GPUs, it can achieve within 7% of the performance of a similar but hypothetical monolithic die GPU. Taking a step further, I present an in-depth study of the energy-efficiency characteristics of future MCM-GPUs. I demonstrate that the inherent non-uniform memory access side-effects form the key energy-efficiency bottleneck in the future. In summary, this thesis offers key insights into the performance and energy-efficiency bottlenecks in CMPs and GPGPUs, which can guide future architects towards developing high-performance and energy-efficient general-purpose processors.Dissertation/ThesisDoctoral Dissertation Computer Science 201

    Revisiting Actor Programming in C++

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    The actor model of computation has gained significant popularity over the last decade. Its high level of abstraction makes it appealing for concurrent applications in parallel and distributed systems. However, designing a real-world actor framework that subsumes full scalability, strong reliability, and high resource efficiency requires many conceptual and algorithmic additives to the original model. In this paper, we report on designing and building CAF, the "C++ Actor Framework". CAF targets at providing a concurrent and distributed native environment for scaling up to very large, high-performance applications, and equally well down to small constrained systems. We present the key specifications and design concepts---in particular a message-transparent architecture, type-safe message interfaces, and pattern matching facilities---that make native actors a viable approach for many robust, elastic, and highly distributed developments. We demonstrate the feasibility of CAF in three scenarios: first for elastic, upscaling environments, second for including heterogeneous hardware like GPGPUs, and third for distributed runtime systems. Extensive performance evaluations indicate ideal runtime behaviour for up to 64 cores at very low memory footprint, or in the presence of GPUs. In these tests, CAF continuously outperforms the competing actor environments Erlang, Charm++, SalsaLite, Scala, ActorFoundry, and even the OpenMPI.Comment: 33 page

    HLS: a framework for composing soft real-time schedulers

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    Journal ArticleHierarchical CPU scheduling has emerged as a way to (1) support applications with diverse scheduling requirements in open systems, and (2) provide load isolation between applications, users, and other resource principals. Most existing work on hierarchical scheduling has focused on systems that provide a fixed scheduling model: the schedulers in part or all of the hierarchy are specified in advance. In this paper we describe a system of guarantees that permits a general hierarchy of soft real-time schedulers-one that contains arbitrary scheduling algorithms at all points within the hierarchy-to be analyzed. This analysis results in deterministic guarantees for threads at the leaves of the hierarchy. We also describe the design, implementation, and performance evaluation of a system for supporting such a hierarchy in the Windows 2000 kernel. Finally, we show that complex scheduling behaviors can be created using small schedulers as components and describe the HLS programming environment
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