113 research outputs found

    Further Investigation on Building and Benchmarking A Low Power Embedded Cluster for Education

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    Embedded parallel computing become popular, and the future of innovation in the semiconductor industry will be in ubiquitous computing. Many researchers built embedded cluster system with limited number of devices, but we utilize the device from embedded classroom to build more number of parallel computing unit. In this paper we built low power cluster consisting 32 ARM boards with low-cost customized power supply for high performance computing class for education purpose, tested with several benchmarks on embedded cluster system and analyse the raw performance

    Survey of FPGA applications in the period 2000 – 2015 (Technical Report)

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    Romoth J, Porrmann M, Rückert U. Survey of FPGA applications in the period 2000 – 2015 (Technical Report).; 2017.Since their introduction, FPGAs can be seen in more and more different fields of applications. The key advantage is the combination of software-like flexibility with the performance otherwise common to hardware. Nevertheless, every application field introduces special requirements to the used computational architecture. This paper provides an overview of the different topics FPGAs have been used for in the last 15 years of research and why they have been chosen over other processing units like e.g. CPUs

    Computer vision algorithms on reconfigurable logic arrays

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    Recent Application in Biometrics

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    In the recent years, a number of recognition and authentication systems based on biometric measurements have been proposed. Algorithms and sensors have been developed to acquire and process many different biometric traits. Moreover, the biometric technology is being used in novel ways, with potential commercial and practical implications to our daily activities. The key objective of the book is to provide a collection of comprehensive references on some recent theoretical development as well as novel applications in biometrics. The topics covered in this book reflect well both aspects of development. They include biometric sample quality, privacy preserving and cancellable biometrics, contactless biometrics, novel and unconventional biometrics, and the technical challenges in implementing the technology in portable devices. The book consists of 15 chapters. It is divided into four sections, namely, biometric applications on mobile platforms, cancelable biometrics, biometric encryption, and other applications. The book was reviewed by editors Dr. Jucheng Yang and Dr. Norman Poh. We deeply appreciate the efforts of our guest editors: Dr. Girija Chetty, Dr. Loris Nanni, Dr. Jianjiang Feng, Dr. Dongsun Park and Dr. Sook Yoon, as well as a number of anonymous reviewers

    Embedded System Design

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    A unique feature of this open access textbook is to provide a comprehensive introduction to the fundamental knowledge in embedded systems, with applications in cyber-physical systems and the Internet of things. It starts with an introduction to the field and a survey of specification models and languages for embedded and cyber-physical systems. It provides a brief overview of hardware devices used for such systems and presents the essentials of system software for embedded systems, including real-time operating systems. The author also discusses evaluation and validation techniques for embedded systems and provides an overview of techniques for mapping applications to execution platforms, including multi-core platforms. Embedded systems have to operate under tight constraints and, hence, the book also contains a selected set of optimization techniques, including software optimization techniques. The book closes with a brief survey on testing. This fourth edition has been updated and revised to reflect new trends and technologies, such as the importance of cyber-physical systems (CPS) and the Internet of things (IoT), the evolution of single-core processors to multi-core processors, and the increased importance of energy efficiency and thermal issues

    Ortsbezogene Anwendungen und Dienste: 9. Fachgespräch der GI/ITG-Fachgruppe Kommunikation und Verteilte Systeme ; 13. & 14. September 2012

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    Der Aufenthaltsort eines mobilen Benutzers stellt eine wichtige Information für Anwendungen aus den Bereichen Mobile Computing, Wearable Computing oder Ubiquitous Computing dar. Ist ein mobiles Endgerät in der Lage, die aktuelle Position des Benutzers zu bestimmen, kann diese Information von der Anwendung berücksichtigt werden -- man spricht dabei allgemein von ortsbezogenen Anwendungen. Eng verknüpft mit dem Begriff der ortsbezogenen Anwendung ist der Begriff des ortsbezogenen Dienstes. Hierbei handelt es sich beispielsweise um einen Dienst, der Informationen über den aktuellen Standort übermittelt. Mittlerweile werden solche Dienste kommerziell eingesetzt und erlauben etwa, dass ein Reisender ein Hotel, eine Tankstelle oder eine Apotheke in der näheren Umgebung findet. Man erwartet, nicht zuletzt durch die Einführung von LTE, ein großes Potenzial ortsbezogener Anwendungen für die Zukunft. Das jährlich stattfindende Fachgespräch "Ortsbezogene Anwendungen und Dienste" der GI/ITG-Fachgruppe Kommunikation und Verteilte Systeme hat sich zum Ziel gesetzt, aktuelle Entwicklungen dieses Fachgebiets in einem breiten Teilnehmerkreis aus Industrie und Wissenschaft zu diskutieren. Der vorliegende Konferenzband fasst die Ergebnisse des neunten Fachgesprächs zusammen.The location of a mobile user poses an important information for applications in the scope of Mobile Computung, Wearable Computing and Ubiquitous Computing. If a mobile device is able to determine the current location of its user, this information may be taken into account by an application. Such applications are called a location-based applications. Closely related to location-based applications are location-based services, which for example provides the user informations about his current location. Meanwhile such services are deployed commercially and enable travelers for example to find a hotel, a petrol station or a pharmacy in his vicinity. It is expected, not least because of the introduction of LTE, a great potential of locations-based applications in the future. The annual technical meeting "Location-based Applications and Services" of the GI/ITG specialized group "Communication and Dsitributed Systems" targets to discuss current evolutions in a broad group of participants assembling of industrial representatives and scientists. The present proceedings summarizes the result of the 9th annual meeting

    Deep Learning in Mobile and Wireless Networking: A Survey

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    The rapid uptake of mobile devices and the rising popularity of mobile applications and services pose unprecedented demands on mobile and wireless networking infrastructure. Upcoming 5G systems are evolving to support exploding mobile traffic volumes, agile management of network resource to maximize user experience, and extraction of fine-grained real-time analytics. Fulfilling these tasks is challenging, as mobile environments are increasingly complex, heterogeneous, and evolving. One potential solution is to resort to advanced machine learning techniques to help managing the rise in data volumes and algorithm-driven applications. The recent success of deep learning underpins new and powerful tools that tackle problems in this space. In this paper we bridge the gap between deep learning and mobile and wireless networking research, by presenting a comprehensive survey of the crossovers between the two areas. We first briefly introduce essential background and state-of-the-art in deep learning techniques with potential applications to networking. We then discuss several techniques and platforms that facilitate the efficient deployment of deep learning onto mobile systems. Subsequently, we provide an encyclopedic review of mobile and wireless networking research based on deep learning, which we categorize by different domains. Drawing from our experience, we discuss how to tailor deep learning to mobile environments. We complete this survey by pinpointing current challenges and open future directions for research

    Raspberry Pi Technology

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    Embedded System Design

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    A unique feature of this open access textbook is to provide a comprehensive introduction to the fundamental knowledge in embedded systems, with applications in cyber-physical systems and the Internet of things. It starts with an introduction to the field and a survey of specification models and languages for embedded and cyber-physical systems. It provides a brief overview of hardware devices used for such systems and presents the essentials of system software for embedded systems, including real-time operating systems. The author also discusses evaluation and validation techniques for embedded systems and provides an overview of techniques for mapping applications to execution platforms, including multi-core platforms. Embedded systems have to operate under tight constraints and, hence, the book also contains a selected set of optimization techniques, including software optimization techniques. The book closes with a brief survey on testing. This fourth edition has been updated and revised to reflect new trends and technologies, such as the importance of cyber-physical systems (CPS) and the Internet of things (IoT), the evolution of single-core processors to multi-core processors, and the increased importance of energy efficiency and thermal issues

    An innovative vision system for industrial applications

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    Tesis doctoral inédita leída en la Universidad Autónoma de Madrid, Escuela Politécnica Superior, Departamento de Tecnología Electrónica y de las Comunicaciones. Fecha de lectura: 20-11-2015A pesar de que los sistemas de visión por computadora ocupan un puesto predominante en nuestra sociedad, su estructura no sigue ningún estándar. La implementación de aplicaciones de visión requiere de plataformas de alto rendimiento tales como GPUs o FPGAs y el uso de sensores de imagen con características muy distintas a las de la electrónica de consumo. En la actualidad, cada fabricante y equipo de investigación desarrollan sus plataformas de visión de forma independiente y sin ningún tipo de intercompatibilidad. En esta tesis se presenta una nueva plataforma de visión por computador utilizable en un amplio espectro de aplicaciones. Las características de dicha plataforma se han definido tras la implementación de tres aplicaciones de visión, basadas en: SOC, FPGA y GPU, respectivamente. Como resultado, se ha definido una plataforma modular con los siguientes componentes intercambiables: Sensor, procesador de imágenes ”al vuelo”, unidad de procesado principal, acelerador hardware y pila de software. Asimismo, se presenta un algoritmo para realizar transformaciones geométricas, sintetizable en FPGA y con una latencia de tan solo 90 líneas horizontales. Todos los elementos software de esta plataforma están desarrollados con licencias de Software Libre; durante el trascurso de esta tesis se han contribuido y aceptado más de 200 cambios a distintos proyectos de Software Libre, tales como: Linux, YoctoProject y U-boot, entre otros, promoviendo el ecosistema necesario para la creación de una comunidad alrededor de esta tesis.Tras la implementación de la plataforma en un producto comercial, Qtechnology QT5022, y su uso en varias aplicaciones industriales se ha demostrado que es posible el uso de una plataforma genérica de visión que permita reutilizar elementos y comparar resultados objetivamenteDespite the fact that computer vision systems place an important role in our society, its structure does not follow any standard. The implementation of computer vision application require high performance platforms, such as GPUs or FPGAs, and very specialized image sensors. Nowadays, each manufacturer and research lab develops their own vision platform independently without considering any inter-compatibility. This Thesis introduces a new computer vision platform that can be used in a wide spectrum of applications. The characteristics of the platform has been defined after the implementation of three different computer vision applications, based on: SOC, FPGA and GPU respectively. As a result, a new modular platform has been defined with the following interchangeably elements: Sensor, Image Processing Pipeline, Processing Unit, Acceleration unit and Computer Vision Stack. This thesis also presents an FPGA synthetizable algorithm for performing geometric transformations on the fly, with a latency under 90 horizontal lines. All the software elements of this platform have an Open Source licence; over the course of this thesis, more than 200 patches have been contributed and accepted into different Open Source projects like the Linux Kernel, Yocto Project and U-boot, among others, promoting the required ecosystem for the creation of a community around this novel system. The platform has been validated in an industrial product, Qtechnology QT5022, used on diverse industrial applications; demonstrating the great advantages of a generic computer vision system as a platform for reusing elements and comparing results objectivel
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