646 research outputs found

    Speech-driven Animation with Meaningful Behaviors

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    Conversational agents (CAs) play an important role in human computer interaction. Creating believable movements for CAs is challenging, since the movements have to be meaningful and natural, reflecting the coupling between gestures and speech. Studies in the past have mainly relied on rule-based or data-driven approaches. Rule-based methods focus on creating meaningful behaviors conveying the underlying message, but the gestures cannot be easily synchronized with speech. Data-driven approaches, especially speech-driven models, can capture the relationship between speech and gestures. However, they create behaviors disregarding the meaning of the message. This study proposes to bridge the gap between these two approaches overcoming their limitations. The approach builds a dynamic Bayesian network (DBN), where a discrete variable is added to constrain the behaviors on the underlying constraint. The study implements and evaluates the approach with two constraints: discourse functions and prototypical behaviors. By constraining on the discourse functions (e.g., questions), the model learns the characteristic behaviors associated with a given discourse class learning the rules from the data. By constraining on prototypical behaviors (e.g., head nods), the approach can be embedded in a rule-based system as a behavior realizer creating trajectories that are timely synchronized with speech. The study proposes a DBN structure and a training approach that (1) models the cause-effect relationship between the constraint and the gestures, (2) initializes the state configuration models increasing the range of the generated behaviors, and (3) captures the differences in the behaviors across constraints by enforcing sparse transitions between shared and exclusive states per constraint. Objective and subjective evaluations demonstrate the benefits of the proposed approach over an unconstrained model.Comment: 13 pages, 12 figures, 5 table

    Multilanguage Semantic Interoperability in Distributed Applications

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    JOSI is a software framework that tries to simplify the development of such kinds of applications both by providing the possibility of working on models for representing such semantic information and by offering some implementations of such models that can be easily used by software developers without any knowledge about semantic models and languages. This software library allows the representation of domain models through Java interfaces and annotations and then to use such a representation for automatically generating an implementation of domain models in different programming languages (currently Java and C++). Moreover, JOSI supports the interoperability with other applications both by automatically mapping the domain model representations into ontologies and by providing an automatic translation of each object obtained from the domain model representations in an OWL string representation

    Integrated methodological frameworks for modelling agent-based advanced supply chain planning systems: a systematic literature review

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    Purpose: The objective of this paper is to provide a systematic literature review of recent developments in methodological frameworks for the modelling and simulation of agent-based advanced supply chain planning systems. Design/methodology/approach: A systematic literature review is provided to identify, select and make an analysis and a critical summary of all suitable studies in the area. It is organized into two blocks: the first one covers agent-based supply chain planning systems in general terms, while the second one specializes the previous search to identify those works explicitly containing methodological aspects. Findings: Among sixty suitable manuscripts identified in the primary literature search, only seven explicitly considered the methodological aspects. In addition, we noted that, in general, the notion of advanced supply chain planning is not considered unambiguously, that the social and individual aspects of the agent society are not taken into account in a clear manner in several studies and that a significant part of the works are of a theoretical nature, with few real-scale industrial applications. An integrated framework covering all phases of the modelling and simulation process is still lacking in the literature visited. Research limitations/implications: The main research limitations are related to the period covered (last four years), the selected scientific databases, the selected language (i.e. English) and the use of only one assessment framework for the descriptive evaluation part. Practical implications: The identification of recent works in the domain and discussion concerning their limitations can help pave the way for new and innovative researches towards a complete methodological framework for agent-based advanced supply chain planning systems. Originality/value: As there are no recent state-of-the-art reviews in the domain of methodological frameworks for agent-based supply chain planning, this paper contributes to systematizing and consolidating what has been done in recent years and uncovers interesting research gaps for future studies in this emerging fieldPeer Reviewe

    DFKI publications : the first four years ; 1990 - 1993

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    Increasing the expressiveness for virtual agents. Autonomous generation of speech and gesture for spatial description tasks

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    Bergmann K, Kopp S. Increasing the expressiveness for virtual agents. Autonomous generation of speech and gesture for spatial description tasks. In: Decker KS, Sichman JS, Sierra C, Castelfranchi C, eds. Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009). Ann Arbor, MI: IFAAMAS; 2009: 361-368.Embodied conversational agents are required to be able to express themselves convincingly and autonomously. Based on an empirial study on spatial descriptions of landmarks in direction-giving, we present a model that allows virtual agents to automatically generate, i.e., select the content and derive the form of coordinated language and iconic gestures. Our model simulates the interplay between these two modes of expressiveness on two levels. First, two kinds of knowledge representation (propositional and imagistic) are utilized to capture the modality-specific contents and processes of content planning. Second, specific planners are integrated to carry out the formulation of concrete verbal and gestural behavior. A probabilistic approach to gesture formulation is presented that incorporates multiple contextual factors as well as idiosyncratic patterns in the mapping of visuo-spatial referent properties onto gesture morphology. Results from a prototype implementation are described

    A theoretical and computational basis for CATNETS

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    The main content of this report is the identification and definition of market mechanisms for Application Layer Networks (ALNs). On basis of the structured Market Engineering process, the work comprises the identification of requirements which adequate market mechanisms for ALNs have to fulfill. Subsequently, two mechanisms for each, the centralized and the decentralized case are described in this document. These build the theoretical foundation for the work within the following two years of the CATNETS project. --Grid Computing

    Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control

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    Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ‘natural’) and allow interaction with the surroundings and other (virtual) humans. Current animation techniques differ in the trade-off they offer between motion naturalness and the control that can be exerted over the motion. We show mechanisms to parametrize, combine (on different body parts) and concatenate motions generated by different animation techniques. We discuss several aspects of motion naturalness and show how it can be evaluated. We conclude by showing the promise of combinations of different animation paradigms to enhance both naturalness and control

    Research in constraint-based layout, visualization, CAD, and related topics : a bibliographical survey

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    The present work compiles numerous papers in the area of computer-aided design, graphics, layout configuration, and user interfaces in general. There is nearly no conference on graphics, multimedia, and user interfaces that does not include a section on constraint-based graphics; on the other hand most conferences on constraint processing favour applications in graphics. This work of bibliographical pointers may serve as a basis for a detailed and comprehensive survey of this important and challenging field in the intersection of constraint processing and graphics. In order to reach this ambitious aim, and also to keep this study up-to-date, the authors appreciate any comment and update information
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