23,868 research outputs found

    Painting the ideal home: using art to express visions of technologically supported independent living for older people in North East England

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    This paper describes the investigation of the development of future technological products to support older people in everyday living through the agency of a community art group. Recent research has identified a number of challenges facing designers seeking to use traditional participatory design approaches to gather technology requirements data from older people. Here, a project is described that sought to get a group of older people to think creatively about their needs and desires for technological support through the medium of paint. The artistic expression technique described in this article allowed the identification of issues that had also been found by previous research that used a range of different techniques. This indicates that the approach shows promise, as it allows information to be gathered in an environment that is comfortable and familiar using methods already known by the participants and which they find enjoyable. It provides a complement (or possible alternative) to standard protocols and has the potential benefit of extracting even richer information as the primary task for participants is enjoyable in its own right and is not associated with an interrogative process. Furthermore, it is argued that some of the key risks of traditional approaches are lessened or removed by the naturalistic setting of this approach

    Human experience in the natural and built environment : implications for research policy and practice

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    22nd IAPS conference. Edited book of abstracts. 427 pp. University of Strathclyde, Sheffield and West of Scotland Publication. ISBN: 978-0-94-764988-3

    Bringing tabletop technologies to kindergarten children

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    Taking computer technology away from the desktop and into a more physical, manipulative space, is known that provide many benefits and is generally considered to result in a system that is easier to learn and more natural to use. This paper describes a design solution that allows kindergarten children to take the benefits of the new pedagogical possibilities that tangible interaction and tabletop technologies offer for manipulative learning. After analysis of children's cognitive and psychomotor skills, we have designed and tuned a prototype game that is suitable for children aged 3 to 4 years old. Our prototype uniquely combines low cost tangible interaction and tabletop technology with tutored learning. The design has been based on the observation of children using the technology, letting them freely play with the application during three play sessions. These observational sessions informed the design decisions for the game whilst also confirming the children's enjoyment of the prototype

    Trust and Privacy Permissions for an Ambient World

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    Ambient intelligence (AmI) and ubiquitous computing allow us to consider a future where computation is embedded into our daily social lives. This vision raises its own important questions and augments the need to understand how people will trust such systems and at the same time achieve and maintain privacy. As a result, we have recently conducted a wide reaching study of people’s attitudes to potential AmI scenarios with a view to eliciting their privacy concerns. This chapter describes recent research related to privacy and trust with regard to ambient technology. The method used in the study is described and findings discussed

    Overcoming barriers and increasing independence: service robots for elderly and disabled people

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    This paper discusses the potential for service robots to overcome barriers and increase independence of elderly and disabled people. It includes a brief overview of the existing uses of service robots by disabled and elderly people and advances in technology which will make new uses possible and provides suggestions for some of these new applications. The paper also considers the design and other conditions to be met for user acceptance. It also discusses the complementarity of assistive service robots and personal assistance and considers the types of applications and users for which service robots are and are not suitable

    Intergenerationality in a Digital World: Proposals of Activities:Bilingual (EN and PT)

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    A educação para os media tem ganho um grande fôlego nos últimos anos, porém ainda precisa de passos de gigante, muito em especial ao nível da forma como é tratada e enraizada junto dos cidadãos. Este e-book surge com essa preocupação. As fichas de atividades tão diversificadas, todas elas com uma componente digital, embora não esquecendo em alguns casos a ligação a outros dispositivos não digitais e formas de estar na vida no dia a dia. Estas 20 propostas do e-book Intergeracionalidade e o mundo digital: Propostas de atividades/Intergenerationality in a Digital World: Proposals of activities tentam dar forma a uma necessidade que encontramos de fazer com que as pessoas, além das crianças e dos jovens em espaço escolar e no contexto mais formal, questionem, pensem e ajam sobre as interpelações do mundo mediático e da informação.Media Education has gained momentum in recent years, but this area still needs to be improved, especially in terms of how it is perceived and implemented among citizens. This e-book is the result of this concern. The activities are diverse and include a digital component, without forgetting the connection to other non-digital devices in daily life. These 20 proposals of the e-book Intergeracionalidade e o mundo digital: Propostas de atividades/Intergenerationality in a Digital World: Proposals of activities intend to respond to the need that people, besides children in education, question, think and act on the interpellations of a mediatised world full of information available.info:eu-repo/semantics/publishedVersio

    Passive smoking in the home: the legal ramifications

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