84 research outputs found

    The impacts of timing constraints on virtual channels multiplexing in interconnect networks

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    Interconnect networks employing wormhole-switching play a critical role in shared memory multiprocessor systems-on-chip (MPSoC) designs, multicomputer systems and system area networks. Virtual channels greatly improve the performance of wormhole-switched networks because they reduce blocking by acting as "bypass" lanes for non-blocked messages. Capturing the effects of virtual channel multiplexing has always been a crucial issue for any analytical model proposed for wormhole-switched networks. Dally has developed a model to investigate the behaviour of this multiplexing which have been widely employed in the subsequent analytical models of most routing algorithms suggested in the literature. It is indispensable to modify Dally's model in order to evaluate the performance of channel multiplexing in more general networks where restrictions such as timing constraints of input arrivals and finite buffer size of queues are common. In this paper we consider timing constraints of input arrivals to investigate the virtual channel multiplexing problem inherent in most current networks. The analysis that we propose is completely general and therefore can be used with any interconnect networks employing virtual channels. The validity of the proposed equations has been verified through simulation experiments under different working conditions

    An empirical evaluation of techniques for parallel simulation of message passing networks

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    209 p.[EN]In the field of computer design, simulation is an essential tool to validate and evaluate architectural proposals. Conventional simulation techniques, designed for their use in sequential computers, are too slow if the system to simulate is large or complex. The aim of this work is to search for techniques to accelerate simulations exploiting the parallelism available in current, commercial multicomputers, and to use these techniques to study a model of a message router. This router has been designed to constitute the communication infrastructure of a (hypothetical) massively parallel computer. Three parallel simulation techniques have been considered: synchronous, asynchronous-conservative and asynchronous-optimistic. These algorithms have been implemented in three multicomputers: a transputer-based Supernode, an Intel Paragon and a network of workstations. The influence that factors such as the characteristics of the simulated models, the organization of the simulators and the characteristics of the target multicomputers have in the performance of the simulations has been measured and characterized. It is concluded that optimistic parallel simulation techniques are not suitable for the considered kind of models, although they may provide good performance in other environments. A network of workstations is not the right platform for our experiments, because the communication demands of the parallel simulators surpass the abilities of local area networks—the granularity is too fine. Synchronous and conservative parallel simulation techniques perform very well in the Supernode and in the Paragon, specially if the model to simulate is complex or large—precisely the worst case for traditional, sequential simulators. This way, studies previously considered as unrealizable, due to their exceedingly high computational cost, can be performed in reasonable times. Additionally, the spectrum of possibilities of using multicomputers can be broadened to execute more than numeric applications.[ES]En el ámbito del diseño de computadores, la simulación es una herramienta imprescindible para la validación y evaluación de cualquier propuesta arquitectónica. Las ténicas convencionales de simulación, diseñadas para su utilización en computadores secuenciales, son demasiado lentas si el sistema a simular es grande o complejo. El objetivo de esta tesis es buscar técnicas para acelerar estas simulaciones, aprovechando el paralelismo disponible en multicomputadores comerciales, y usar esas técnicas para el estudio de un modelo de encaminador de mensajes. Este encaminador está diseñado para formar infraestructura de comunicaciones de un hipotético computador masivamente paralelo. En este trabajo se consideran tres técnicas de simulación paralela: síncrona, asíncrona-conservadora y asíncrona-optimista. Estos algoritmos se han implementado en tres multicomputadores: un Supernode basado en Transputers, un Intel Paragon y una red de estaciones de trabajo. Se caracteriza la influencia que tienen en las prestaciones de los simuladores aspectos tales como los parámetros del modelo simulado, la organización del simulador y las características del multicomputador utilizado. Se concluye que las técnicas de simulación paralela optimista no resultan adecuadas para trabajar con el modelo considerado, aunque pueden ofrecer un buen rendimiento en otros entornos. La red de estaciones de trabajo no resulta una plataforma apropiada para estas simulaciones, ya que una red local no reúne condiciones para la ejecución de aplicaciones paralelas de grano fino. Las técnicas de simulación paralela síncrona y conservadora dan muy buenos resultados en el Supernode y en el Paragon, especialmente si el modelo a simular es complejo o grande—precisamente el peor caso para los algoritmos secuenciales. De esta forma, estudios previamente considerados inviables, por ser demasiado costosos computacionalmente, pueden realizarse en tiempos razonables. Además, se amplía el espectro de posibilidades de los multicomputadores, utilizándolos para algo más que aplicaciones numéricas.Este trabajo ha sido parcialmente subvencionado por la Comisión Interministerial de Ciencia y Tecnología, bajo contrato TIC95-037

    Achieving parallel performance in scientific computations

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    High-Speed Message Routing Mechanisms for Massively Parallel Computers

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    現在超並列処理システム(MPP)は、伝統的なベクトルプロセッサやSIMDマシンの 牙城であった多くの分野に進出している。これらのシステムは、入手が容易な高性能 CPUの急激な進歩をうまく利用し、これらを数百~数千個接続して均質なマルチプ ロセッサのシステムとして構成したものである。しかし、これらのシステムの性能は、 現実の問題を解くときは必ずしも良くなく、常に公称の最高性能にははるかに及ばな いのが現状である。これらのシステムではプロセッサ間の通信はすべて相互結合網に よって行われるので、実現可能な最高性能を決める決定的な要素は相互結合網と、そ れに使われる通信機構である。 本論文ではMPPの相互結合網に使われる、効率的な通信機構を実現する2つの方法 を提案する。第1は「特急ルータ」の提案であり、これを相互結合網に用いた場合の 適合性を検註する。特急ルータは多重の単方向レジスタ挿入パスを利用して、時間 空間混合分割型ネットワークを実現するためのものである。異なる基数や次元数につ いて、特急ルータのスイッチ回路とバッファ回路の性能を予測するための正確なモデ ルを開発した。この結果、特急ルータは効率的な通信を行うためのすべての条件を満 足していることが確かめられた。さらに重要な点は、特急ルータはネットワークに故 障のある場合や、通信が錯綜する場合にも、低遅延時間、高スループットを損なわな い経路制御が行えることである。シミュレーションによって評価した特急ルータのの 性能は、これまでに発表された固定経路選択方式のルータより優れており、また他の 適応経路制御方式のルータに比べても、同程度あるいはそれを越えていることが確か められた。 第2は経路長制限方式のマルチキャスト通信の提案である。マルチキャスト通信は 多くの並列処理問題において速度向上に寄与する通信方式である。そこでワームホー ル通信方式において問題となるマルチキャスト通信におけるデッドロックの問題につ いて研究した。そしてこの問題を解決する方法として経路長制限方式のマルチキャス ト通信を提案し、この方式による通信性能をシミュレーションによって評価し、ユニ キャスト方式やマルチパス方式によるマルチキャスト通信の性能と比較した。その結 果、提案する経路長制限方式のマルチキャスト通信は、パリヤ同期のためのクラスタ へのマルチキャスト通信や、最近傍ノードへのマルチキャストや全ノードへの放送の 場合に、特に優れた解決法となることを明らかにした

    High-Speed Message Routing Mechanisms for Massively Parallel Computers

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    現在超並列処理システム(MPP)は、伝統的なベクトルプロセッサやSIMDマシンの 牙城であった多くの分野に進出している。これらのシステムは、入手が容易な高性能 CPUの急激な進歩をうまく利用し、これらを数百~数千個接続して均質なマルチプ ロセッサのシステムとして構成したものである。しかし、これらのシステムの性能は、 現実の問題を解くときは必ずしも良くなく、常に公称の最高性能にははるかに及ばな いのが現状である。これらのシステムではプロセッサ間の通信はすべて相互結合網に よって行われるので、実現可能な最高性能を決める決定的な要素は相互結合網と、そ れに使われる通信機構である。 本論文ではMPPの相互結合網に使われる、効率的な通信機構を実現する2つの方法 を提案する。第1は「特急ルータ」の提案であり、これを相互結合網に用いた場合の 適合性を検註する。特急ルータは多重の単方向レジスタ挿入パスを利用して、時間 空間混合分割型ネットワークを実現するためのものである。異なる基数や次元数につ いて、特急ルータのスイッチ回路とバッファ回路の性能を予測するための正確なモデ ルを開発した。この結果、特急ルータは効率的な通信を行うためのすべての条件を満 足していることが確かめられた。さらに重要な点は、特急ルータはネットワークに故 障のある場合や、通信が錯綜する場合にも、低遅延時間、高スループットを損なわな い経路制御が行えることである。シミュレーションによって評価した特急ルータのの 性能は、これまでに発表された固定経路選択方式のルータより優れており、また他の 適応経路制御方式のルータに比べても、同程度あるいはそれを越えていることが確か められた。 第2は経路長制限方式のマルチキャスト通信の提案である。マルチキャスト通信は 多くの並列処理問題において速度向上に寄与する通信方式である。そこでワームホー ル通信方式において問題となるマルチキャスト通信におけるデッドロックの問題につ いて研究した。そしてこの問題を解決する方法として経路長制限方式のマルチキャス ト通信を提案し、この方式による通信性能をシミュレーションによって評価し、ユニ キャスト方式やマルチパス方式によるマルチキャスト通信の性能と比較した。その結 果、提案する経路長制限方式のマルチキャスト通信は、パリヤ同期のためのクラスタ へのマルチキャスト通信や、最近傍ノードへのマルチキャストや全ノードへの放送の 場合に、特に優れた解決法となることを明らかにした

    Performance measurements of distributed simulation strategies

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    Journal ArticleA multiprocessor-based, distributed simulation testbed is described that facilitates controlled experimentation with distributed simulation algorithms. The performance of simulation strategies using deadlock avoidance and deadlock detection and recovery techniques are examined using various synthetic and actual workloads. The distributed simulators are compared with a uniprocessor-based event list implementation. Results of a series of experiments demonstrate that message population and the degree to which processes can look ahead in simulated time play critical roles in the performance of distributed simulators using these algorithms. An "avalanche" phenomenon was observed in the deadlock detection and recovery simulator, and was found to be a necessary condition for achieving good performance. The central server queueing model was also examined. The poor behavior of this test case that has been observed by others is reproduced in the testbed, and explained in terms of message population and lookahead. Based on these observations, a modification to the server process program is suggested that improves performance by as much as an order of magnitude when firstcome- first-serve (FCFS) servers are used. These results demonstrate that conservative distributed simulation algorithms using deadlock avoidance or detection and recovery techniques can provide significant speedups over sequential event list implementations for some workloads, even in the presence of only a moderate amount of parallelism and many feedback loops. However, a moderate to high degree of parallelism is not sufficient to guarantee good performance

    New Fault Tolerant Multicast Routing Techniques to Enhance Distributed-Memory Systems Performance

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    Distributed-memory systems are a key to achieve high performance computing and the most favorable architectures used in advanced research problems. Mesh connected multicomputer are one of the most popular architectures that have been implemented in many distributed-memory systems. These systems must support communication operations efficiently to achieve good performance. The wormhole switching technique has been widely used in design of distributed-memory systems in which the packet is divided into small flits. Also, the multicast communication has been widely used in distributed-memory systems which is one source node sends the same message to several destination nodes. Fault tolerance refers to the ability of the system to operate correctly in the presence of faults. Development of fault tolerant multicast routing algorithms in 2D mesh networks is an important issue. This dissertation presents, new fault tolerant multicast routing algorithms for distributed-memory systems performance using wormhole routed 2D mesh. These algorithms are described for fault tolerant routing in 2D mesh networks, but it can also be extended to other topologies. These algorithms are a combination of a unicast-based multicast algorithm and tree-based multicast algorithms. These algorithms works effectively for the most commonly encountered faults in mesh networks, f-rings, f-chains and concave fault regions. It is shown that the proposed routing algorithms are effective even in the presence of a large number of fault regions and large size of fault region. These algorithms are proved to be deadlock-free. Also, the problem of fault regions overlap is solved. Four essential performance metrics in mesh networks will be considered and calculated; also these algorithms are a limited-global-information-based multicasting which is a compromise of local-information-based approach and global-information-based approach. Data mining is used to validate the results and to enlarge the sample. The proposed new multicast routing techniques are used to enhance the performance of distributed-memory systems. Simulation results are presented to demonstrate the efficiency of the proposed algorithms

    Contention and achieved performance in multicomputer wormhole routing networks

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    Performance evaluation of distributed crossbar switch hypermesh

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    The interconnection network is one of the most crucial components in any multicomputer as it greatly influences the overall system performance. Several recent studies have suggested that hypergraph networks, such as the Distributed Crossbar Switch Hypermesh (DCSH), exhibit superior topological and performance characteristics over many traditional graph networks, e.g. k-ary n-cubes. Previous work on the DCSH has focused on issues related to implementation and performance comparisons with existing networks. These comparisons have so far been confined to deterministic routing and unicast (one-to-one) communication. Using analytical models validated through simulation experiments, this thesis extends that analysis to include adaptive routing and broadcast communication. The study concentrates on wormhole switching, which has been widely adopted in practical multicomputers, thanks to its low buffering requirement and the reduced dependence of latency on distance under low traffic. Adaptive routing has recently been proposed as a means of improving network performance, but while the comparative evaluation of adaptive and deterministic routing has been widely reported in the literature, the focus has been on graph networks. The first part of this thesis deals with adaptive routing, developing an analytical model to measure latency in the DCSH, and which is used throughout the rest of the work for performance comparisons. Also, an investigation of different routing algorithms in this network is presented. Conventional k-ary n-cubes have been the underlying topology of contemporary multicomputers, but it is only recently that adaptive routing has been incorporated into such systems. The thesis studies the relative performance merits of the DCSH and k-ary n-cubes under adaptive routing strategy. The analysis takes into consideration real-world factors, such as router complexity and bandwidth constraints imposed by implementation technology. However, in any network, the routing of unicast messages is not the only factor in traffic control. In many situations (for example, parallel iterative algorithms, memory update and invalidation procedures in shared memory systems, global notification of network errors), there is a significant requirement for broadcast traffic. The DCSH, by virtue of its use of hypergraph links, can implement broadcast operations particularly efficiently. The second part of the thesis examines how the DCSH and k-ary n-cube performance is affected by the presence of a broadcast traffic component. In general, these studies demonstrate that because of their relatively high diameter, k-ary n-cubes perform poorly when message lengths are short. This is consistent with earlier more simplistic analyses which led to the proposal for the express-cube, an enhancement of the basic k-ary n-cube structure, which provides additional express channels, allowing messages to bypass groups of nodes along their paths. The final part of the thesis investigates whether this "partial bypassing" can compete with the "total bypassing" capability provided inherently by the DCSH topology
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