1,728 research outputs found

    Competing Forces Framework of Technology Assimilation: An Investigation into a Group of Mobile Device Users

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    Despite evidence that competing forces shape adoption and assimilation of technologies, there is currently no comprehensive model available that explains how such forces impact individually and socially oriented usage of technology. We distinguish between exploration versus exploitation forces and individual versus social forces and posit that these play key roles in shaping assimilation behaviors and usage outcomes. On this basis, we develop the Competing Forces Framework (CFF) of technology assimilation and validate it by analyzing how a group of fifteen iPhone users assimilated mobile services over a period of seven months. In doing so, we draw on data about the antecedent conditions at the time of iPhone adoption, about interactions within the group and its wider social network, and about how individual usage patterns developed over the considered time period. Based on the analysis, we describe and explain how the iPhone was assimilated into the group. As a result, we offer two distinct contributions to the literature. First, we present the CFF to support further investigation of how assimilation behaviors and usage outcomes are shaped as social groups adopt new technologies. Second, we offer new insight into the forces that shape assimilation of mobile devices into a social group of users. At present the analysis is forthcoming

    Multipurpose acoustic networks in the integrated arctic ocean observing system

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    The dramatic reduction of sea ice in the Arctic Ocean will increase human activities in the coming years. This activity will be driven by increased demand for energy and the marine resources of an Arctic Ocean accessible to ships. Oil and gas exploration, fisheries, mineral extraction, marine transportation, research and development, tourism, and search and rescue will increase the pressure on the vulnerable Arctic environment. Technologies that allow synoptic in situ observations year-round are needed to monitor and forecast changes in the Arctic atmosphere-ice-ocean system at daily, seasonal, annual, and decadal scales. These data can inform and enable both sustainable development and enforcement of international Arctic agreements and treaties, while protecting this critical environment. In this paper, we discuss multipurpose acoustic networks, including subsea cable components, in the Arctic. These networks provide communication, power, underwater and under-ice navigation, passive monitoring of ambient sound (ice, seismic, biologic, and anthropogenic), and acoustic remote sensing (tomography and thermometry), supporting and complementing data collection from platforms, moorings, and vehicles. We support the development and implementation of regional to basin-wide acoustic networks as an integral component of a multidisciplinary in situ Arctic Ocean observatory

    A privacy enhancing infrastructure for context-awareness

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    Context-awareness enables applications and services to better fulfil the needs of users by adapting to their situation and their preferences. However, the use of contextual information is complicated by privacy concerns. A subjects context is personal and needs to be regarded as sensitive. Hence, contextual information must only be used with the consensus of the subject and according to their privacy preferences. This thesis examines the development of privacy-friendly context-aware systems. In particular the focus is on (A) improving the overall level of privacy, (B) evaluating access control mechanisms, (C) providing development support, and (D) offering protection to third-party infrastructures. The hypothesis investigated is whether these objectives can be achieved through the use of a privacy enhancing infrastructure. As part of the investigation two conceptual models are presented describing the assumptions made about context and privacy. Also presented is a decentralised privacy enhancing infrastructure developed and implemented to determine the validity of the hypothesis. Along with the infrastructure mechanisms for privacy protection including authentication, access control, and anonymity are discussed. A general data format for context communication in the infrastructure is also presented. Finally the thesis presents the findings uncovered during the investigation and evaluation of the hypothesis. This includes a qualitative analysis of whether the privacy enhancing infrastructure meets the key objectives, a user survey examining the performance of two candidate access control mechanism, a performance measure of the infrastructure when run with resource constrained devices, and a comparison with the approaches taken in related work

    A privacy enhancing infrastructure for context-awareness

    Get PDF
    Context-awareness enables applications and services to better fulfil the needs of users by adapting to their situation and their preferences. However, the use of contextual information is complicated by privacy concerns. A subjects context is personal and needs to be regarded as sensitive. Hence, contextual information must only be used with the consensus of the subject and according to their privacy preferences. This thesis examines the development of privacy-friendly context-aware systems. In particular the focus is on (A) improving the overall level of privacy, (B) evaluating access control mechanisms, (C) providing development support, and (D) offering protection to third-party infrastructures. The hypothesis investigated is whether these objectives can be achieved through the use of a privacy enhancing infrastructure. As part of the investigation two conceptual models are presented describing the assumptions made about context and privacy. Also presented is a decentralised privacy enhancing infrastructure developed and implemented to determine the validity of the hypothesis. Along with the infrastructure mechanisms for privacy protection including authentication, access control, and anonymity are discussed. A general data format for context communication in the infrastructure is also presented. Finally the thesis presents the findings uncovered during the investigation and evaluation of the hypothesis. This includes a qualitative analysis of whether the privacy enhancing infrastructure meets the key objectives, a user survey examining the performance of two candidate access control mechanism, a performance measure of the infrastructure when run with resource constrained devices, and a comparison with the approaches taken in related work.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    A Framework For Abstracting, Designing And Building Tangible Gesture Interactive Systems

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    This thesis discusses tangible gesture interaction, a novel paradigm for interacting with computer that blends concepts from the more popular fields of tangible interaction and gesture interaction. Taking advantage of the human innate abilities to manipulate physical objects and to communicate through gestures, tangible gesture interaction is particularly interesting for interacting in smart environments, bringing the interaction with computer beyond the screen, back to the real world. Since tangible gesture interaction is a relatively new field of research, this thesis presents a conceptual framework that aims at supporting future work in this field. The Tangible Gesture Interaction Framework provides support on three levels. First, it helps reflecting from a theoretical point of view on the different types of tangible gestures that can be designed, physically, through a taxonomy based on three components (move, hold and touch) and additional attributes, and semantically, through a taxonomy of the semantic constructs that can be used to associate meaning to tangible gestures. Second, it helps conceiving new tangible gesture interactive systems and designing new interactions based on gestures with objects, through dedicated guidelines for tangible gesture definition and common practices for different application domains. Third, it helps building new tangible gesture interactive systems supporting the choice between four different technological approaches (embedded and embodied, wearable, environmental or hybrid) and providing general guidance for the different approaches. As an application of this framework, this thesis presents also seven tangible gesture interactive systems for three different application domains, i.e., interacting with the In-Vehicle Infotainment System (IVIS) of the car, the emotional and interpersonal communication, and the interaction in a smart home. For the first application domain, four different systems that use gestures on the steering wheel as interaction means with the IVIS have been designed, developed and evaluated. For the second application domain, an anthropomorphic lamp able to recognize gestures that humans typically perform for interpersonal communication has been conceived and developed. A second system, based on smart t-shirts, recognizes when two people hug and reward the gesture with an exchange of digital information. Finally, a smart watch for recognizing gestures performed with objects held in the hand in the context of the smart home has been investigated. The analysis of existing systems found in literature and of the system developed during this thesis shows that the framework has a good descriptive and evaluative power. The applications developed during this thesis show that the proposed framework has also a good generative power.Questa tesi discute l’interazione gestuale tangibile, un nuovo paradigma per interagire con il computer che unisce i principi dei piĂč comuni campi di studio dell’interazione tangibile e dell’interazione gestuale. Sfruttando le abilitĂ  innate dell’uomo di manipolare oggetti fisici e di comunicare con i gesti, l’interazione gestuale tangibile si rivela particolarmente interessante per interagire negli ambienti intelligenti, riportando l’attenzione sul nostro mondo reale, al di lĂ  dello schermo dei computer o degli smartphone. PoichĂ© l’interazione gestuale tangibile Ăš un campo di studio relativamente recente, questa tesi presenta un framework (quadro teorico) che ha lo scopo di assistere lavori futuri in questo campo. Il Framework per l’Interazione Gestuale Tangibile fornisce supporto su tre livelli. Per prima cosa, aiuta a riflettere da un punto di vista teorico sui diversi tipi di gesti tangibili che possono essere eseguiti fisicamente, grazie a una tassonomia basata su tre componenti (muovere, tenere, toccare) e attributi addizionali, e che possono essere concepiti semanticamente, grazie a una tassonomia di tutti i costrutti semantici che permettono di associare dei significati ai gesti tangibili. In secondo luogo, il framework proposto aiuta a concepire nuovi sistemi interattivi basati su gesti tangibili e a ideare nuove interazioni basate su gesti con gli oggetti, attraverso linee guida per la definizione di gesti tangibili e una selezione delle migliore pratiche per i differenti campi di applicazione. Infine, il framework aiuta a implementare nuovi sistemi interattivi basati su gesti tangibili, permettendo di scegliere tra quattro differenti approcci tecnologici (incarnato e integrato negli oggetti, indossabile, distribuito nell’ambiente, o ibrido) e fornendo una guida generale per la scelta tra questi differenti approcci. Come applicazione di questo framework, questa tesi presenta anche sette sistemi interattivi basati su gesti tangibili, realizzati per tre differenti campi di applicazione: l’interazione con i sistemi di infotainment degli autoveicoli, la comunicazione interpersonale delle emozioni, e l’interazione nella casa intelligente. Per il primo campo di applicazione, sono stati progettati, sviluppati e testati quattro differenti sistemi che usano gesti tangibili effettuati sul volante come modalitĂ  di interazione con il sistema di infotainment. Per il secondo campo di applicazione, Ăš stata concepita e sviluppata una lampada antropomorfica in grado di riconoscere i gesti tipici dell’interazione interpersonale. Per lo stesso campo di applicazione, un secondo sistema, basato su una maglietta intelligente, riconosce quando due persone si abbracciano e ricompensa questo gesto con uno scambio di informazioni digitali. Infine, per l’interazione nella casa intelligente, Ăš stata investigata la realizzazione di uno smart watch per il riconoscimento di gesti eseguiti con oggetti tenuti nella mano. L’analisi dei sistemi interattivi esistenti basati su gesti tangibili permette di dimostrare che il framework ha un buon potere descrittivo e valutativo. Le applicazioni sviluppate durante la tesi mostrano che il framework proposto ha anche un valido potere generativo

    The case of Ferbritas Cadastre Information System

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    The processes of mobilization of land for infrastructures of public and private domain are developed according to proper legal frameworks and systematically confronted with the impoverished national situation as regards the cadastral identification and regularization, which leads to big inefficiencies, sometimes with very negative impact to the overall effectiveness. This project report describes Ferbritas Cadastre Information System (FBSIC) project and tools, which in conjunction with other applications, allow managing the entire life-cycle of Land Acquisition and Cadastre, including support to field activities with the integration of information collected in the field, the development of multi-criteria analysis information, monitoring all information in the exploration stage, and the automated generation of outputs. The benefits are evident at the level of operational efficiency, including tools that enable process integration and standardization of procedures, facilitate analysis and quality control and maximize performance in the acquisition, maintenance and management of registration information and expropriation (expropriation projects). Therefore, the implemented system achieves levels of robustness, comprehensiveness, openness, scalability and reliability suitable for a structural platform. The resultant solution, FBSIC, is a fit-for-purpose cadastre information system rooted in the field of railway infrastructures. FBSIC integrating nature of allows: to accomplish present needs and scale to meet future services; to collect, maintain, manage and share all information in one common platform, and transform it into knowledge; to relate with other platforms; to increase accuracy and productivity of business processes related with land property management

    Design of a Customized multipurpose nano-enabled implantable system for in-vivo theranostics

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    The first part of this paper reviews the current development and key issues on implantable multi-sensor devices for in vivo theranostics. Afterwards, the authors propose an innovative biomedical multisensory system for in vivo biomarker monitoring that could be suitable for customized theranostics applications. At this point, findings suggest that cross-cutting Key Enabling Technologies (KETs) could improve the overall performance of the system given that the convergence of technologies in nanotechnology, biotechnology, micro&nanoelectronics and advanced materials permit the development of new medical devices of small dimensions, using biocompatible materials, and embedding reliable and targeted biosensors, high speed data communication, and even energy autonomy. Therefore, this article deals with new research and market challenges of implantable sensor devices, from the point of view of the pervasive system, and time-to-market. The remote clinical monitoring approach introduced in this paper could be based on an array of biosensors to extract information from the patient. A key contribution of the authors is that the general architecture introduced in this paper would require minor modifications for the final customized bio-implantable medical device

    Architectures of the third cloud : distributed, mobile, and pervasive systems design

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2009.Cataloged from PDF version of thesis.Includes bibliographical references (p. 117-125).In recent years, we have seen the proliferation of ubiquitous computers invading our public and private spaces. While personal computing is unfolding to become mobile activity, it rarely crosses the boundary of our personal devices, using the public interactive infrastructure as a substrate. This thesis develops an approach to interoperability and modular composition in the design of ubiquitous devices and systems. The focus is placed on the relationship between mobile devices and public infrastructure, in particular how a device with access to information about its physical and social context can dynamically configure and extend functionality of its cooperative environment to augment its interactive user experience. Based on Internet concepts of connectivity utility and resource utility, we derive the concept of interaction utility which we call the Third Cloud. Two complementary systems designs and implementations are presented to support this vision of computing. Substrate is an authoring framework and an execution environment intended to provide the necessary language and tools to easily compose self-operable applications capable of dynamically instantiate desired functionality in their proximate environment. The Amulet is a discrete portable device able to act on behalf of its user in a multitude of contexts. We evaluate the power and flexibility of these systems by using them in the construction of two applications. In the final chapter, we compare our approach with alternative ways of building such applications and suggest how our work can be extended.by David Gauthier.S.M
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