26 research outputs found

    From Bonehead to @realDonaldTrump : A Review of Studies on Online Usernames

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    In many online services, we are identified by self-chosen usernames, also known as nicknames or pseudonyms. Usernames have been studied quite extensively within several academic disciplines, yet few existing literature reviews or meta-analyses provide a comprehensive picture of the name category. This article addresses this gap by thoroughly analyzing 103 research articles with usernames as their primary focus. Despite the great variety of approaches taken to investigate usernames, three main types of studies can be identified: (1) qualitative analyses examining username semantics, the motivations for name choices, and how the names are linked to the identities of the users; (2) experiments testing the communicative functions of usernames; and (3) computational studies analyzing large corpora of usernames to acquire information about the users and their behavior. The current review investigates the terminology, objectives, methods, data, results, and impact of these three study types in detail. Finally, research gaps and potential directions for future works are discussed. As this investigation will demonstrate, more research is needed to examine naming practices in social media, username-related online discrimination and harassment, and username usage in conversations.Peer reviewe

    Biometrics

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    Biometrics uses methods for unique recognition of humans based upon one or more intrinsic physical or behavioral traits. In computer science, particularly, biometrics is used as a form of identity access management and access control. It is also used to identify individuals in groups that are under surveillance. The book consists of 13 chapters, each focusing on a certain aspect of the problem. The book chapters are divided into three sections: physical biometrics, behavioral biometrics and medical biometrics. The key objective of the book is to provide comprehensive reference and text on human authentication and people identity verification from both physiological, behavioural and other points of view. It aims to publish new insights into current innovations in computer systems and technology for biometrics development and its applications. The book was reviewed by the editor Dr. Jucheng Yang, and many of the guest editors, such as Dr. Girija Chetty, Dr. Norman Poh, Dr. Loris Nanni, Dr. Jianjiang Feng, Dr. Dongsun Park, Dr. Sook Yoon and so on, who also made a significant contribution to the book

    Social informatics

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    5th International Conference, SocInfo 2013, Kyoto, Japan, November 25-27, 2013, Proceedings</p

    The Future of Information Sciences : INFuture2011 : Information Sciences and e-Society

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    Multimedia interaction and access based on emotions:automating video elicited emotions recognition and visualization

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    Tese de doutoramento, Informática (Engenharia Informática), Universidade de Lisboa, Faculdade de Ciências, 2013Films are an excellent form of art that exploit our affective, perceptual and intellectual abilities. Technological developments and the trends for media convergence are turning video into a dominant and pervasive medium, and online video is becoming a growing entertainment activity on the web. Alongside, physiological measures are making it possible to study additional ways to identify and use emotions in human-machine interactions, multimedia retrieval and information visualization. The work described in this thesis has two main objectives: to develop an Emotions Recognition and Classification mechanism for video induced emotions; and to enable Emotional Movie Access and Exploration. Regarding the first objective, we explore recognition and classification mechanisms, in order to allow video classification based on emotions, and to identify each user’s emotional states providing different access mechanisms. We aim to provide video classification and indexing based on emotions, felt by the users while watching movies. In what concerns the second objective, we focus on emotional movie access and exploration mechanisms to find ways to access and visualize videos based on their emotional properties and users’ emotions and profiles. In this context, we designed a set of methods to access and watch the movies, both at the level of the whole movie collection, and at the individual movies level. The automatic recognition mechanism developed in this work allows for the detection of physiologic patterns, indeed providing valid individual information about users emotion while they were watching a specific movie; in addition, the user interface representations and exploration mechanisms proposed and evaluated in this thesis, show that more perceptive, satisfactory and useful visual representations influenced positively the exploration of emotional information in movies.Fundação para a Ciência e a Tecnologia (FCT, PROTEC SFRH/BD/49475/2009, LASIGE Multiannual Funding e VIRUS projecto (PTDC/EIAEIA/101012/2008

    Advances in Robotics, Automation and Control

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    The book presents an excellent overview of the recent developments in the different areas of Robotics, Automation and Control. Through its 24 chapters, this book presents topics related to control and robot design; it also introduces new mathematical tools and techniques devoted to improve the system modeling and control. An important point is the use of rational agents and heuristic techniques to cope with the computational complexity required for controlling complex systems. Through this book, we also find navigation and vision algorithms, automatic handwritten comprehension and speech recognition systems that will be included in the next generation of productive systems developed by man
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