17,757 research outputs found

    Digital Ecosystems: Ecosystem-Oriented Architectures

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    We view Digital Ecosystems to be the digital counterparts of biological ecosystems. Here, we are concerned with the creation of these Digital Ecosystems, exploiting the self-organising properties of biological ecosystems to evolve high-level software applications. Therefore, we created the Digital Ecosystem, a novel optimisation technique inspired by biological ecosystems, where the optimisation works at two levels: a first optimisation, migration of agents which are distributed in a decentralised peer-to-peer network, operating continuously in time; this process feeds a second optimisation based on evolutionary computing that operates locally on single peers and is aimed at finding solutions to satisfy locally relevant constraints. The Digital Ecosystem was then measured experimentally through simulations, with measures originating from theoretical ecology, evaluating its likeness to biological ecosystems. This included its responsiveness to requests for applications from the user base, as a measure of the ecological succession (ecosystem maturity). Overall, we have advanced the understanding of Digital Ecosystems, creating Ecosystem-Oriented Architectures where the word ecosystem is more than just a metaphor.Comment: 39 pages, 26 figures, journa

    Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms

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    The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent “devices”, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew “cognitive devices” are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications

    Music 2025 : The Music Data Dilemma: issues facing the music industry in improving data management

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    © Crown Copyright 2019Music 2025ʼ investigates the infrastructure issues around the management of digital data in an increasingly stream driven industry. The findings are the culmination of over 50 interviews with high profile music industry representatives across the sector and reflects key issues as well as areas of consensus and contrasting views. The findings reveal whilst there are great examples of data initiatives across the value chain, there are opportunities to improve efficiency and interoperability

    Challenging the Computational Metaphor: Implications for How We Think

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    This paper explores the role of the traditional computational metaphor in our thinking as computer scientists, its influence on epistemological styles, and its implications for our understanding of cognition. It proposes to replace the conventional metaphor--a sequence of steps--with the notion of a community of interacting entities, and examines the ramifications of such a shift on these various ways in which we think

    International Conference of Territorial Intelligence, Alba Iulia 2006. Vol.2, Proceedings of caENTI - Coordination Action of the European Network of Territorial Intelligence (deliverable 12 of caENTI, project funded under FP6 research program of the European Union), Aeternitas, Alba Iulia, 2007

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    GIRARDOT J.-J., PASCARU M., ILEANA I., 2007A'.International audienceThese acts gather the communications of the International Conference of Territorial Intelligence that took place in ALBA IULIA in Romania, from September, the 20th to September, the 22nd 2006. This conference was the fourth conference of territorial intelligence, but the conference of ALBA IULIA is the first one that took place in the CAENTI, Coordination Action of the European Network of Territorial Intelligence, framework. Consequently, it has a particular organization. A part is devoted to the presentation of the CAENTI research activities and of their prospects. The CAENTI specific communications are published in another volume

    Semantic discovery and reuse of business process patterns

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    Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse

    A Plug&Play approach for modeling and simulating applications in the era of internet of social things

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    This article presents an approach to model and simulate Plug&Play social things. Confined into silos, existing (not social) things are restricted to basic operations like sensing and actuating, which deprive them from participating in the satisfaction of complex business applications. Contrarily, social things are expected to engage in collaborative scenarios and to tap into specific relations that connect them to peers when achieving these scenarios. These relations are referred to as complimentary, antagonism, and competition, and allow to develop networks of things. To capitalize on such networks, the approach to model and simulate Plug&Play social things puts forward four stages that are referred to as connecting to demystify social relations between things, influencing to examine the impact of social relations on things, playing to make things perform while considering influence, and incentivizing to reward things based on their performance. A smart system for elderly the care centers has been developed to showcase the technical doability of Plug&Play social things. The system is an integrated development environment allowing IoT engineers to define the collaboration of social things, thanks to a set of drag&drop operations
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