547 research outputs found

    An extension to the CORBA Audio/Video Streaming Service: A QoS adaptive middleware

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    The CORBA audio/video (A/V) Streaming Service has been designed to implement and integrate open distributed multimedia applications. In this paper, a set of impairments resulting of the original A/V service are identified. To overcome such limitations, we propose an extension to the specification of the A/V Streaming Service. It defines a flexible architecture creating a framework that simplifies the implementation of applications handling audio/video flows. To evaluate our service extension we develop middleware objects of an application to control and manage uncompressed video data flows with strict time restrictions. Empirical results obtained by executing this application are also presented and discussed.This work has been supported by project grant TEC2007-67966-01/TCM (CON-PARTE-1) and it is also developed in the framework of “Programa de Ayudas a Grupos de Excelencia de la RegiĂłn de Murcia, de la FundaciĂłn SĂ©neca, Agencia de Ciencia y TecnologĂ­a de la RM”

    Integrated Support for Handoff Management and Context-Awareness in Heterogeneous Wireless Networks

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    The overwhelming success of mobile devices and wireless communications is stressing the need for the development of mobility-aware services. Device mobility requires services adapting their behavior to sudden context changes and being aware of handoffs, which introduce unpredictable delays and intermittent discontinuities. Heterogeneity of wireless technologies (Wi-Fi, Bluetooth, 3G) complicates the situation, since a different treatment of context-awareness and handoffs is required for each solution. This paper presents a middleware architecture designed to ease mobility-aware service development. The architecture hides technology-specific mechanisms and offers a set of facilities for context awareness and handoff management. The architecture prototype works with Bluetooth and Wi-Fi, which today represent two of the most widespread wireless technologies. In addition, the paper discusses motivations and design details in the challenging context of mobile multimedia streaming applications

    Designing Distributed, Component-Based Systems for Industrial Robotic Applications

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    none3noneM. Amoretti; S. Caselli; M. ReggianiM., Amoretti; S., Caselli; Reggiani, Monic

    MULTIMEDIA STREAMING PLATFORM BANDWITH CONTROLL CONGESTION DETECTION AND BANDWIDTH ADAPTATION

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    We propose a platform for distributed multimedia systems. The proposed platform is implemented using the Netscape Portable Runtime (NSPR) and the Cross-Platform Component Object Model (XPCOM). This ensures system portability, flexibility and performance. The platform is equipped with a congestion detection algorithm and a bandwidth control mechanism thus controlling the transfer rates between the communication parties. Using this kind of bandwidth management this platform allows real-time streaming across multiple networks.real-time multimedia platform; XPCOM components; congestion detection; bandwidth control

    A Real-Time Service-Oriented Architecture for Industrial Automation

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    Industrial automation platforms are experiencing a paradigm shift. New technologies are making their way in the area, including embedded real-time systems, standard local area networks like Ethernet, Wi-Fi and ZigBee, IP-based communication protocols, standard service oriented architectures (SOAs) and Web services. An automation system will be composed of flexible autonomous components with plug & play functionality, self configuration and diagnostics, and autonomic local control that communicate through standard networking technologies. However, the introduction of these new technologies raises important problems that need to be properly solved, one of these being the need to support real-time and quality-of-service (QoS) for real-time applications. This paper describes a SOA enhanced with real-time capabilities for industrial automation. The proposed architecture allows for negotiation of the QoS requested by clients from Web services, and provides temporal encapsulation of individual activities. This way, it is possible to perform an a priori analysis of the temporal behavior of each service, and to avoid unwanted interference among them. After describing the architecture, experimental results gathered on a real implementation of the framework (which leverages a soft real-time scheduler for the Linux kernel) are presented, showing the effectiveness of the proposed solution. The experiments were performed on simple case studies designed in the context of industrial automation applications

    QoS Contract Negotiation in Distributed Component-Based Software

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    Currently, several mature and commercial component models (for e.g. EJB, .NET, COM+) exist on the market. These technologies were designed largely for applications with business-oriented non-functional requirements such as data persistence, confidentiality, and transactional support. They provide only limited support for the development of components and applications with non-functional properties (NFPs) like QoS (e.g. throughput, response time). The integration of QoS into component infrastructure requires among other things the support of components’ QoS contract specification, negotiation, adaptation, etc. This thesis focuses on contract negotiation. For applications in which the consideration of non-functional properties (NFPs) is essential (e.g. Video-on-Demand, eCommerce), a component-based solution demands the appropriate composition of the QoS contracts specified at the different ports of the collaborating components. The ports must be properly connected so that the QoS level required by one is matched by the QoS level provided by the other. Generally, QoS contracts of components depend on run-time resources (e.g. network bandwidth, CPU time) or quality attributes to be established dynamically and are usually specified in multiple QoS-Profiles. QoS contract negotiation enables the selection of appropriate concrete QoS contracts between collaborating components. In our approach, the component containers perform the contract negotiation at run-time. This thesis addresses the QoS contract negotiation problem by first modelling it as a constraint satisfaction optimization problem (CSOP). As a basis for this modelling, the provided and required QoS as well as resource demand are specified at the component level. The notion of utility is applied to select a good solution according to some negotiation goal (e.g. user’s satisfaction). We argue that performing QoS contract negotiation in multiple phases simplifies the negotiation process and makes it more efficient. Based on such classification, the thesis presents heuristic algorithms that comprise coarse-grained and fine-grained negotiations for collaborating components deployed in distributed nodes in the following scenarios: (i) single-client - single-server, (ii) multiple-clients, and (iii) multi-tier scenarios. To motivate the problem as well as to validate the proposed approach, we have examined three componentized distributed applications. These are: (i) video streaming, (ii) stock quote, and (iii) billing (to evaluate certain security properties). An experiment has been conducted to specify the QoS contracts of the collaborating components in one of the applications we studied. In a run-time system that implements our algorithm, we simulated different behaviors concerning: (i) user’s QoS requirements and preferences, (ii) resource availability conditions concerning the client, server, and network bandwidth, and (iii) the specified QoS-Profiles of the collaborating components. Under various conditions, the outcome of the negotiation confirms the claim we made with regard to obtaining a good solution

    QoS Contract Negotiation in Distributed Component-Based Software

    Get PDF
    Currently, several mature and commercial component models (for e.g. EJB, .NET, COM+) exist on the market. These technologies were designed largely for applications with business-oriented non-functional requirements such as data persistence, confidentiality, and transactional support. They provide only limited support for the development of components and applications with non-functional properties (NFPs) like QoS (e.g. throughput, response time). The integration of QoS into component infrastructure requires among other things the support of components’ QoS contract specification, negotiation, adaptation, etc. This thesis focuses on contract negotiation. For applications in which the consideration of non-functional properties (NFPs) is essential (e.g. Video-on-Demand, eCommerce), a component-based solution demands the appropriate composition of the QoS contracts specified at the different ports of the collaborating components. The ports must be properly connected so that the QoS level required by one is matched by the QoS level provided by the other. Generally, QoS contracts of components depend on run-time resources (e.g. network bandwidth, CPU time) or quality attributes to be established dynamically and are usually specified in multiple QoS-Profiles. QoS contract negotiation enables the selection of appropriate concrete QoS contracts between collaborating components. In our approach, the component containers perform the contract negotiation at run-time. This thesis addresses the QoS contract negotiation problem by first modelling it as a constraint satisfaction optimization problem (CSOP). As a basis for this modelling, the provided and required QoS as well as resource demand are specified at the component level. The notion of utility is applied to select a good solution according to some negotiation goal (e.g. user’s satisfaction). We argue that performing QoS contract negotiation in multiple phases simplifies the negotiation process and makes it more efficient. Based on such classification, the thesis presents heuristic algorithms that comprise coarse-grained and fine-grained negotiations for collaborating components deployed in distributed nodes in the following scenarios: (i) single-client - single-server, (ii) multiple-clients, and (iii) multi-tier scenarios. To motivate the problem as well as to validate the proposed approach, we have examined three componentized distributed applications. These are: (i) video streaming, (ii) stock quote, and (iii) billing (to evaluate certain security properties). An experiment has been conducted to specify the QoS contracts of the collaborating components in one of the applications we studied. In a run-time system that implements our algorithm, we simulated different behaviors concerning: (i) user’s QoS requirements and preferences, (ii) resource availability conditions concerning the client, server, and network bandwidth, and (iii) the specified QoS-Profiles of the collaborating components. Under various conditions, the outcome of the negotiation confirms the claim we made with regard to obtaining a good solution

    SLAng: A language for defining service level agreements

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    Application or web services are increasingly being used across organisational boundaries. Moreover, new services are being introduced at the network and storage level. Languages to specify interfaces for such services have been researched and transferred into industrial practice. We investigate end-to-end quality of service (QoS) and highlight that QoS provision has multiple facets and requires complex agreements between network services, storage services and middleware services. We introduce SLAng, a language for defining Service Level Agreements (SLAs) that accommodates these needs. We illustrate how SLAng is used to specify QoS in a case study that uses a web services specification to support the processing of images across multiple domains and we evaluate our language based on it
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