391 research outputs found
Adaptive Human-Aware Robot Navigation in Close Proximity to Humans
For robots to be able coexist with people in future everyday human environments, they must be able to act in a safe, natural and comfortable way. This work addresses the motion of a mobile robot in an environment, where humans potentially want to interact with it. The designed system consists of three main components: a Kalman filter-based algorithm that derives a person's state information (position, velocity and orientation) relative to the robot; another algorithm that uses a Case-Based Reasoning approach to estimate if a person wants to interact with the robot; and, finally, a navigation system that uses a potential field to derive motion that respects the person's social zones and perceived interest in interaction. The operation of the system is evaluated in a controlled scenario in an open hall environment. It is demonstrated that the robot is able to learn to estimate if a person wishes to interact, and that the system is capable of adapting to changing behaviours of the humans in the environment
Incorporating temporal-bounded CBR techniques in real-time agents
Nowadays, MAS paradigm tries to move Computation to a new level of abstraction: Computation as interaction,
where large complex systems are seen in terms of the services they offer, and consequently in
terms of the entities or agents providing or consuming services. However, MAS technology is found to
be lacking in some critical environments as real-time environments. An interaction-based vision of a
real-time system involves the purchase of a responsibility by any entity or agent for the accomplishment
of a required service under possibly hard or soft temporal conditions. This vision notably increases the
complexity of these kinds of systems. The main problem in the architecture development of agents in
real-time environments is with the deliberation process where it is difficult to integrate complex
bounded deliberative processes for decision-making in a simple and efficient way. According to this, this
work presents a temporal-bounded deliberative case-based behaviour as an anytime solution. More specifically,
the work proposes a new temporal-bounded CBR algorithm which facilitates deliberative processes
for agents in real-time environments, which need both real-time and deliberative capabilities.
The paper presents too an application example for the automated management simulation of internal
and external mail in a department plant. This example has allowed to evaluate the proposal investigating
the performance of the system and the temporal-bounded deliberative case-based behaviour.
2010 Elsevier Ltd. All rights reserved.This work is supported by TIN2006-14630-C03-01 projects of the Spanish government, GVPRE/2008/070 project, FEDER funds and CONSOLIDER-INGENIO 2010 under Grant CSD2007-00022.Navarro Llácer, M.; Heras Barberá, SM.; Julian Inglada, VJ.; Botti Navarro, VJ. (2011). Incorporating temporal-bounded CBR techniques in real-time agents. Expert Systems with Applications. 38(3):2783-2796. https://doi.org/10.1016/j.eswa.2010.08.070S2783279638
Advances in Robot Navigation
Robot navigation includes different interrelated activities such as perception - obtaining and interpreting sensory information; exploration - the strategy that guides the robot to select the next direction to go; mapping - the construction of a spatial representation by using the sensory information perceived; localization - the strategy to estimate the robot position within the spatial map; path planning - the strategy to find a path towards a goal location being optimal or not; and path execution, where motor actions are determined and adapted to environmental changes. This book integrates results from the research work of authors all over the world, addressing the abovementioned activities and analyzing the critical implications of dealing with dynamic environments. Different solutions providing adaptive navigation are taken from nature inspiration, and diverse applications are described in the context of an important field of study: social robotics
A bottom-up robot architecture based on learnt behaviors driven design
Draft previo a la revisión. El artÃculo definitivo tiene derechos de autor.In reactive layers of robotic architectures, behaviors should learn their operation from experience, following the trends of modern intelligence theories. A Case Based Reasoning (CBR) reactive layer could allow to achieve this goal but, as complexity of behaviors increases, thecurse of dimensionality arises: a too high amount of cases in the behaviors casebases deteriorate response times so robot's reactiveness is finally too slow for a good performance. In this work we analyze this problem
and propose some improvements in the traditional CBR structure and retrieval phase, at reactive level, to reduce the impact of scalability problems when facing complex behaviors design.Universidad de Málaga. Campus de Excelencia Internacional AndalucÃa Tech
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