173 research outputs found

    Towards Explainability in Monocular Depth Estimation

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    The estimation of depth in two-dimensional images has long been a challenging and extensively studied subject in computer vision. Recently, significant progress has been made with the emergence of Deep Learning-based approaches, which have proven highly successful. This paper focuses on the explainability in monocular depth estimation methods, in terms of how humans perceive depth. This preliminary study emphasizes on one of the most significant visual cues, the relative size, which is prominent in almost all viewed images. We designed a specific experiment to mimic the experiments in humans and have tested state-of-the-art methods to indirectly assess the explainability in the context defined. In addition, we observed that measuring the accuracy required further attention and a particular approach is proposed to this end. The results show that a mean accuracy of around 77% across methods is achieved, with some of the methods performing markedly better, thus, indirectly revealing their corresponding potential to uncover monocular depth cues, like relative size

    VeSTIS: A Versatile Semi- Automatic Taxon Identification System from Digital Images

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    In this work we present a flexible Open Source software platform for training classifiers capable of identifying the taxonomy of a specimen from digital images. We demonstrate the performance of our system in a pilot study, building a feed-forward artificial neural network to effectively classify five different species of marine annelid worms of the class Polychaeta. We also discuss on the extensibility of the system, and its potential uses either as a research tool or in assisting routine taxon identification procedures

    Fast Color Quantization Using Weighted Sort-Means Clustering

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    Color quantization is an important operation with numerous applications in graphics and image processing. Most quantization methods are essentially based on data clustering algorithms. However, despite its popularity as a general purpose clustering algorithm, k-means has not received much respect in the color quantization literature because of its high computational requirements and sensitivity to initialization. In this paper, a fast color quantization method based on k-means is presented. The method involves several modifications to the conventional (batch) k-means algorithm including data reduction, sample weighting, and the use of triangle inequality to speed up the nearest neighbor search. Experiments on a diverse set of images demonstrate that, with the proposed modifications, k-means becomes very competitive with state-of-the-art color quantization methods in terms of both effectiveness and efficiency.Comment: 30 pages, 2 figures, 4 table

    Improving the Performance of K-Means for Color Quantization

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    Color quantization is an important operation with many applications in graphics and image processing. Most quantization methods are essentially based on data clustering algorithms. However, despite its popularity as a general purpose clustering algorithm, k-means has not received much respect in the color quantization literature because of its high computational requirements and sensitivity to initialization. In this paper, we investigate the performance of k-means as a color quantizer. We implement fast and exact variants of k-means with several initialization schemes and then compare the resulting quantizers to some of the most popular quantizers in the literature. Experiments on a diverse set of images demonstrate that an efficient implementation of k-means with an appropriate initialization strategy can in fact serve as a very effective color quantizer.Comment: 26 pages, 4 figures, 13 table

    Artistic minimal rendering with lines and blocks

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    Many non-photorealistic rendering techniques exist to produce artistic effects from given images. Inspired by various artists, interesting effects can be produced by using a minimal rendering, where the minimum refers to the number of tones as well as the number and complexity of the primitives used for rendering. Our method is based on various computer vision techniques, and uses a combination of refined lines and blocks (potentially simplified), as well as a small number of tones, to produce abstracted artistic rendering with sufficient elements from the original image. We also considered a variety of methods to produce different artistic styles, such as colour and 2-tone drawings, and use semantic information to improve renderings for faces. By changing some intuitive parameters a wide range of visually pleasing results can be produced. Our method is fully automatic. We demonstrate the effectiveness of our method with extensive experiments and a user study

    Event-condition-action rule languages over semistructured data

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