7 research outputs found

    The Effects of Gamifying Optional Lessons on Motivation

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    Adding video-game elements to non-video-game interfaces (“gamification”) has become a common engagement strategy over the past several years in the domain of education. While prior studies have found that adding game elements to mandatory educational materials can increase students’ motivation to complete the materials, there has yet to be a study to investigate if game elements can make users more likely to engage with optional educational materials. In this study, we investigate whether users of a gamified educational interface are more motivated than users of a non-gamified interface to voluntarily complete educational materials. We found users of a gamified interface to spend more time using the system, as well as reporting higher intentions to return to the system, supporting gamification as a method for encouraging independent learning

    PROJECT STATUS TRACKING VIA INTEGRATED INTERFACE

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    A technique is proposed for assisting members of a project group in managing a project through a cloud-based content platform. A project synchronization service may detect an action associated with a project group has been performed using an applicable platform application. A status update reflecting the performed action may be generated. The status update may be published to a project feed, where the project feed is accessible to each user of the project group
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