653 research outputs found
Joint segmentation of color and depth data based on splitting and merging driven by surface fitting
This paper proposes a segmentation scheme based on the joint usage of color and depth data together with a 3D surface estimation scheme. Firstly a set of multi-dimensional vectors is built from color, geometry and surface orientation information. Normalized cuts spectral clustering is then applied in order to recursively segment the scene in two parts thus obtaining an over-segmentation. This procedure is followed by a recursive merging stage where close segments belonging to the same object are joined together. At each step of both procedures a NURBS model is fitted on the computed segments and the accuracy of the fitting is used as a measure of the plausibility that a segment represents a single surface or object. By comparing the accuracy to the one at the previous step, it is possible to determine if each splitting or merging operation leads to a better scene representation and consequently whether to perform it or not. Experimental results show how the proposed method provides an accurate and reliable segmentation
Reliable fusion of ToF and stereo depth driven by confidence measures
In this paper we propose a framework for the fusion of depth data produced by a Time-of-Flight (ToF) camera and stereo vision system. Initially, depth data acquired by the ToF camera are upsampled by an ad-hoc algorithm based on image segmentation and bilateral filtering. In parallel a dense disparity map is obtained using the Semi- Global Matching stereo algorithm. Reliable confidence measures are extracted for both the ToF and stereo depth data. In particular, ToF confidence also accounts for the mixed-pixel effect and the stereo confidence accounts for the relationship between the pointwise matching costs and the cost obtained by the semi-global optimization. Finally, the two depth maps are synergically fused by enforcing the local consistency of depth data accounting for the confidence of the two data sources at each location. Experimental results clearly show that the proposed method produces accurate high resolution depth maps and outperforms the compared fusion algorithms
Hand gesture recognition with jointly calibrated Leap Motion and depth sensor
Novel 3D acquisition devices like depth cameras and the Leap Motion have recently reached the market. Depth cameras allow to obtain a complete 3D description of the framed scene while the Leap Motion sensor is a device explicitly targeted for hand gesture recognition and provides only a limited set of relevant points. This paper shows how to jointly exploit the two types of sensors for accurate gesture recognition. An ad-hoc solution for the joint calibration of the two devices is firstly presented. Then a set of novel feature descriptors is introduced both for the Leap Motion and for depth data. Various schemes based on the distances of the hand samples from the centroid, on the curvature of the hand contour and on the convex hull of the hand shape are employed and the use of Leap Motion data to aid feature extraction is also considered. The proposed feature sets are fed to two different classifiers, one based on multi-class SVMs and one exploiting Random Forests. Different feature selection algorithms have also been tested in order to reduce the complexity of the approach. Experimental results show that a very high accuracy can be obtained from the proposed method. The current implementation is also able to run in real-time
Segmentation and semantic labelling of RGBD data with convolutional neural networks and surface fitting
We present an approach for segmentation and semantic labelling of RGBD data exploiting together geometrical cues and deep learning techniques. An initial over-segmentation is performed using spectral clustering and a set of non-uniform rational B-spline surfaces is fitted on the extracted segments. Then a convolutional neural network (CNN) receives in input colour and geometry data together with surface fitting parameters. The network is made of nine convolutional stages followed by a softmax classifier and produces a vector of descriptors for each sample. In the next step, an iterative merging algorithm recombines the output of the over-segmentation into larger regions matching the various elements of the scene. The couples of adjacent segments with higher similarity according to the CNN features are candidate to be merged and the surface fitting accuracy is used to detect which couples of segments belong to the same surface. Finally, a set of labelled segments is obtained by combining the segmentation output with the descriptors from the CNN. Experimental results show how the proposed approach outperforms state-of-the-art methods and provides an accurate segmentation and labelling
3D scanning of cultural heritage with consumer depth cameras
Three dimensional reconstruction of cultural heritage objects is an expensive and time-consuming process. Recent consumer real-time depth acquisition devices, like Microsoft Kinect, allow very fast and simple acquisition of 3D views. However 3D scanning with such devices is a challenging task due to the limited accuracy and reliability of the acquired data. This paper introduces a 3D reconstruction pipeline suited to use consumer depth cameras as hand-held scanners for cultural heritage objects. Several new contributions have been made to achieve this result. They include an ad-hoc filtering scheme that exploits the model of the error on the acquired data and a novel algorithm for the extraction of salient points exploiting both depth and color data. Then the salient points are used within a modified version of the ICP algorithm that exploits both geometry and color distances to precisely align the views even when geometry information is not sufficient to constrain the registration. The proposed method, although applicable to generic scenes, has been tuned to the acquisition of sculptures and in this connection its performance is rather interesting as the experimental results indicate
Stereo and ToF Data Fusion by Learning from Synthetic Data
Time-of-Flight (ToF) sensors and stereo vision systems are both capable of acquiring depth information but they have complementary characteristics and issues. A more accurate representation of the scene geometry can be obtained by fusing the two depth sources. In this paper we present a novel framework for data fusion where the contribution of the two depth sources is controlled by confidence measures that are jointly estimated using a Convolutional Neural Network. The two depth sources are fused enforcing the local consistency of depth data, taking into account the estimated confidence information. The deep network is trained using a synthetic dataset and we show how the classifier is able to generalize to different data, obtaining reliable estimations not only on synthetic data but also on real world scenes. Experimental results show that the proposed approach increases the accuracy of the depth estimation on both synthetic and real data and that it is able to outperform state-of-the-art methods
Probabilistic ToF and Stereo Data Fusion Based on Mixed Pixel Measurement Models
This paper proposes a method for fusing data acquired by a ToF camera and a stereo pair based on a model for depth measurement by ToF cameras which accounts also for depth discontinuity artifacts due to the mixed pixel effect. Such model is exploited within both a ML and a MAP-MRF frameworks for ToF and stereo data fusion. The proposed MAP-MRF framework is characterized by site-dependent range values, a rather important feature since it can be used both to improve the accuracy and to decrease the computational complexity of standard MAP-MRF approaches. This paper, in order to optimize the site dependent global cost function characteristic of the proposed MAP-MRF approach, also introduces an extension to Loopy Belief Propagation which can be used in other contexts. Experimental data validate the proposed ToF measurements model and the effectiveness of the proposed fusion techniques
Granular flow in equilibrium with the bottom: experimental analysis and theoretical prediction
International audienceThe paper presents measurements performed on the granular flow that develops in a drum partially filled with sand grains and rotating at various speeds. The aims of the paper are: to provide experimental evidence and measurements on grain flow in a drum; to compare theoretical and experimental velocity profiles; to point out discrepancies among theory and experiments. Velocity and "temperature" profiles were obtained with a Laser Doppler Anemometer (LDA) in the mid-section of the stream, where the flow is usually uniform; image analysis and visual observations of the flow were also carried out to evaluate the local slope, the depths of the characteristic flow regions and the concentration of the granular material. A semi-empirical relation that fits the experimental velocity profiles is presented and compared with Takahashi's velocity distributions for rigid and erodible bed. As proven by the distributions of free surface elevation, velocity, volumetric concentration and grain size across the drum, the three-dimensional nature of the flow field is not negligible. By increasing the drum rotation speed, in correspondence with critical and supercritical flows, changes in the flow regime are observed with formation of quasi-stationary surface waves. Wave development is described by analysing the extension and form of the experimental and theoretical velocity profiles. Wave effects on measurements are quantified and checked comparing the free-surface velocity-discharge relation obtained from experiments and from Takahashi's model for erodible bed
Joint segmentation of color and depth data based on splitting and merging driven by surface fitting
This paper proposes a segmentation scheme based on the joint usage of color and depth data together with a 3D surface estimation scheme. Firstly a set of multi-dimensional vectors is built from color, geometry and surface orientation information. Normalized cuts spectral clustering is then applied in order to recursively segment the scene in two parts thus obtaining an over-segmentation. This procedure is followed by a recursive merging stage where close segments belonging to the same object are joined together. At each step of both procedures a NURBS model is fitted on the computed segments and the accuracy of the fitting is used as a measure of the plausibility that a segment represents a single surface or object. By comparing the accuracy to the one at the previous step, it is possible to determine if each splitting or merging operation leads to a better scene representation and consequently whether to perform it or not. Experimental results show how the proposed method provides an accurate and reliable segmentation
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