168 research outputs found

    Addictive links: The motivational value of adaptive link annotation

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    Adaptive link annotation is a popular adaptive navigation support technology. Empirical studies of adaptive annotation in the educational context have demonstrated that it can help students to acquire knowledge faster, improve learning outcomes, reduce navigational overhead, and encourage non-sequential navigation. In this paper, we present our exploration of a lesser known effect of adaptive annotation, its ability to significantly increase students' motivation to work with non-mandatory educational content. We explored this effect and confirmed its significance in the context of two different adaptive hypermedia systems. The paper presents and discusses the results of our work

    Providing Service-based Personalization in an Adaptive Hypermedia System

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    Adaptive hypermedia is one of the most popular approaches of personalized information access. When the field started to emerge, the expectation was that soon nearly all published hypermedia content could be adapted to the needs, preferences, and abilities of its users. However, after a decade and a half, the gap between the amount of total hypermedia content available and the amount of content available in a personalized way is still quite large.In this work we are proposing a novel way of speeding the development of new adaptive hypermedia systems. The gist of the approach is to extract the adaptation functionality out of the adaptive hypermedia system, encapsulate it into a standalone system, and offer adaptation as a service to the client applications. Such a standalone adaptation provider reduces the development of adaptation functionality to configuration and compliance and as a result creates new adaptive systems faster and helps serve larger user populations with adaptively accessible content.To empirically prove the viability of our approach, we developed PERSEUS - server of adaptation functionalities. First, we confirmed that the conceptual design of PERSEUS supports realization of a several of the widely used adaptive hypermedia techniques. Second, to demonstrate that the extracted adaptation does not create a significant computational bottleneck, we conducted a series of performance tests. The results show that PERSEUS is capable of providing a basis for implementing computationally challenging adaptation procedures and compares well with alternative, not-encapsulated adaptation solutions. As a result, even on modest hardware, large user populations can be served content adapted by PERSEUS

    Investigating Automated Student Modeling in a Java MOOC

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    With the advent of ubiquitous web, programming is no longer a sole prerogative of computer science schools. Scripting languages are taught to wider audiences and programming has become a flag post of any technology related program. As more and more students are exposed to coding, it is no longer a trade of the select few. As a result, students who would not opt for a coding class a decade ago are in a position of having to learn a rather difficult subject. The problem of assisting students in learning programming has been explored in several intelligent tutoring systems. The key component of such systems is a student model that keeps track of student progress. In turn, the foundation of a student model is a domain model – a vocabulary of skills (or concepts) that structures the representation of student knowledge. Building domain models for programming is known as a complicated task. In this paper we explore automated approaches for extracting domain models for learning programming languages and modeling student knowledge in the process of solving programming exercises. We evaluate the validity of this approach using large volume of student code submission data from a MOOC on introductory Java programming

    The value of adaptive link annotation in e-learning: A study of a portal-based approach

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    This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 21st ACM conference on Hypertext and hypermedia, http://dx.doi.org/10.1145/1810617.1810657Adaptive link annotation is one of the most popular adaptive educational hypermedia techniques. It has been widely studied and demonstrated its ability to help students to acquire knowledge faster, improve learning outcomes, reduce navigation overhead, increase motivation, and encourage the beneficial non-sequential navigation. However, almost all studies of adaptive link annotation have been performed in the context of dedicated adaptive educational hypermedia systems. The role of this technique in the context of widely popular learning portals has not yet been demonstrated. In this paper, we attempt to fill this gap by investigating the value of adaptive navigation support embedded into the learning portal. We compare the effect of portal-based adaptive navigation support to both the effect of the adaptive navigation support in adaptive educational hypermedia systems and to non-adaptive learning portals.This work is supported by National Science Foundation under Grant IIS-0447083, Spanish Ministry of Science and Education (TIN2007-64718) and the Comunidad Autónoma de Madrid (S2009/TIC-1650

    Student Modeling Based on Fine-Grained Programming Process Snapshots

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    ICER '17 Proceedings of the 2017 ACM Conference on International Computing Education Research. New York, NY, USA : ACM, 2017 ISBN: 978-1-4503-4968-0I am studying the use of fine-grained programming process data for student modeling. The initial plan is to construct different types of program state representations such as Abstract Syntax Trees (ASTs) from the data. These program state representations could be used for both automatically inferring knowledge components that the students are trying to learn as well as for modeling students' knowledge on those specific components.Peer reviewe

    Plagiarism in Take-home Exams: Help-seeking, Collaboration, and Systematic Cheating

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    Due to the increased enrollments in Computer Science education programs, institutions have sought ways to automate and streamline parts of course assessment in order to be able to invest more time in guiding students' work. This article presents a study of plagiarism behavior in an introductory programming course, where a traditional pen-and-paper exam was replaced with multiple take-home exams. The students who took the take-home exam enabled a software plugin that recorded their programming process. During an analysis of the students' submissions, potential plagiarism cases were highlighted, and students were invited to interviews. The interviews with the candidates for plagiarism highlighted three types of plagiarism behaviors: help-seeking, collaboration, and systematic cheating. Analysis of programming process traces indicates that parts of such behavior are detectable directly from programming process data.Peer reviewe

    Dynamic Key-Value Memory Networks for Knowledge Tracing

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    Knowledge Tracing (KT) is a task of tracing evolving knowledge state of students with respect to one or more concepts as they engage in a sequence of learning activities. One important purpose of KT is to personalize the practice sequence to help students learn knowledge concepts efficiently. However, existing methods such as Bayesian Knowledge Tracing and Deep Knowledge Tracing either model knowledge state for each predefined concept separately or fail to pinpoint exactly which concepts a student is good at or unfamiliar with. To solve these problems, this work introduces a new model called Dynamic Key-Value Memory Networks (DKVMN) that can exploit the relationships between underlying concepts and directly output a student's mastery level of each concept. Unlike standard memory-augmented neural networks that facilitate a single memory matrix or two static memory matrices, our model has one static matrix called key, which stores the knowledge concepts and the other dynamic matrix called value, which stores and updates the mastery levels of corresponding concepts. Experiments show that our model consistently outperforms the state-of-the-art model in a range of KT datasets. Moreover, the DKVMN model can automatically discover underlying concepts of exercises typically performed by human annotations and depict the changing knowledge state of a student.Comment: To appear in 26th International Conference on World Wide Web (WWW), 201

    Stereotype modeling for problem-solving performance predictions in moocs and traditional courses

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    Stereotypes are frequently used in real life to classify students according to their performance in class. In literature, we can find many references to weaker students, fast learners, struggling students, etc. Given the lack of detailed data about students, these or other kinds of stereotypes could be potentially used for user modeling and personalization in the educational context. Recent research in MOOC context demonstrated that data-driven learner stereotypes could work well for detecting and preventing student dropouts. In this paper, we are exploring the application of stereotype-based modeling to a more challenging task - predicting student problemsolving and learning in two programming courses and two MOOCs. We explore traditional stereotypes based on readily available factors like gender or education level as well as some advanced data-driven approaches to group students based on their problem-solving behavior. Each of the approaches to form student stereotype cohorts is validated by comparing models of student learning: do students in different groups learn differently? In the search for the stereotypes that could be used for adaptation, the paper examines ten approaches. We compare the performance of these approaches and draw conclusions for future research

    Assessment of energy credits for the enhancement of the Egyptian Green Pyramid Rating System

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    Energy is one of the most important categories in the Green Building Rating Systems all over the world. Green Building is a building that meets the energy requirements of the present with low energy consumption and investment costs without infringing on the rights of forthcoming generations to find their own needs. Despite having more than a qualified rating system, it is clear that each system has different priorities and needs on the other. Accordingly, this paper proposes a methodology using the Analytic Hierarchy Process (AHP) for assessment of the energy credits through studying and comparing four of the common global rating systems, the British Building Research Establishment Environmental Assessment Method (BREEAM), the American Leadership in Energy and Environmental Design (LEED), the Australian Green Stars (GS), and the PEARL assessment system of the United Arab Emirates, in order to contribute to the enhancement of the Egyptian Green Pyramid Rating System (GPRS). The results show the mandatory and optional energy credits that should be considered with their proposed weights according to the present and future needs of green Egypt. The results are compared to data gathered through desk studies and results extracted from recent questionnaires

    Designing a Waterless Toilet Prototype for Reusable Energy Using a User-Centered Approach and Interviews

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    User-oriented community engagement can reveal insights into ways of improving a community and solving complex public issues, such as natural resource scarcity. This study describes the early process of co-designing a novel, waterless toilet to respond to the water scarcity problem in the Republic of Korea. It presents how we designed a toilet focusing on three factors???a sanitization function, an ergonomic posture, and clean aesthetics???by conducting focus group interviews as part of a user engagement approach to understand what community users want from a toilet and ways of improving their toilet experiences. The results not only supported the development of an experiential service design project to raise community awareness of water scarcity but also supported scientists and engineers in experimenting with and developing new technologies by collaborating closely with designers
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