2,285 research outputs found

    Compensating inaccurate annotations to train 3D facial landmark localisation models

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    In this paper we investigate the impact of inconsistency in manual annotations when they are used to train automatic models for 3D facial landmark localization. We start by showing that it is possible to objectively measure the consistency of annotations in a database, provided that it contains replicates (i.e. repeated scans from the same person). Applying such measure to the widely used FRGC database we find that manual annotations currently available are suboptimal and can strongly impair the accuracy of automatic models learnt therefrom. To address this issue, we present a simple algorithm to automatically correct a set of annotations and show that it can help to significantly improve the accuracy of the models in terms of landmark localization errors. This improvement is observed even when errors are measured with respect to the original (not corrected) annotations. However, we also show that if errors are computed against an alternative set of manual annotations with higher consistency, the accuracy of the models constructed using the corrections from the presented algorithm tends to converge to the one achieved by building the models on the alternative,more consistent set

    Rotationally invariant 3D shape contexts using asymmetry patterns

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    This paper presents an approach to resolve the azimuth ambiguity of 3D Shape Contexts (3DSC) based on asymmetry patterns. We show that it is possible to provide rotational invariance to 3DSC at the expense of a marginal increase in computational load, outperforming previous algorithms dealing with the azimuth ambiguity. We build on a recently presented measure of approximate rotational symmetry in 2D defined as the overlapping area between a shape and rotated versions of itself to extract asymmetry patterns from a 3DSC in a variety of ways, depending on the spatial relationships that need to be highlighted or disabled. Thus, we define Asymmetry Patterns Shape Contexts (APSC) from a subset of the possible spatial relations present in the spherical grid of 3DSC; hence they can be thought of as a family of descriptors that depend on the subset that is selected. This provides great flexibility to derive different descriptors. We show that choosing the appropriate spatial patterns can considerably reduce the errors obtained with 3DSC when targeting specific types of points

    An ontology supporting planning, analysis, and simulation of evolving Digital Ecosystems

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    This paper introduces the PERICLES model-driven approach for the long-term preservation of digital objects in evolving ecosystems. It describes the Digital Ecosystem Model (DEM), an ontology to model those complex digital entities (DEs) and the EcoBuilder tool to support scenario experts in modelling aspects of interests of their DEs with the DEM for further investigation and maintenance

    Comparing 3D descriptors for local search of craniofacial landmarks

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    This paper presents a comparison of local descriptors for a set of 26 craniofacial landmarks annotated on 144 scans acquired in the context of clinical research. We focus on the accuracy of the different descriptors on a per-landmark basis when constrained to a local search. For most descriptors, we find that the curves of expected error against the search radius have a plateau that can be used to characterize their performance, both in terms of accuracy and maximum usable range for the local search. Six histograms-based descriptors were evaluated: three describing distances and three describing orientations. No descriptor dominated over the rest and the best accuracy per landmark was strongly distributed among 3 of the 6 algorithms evaluated. Ordering the descriptors by average error (over all landmarks) did not coincide with the ordering by most frequently selected, indicating that a comparison of descriptors based on their global behavior might be misleading when targeting facial landmarks

    Craniofacial landmark localisation with asymmetry patterns shape objects

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    We present a new family of 3D geometry descriptors based on the asymmetry patterns present in the popular 3D Shape Contexts (3DSC)[1]. Our approach resolves the azimuth ambiguity of 3DSC, thus providing rotational invariance, at the expense of a marginal increase in computational load, outperforming previous algorithms dealing with the azimuth ambiguity. We build on a recently presented measure of approximate rotational symmetry in 2D [2] defined as the overlapping area between a shape and rotated versions of itself, to extract asymmetry patterns from a 3DSC in a variety of ways, depending on the spatial relationships that need to be highlighted or disabled. Thus, we define Asymmetry Patterns Shape Contexts (APSC) [3] from a subset of the possible spatial relations present in the spherical grid of 3DSC; hence they can be thought of as a family of descriptors that depend on the subset that is selected. This provides great flexibility to derive different descriptors. We quantify the performance of the proposed descriptors for craniofacial landmark localization, targeting 22 points relevant in the context of dysmorphology research [4]. Measuring the performance in terms of distance to expert annotations we show that APSC can achieve overall accuracy comparable to 3DSC; the rotational invariance of APSC is achieved at the expense of a small computation overhead to build the descriptor (typically < 10%) but implies a speedup during matching by a factor of twice the number of azimuth bins (typically 24 : 1). Moreover, the possibility to define APSC descriptors by selecting diverse spatial patterns from a 3DSC has two important advantages: 1) choosing the appropriate spatial patterns can considerably reduce the errors obtained with 3DSC when targeting specific types of points; 2) Once one APSC descriptor is built, additional ones can be built with only incremental cost. Therefore, it is possible to use a pool of APSC descriptors to maximize accuracy without a large increase in computational cost

    3D facial landmark localization using combinatorial search and shape regression

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    This paper presents a method for the automatic detection of facial landmarks. The algorithm receives a set of 3D candidate points for each landmark (e.g. from a feature detector) and performs combinatorial search constrained by a deformable shape model. A key assumption of our approach is that for some landmarks there might not be an accurate candidate in the input set. This is tackled by detecting partial subsets of landmarks and inferring those that are missing so that the probability of the deformable model is maximized. The ability of the model to work with incomplete information makes it possible to limit the number of candidates that need to be retained, substantially reducing the number of possible combinations to be tested with respect to the alternative of trying to always detect the complete set of landmarks. We demonstrate the accuracy of the proposed method in a set of 144 facial scans acquired by means of a hand-held laser scanner in the context of clinical craniofacial dysmorphology research. Using spin images to describe the geometry and targeting 11 facial landmarks, we obtain an average error below 3 mm, which compares favorably with other state of the art approaches based on geometric descriptors

    Using ‘sport in the community schemes’ to tackle crime and drug use among young people: Some policy issues and problems

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    This is a PDF version of an article published in European physical education review © Sage, 2004. The definitive version is available at www.sagepub.com.This article discusses the effectiveness of sport in the community schemes such as the Positive Futures initative and Summer Splsh/Splash Extra in reducing crime and drug use amongst young people

    A quantitative assessment of 3D facial key point localization fitting 2D shape models to curvature information

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    This work addresses the localization of 11 prominent facial landmarks in 3D by fitting state of the art shape models to 2D data. Quantitative results are provided for 34 scans at high resolution (texture maps of 10 M-pixels) in terms of accuracy (with respect to manual measurements) and precision (repeatability on different images from the same individual). We obtain an average accuracy of approximately 3 mm, and median repeatability of inter-landmark distances typically below 2 mm, which are values comparable to current algorithms on automatic localization of facial landmarks. We also show that, in our experiments, the replacement of texture information by curvature features produced little change in performance, which is an important finding as it suggests the applicability of the method to any type of 3D data
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