152 research outputs found

    The impact of Facebook use on micro-level social capital: a synthesis

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    The relationship between Facebook use and micro-level social capital has received substantial scholarly attention over the past decade. This attention has resulted in a large body of empirical work that gives insight into the nature of Facebook as a social networking site and how it influences the social benefits that people gather from having social relationships. Although the extant research provides a solid basis for future research into this area, a number of issues remain underexplored. The aim of the current article is twofold. First, it seeks to synthesize what is already known about the relationship between Facebook use and micro-level social capital. Second, it seeks to advance future research by identifying and analyzing relevant theoretical, analytical and methodological issues. To address the first research aim, we first present an overview and analysis of current research findings on Facebook use and social capital, in which we focus on what we know about (1) the relationship between Facebook use in general and the different subtypes of social capital; (2) the relationships between different types of Facebook interactions and social capital; and (3) the impact of self-esteem on the relationship between Facebook use and social capital. Based on this analysis, we subsequently identify three theoretical issues, two analytical issues and four methodological issues in the extant body of research, and discuss the implications of these issues for Facebook and social capital researchers

    A Gendered Identity Debate in Digital Game Culture

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    Although women make up half of the gamer population, only a small portion of them considers themselves as a gamer. This is seen as a logical consequence of a culture and industry that fiercely concentrate on legitimizing a masculine gamer identity. The upcoming presence of women in the digital game landscape, however, is threatening the notion of the masculine gamer. The aim of the current article is to analyze this threat, and how new forms of backlash emerge in response to it. Drawing from social identity and feminist theory, we argue that these new forms of backlash can be understood as  ‘identity management strategies’, aimed at protecting masculine gamer identity. We analyze three such strategies: (1) the use of novel gendered binaries to frame the masculine against a feminine gamer identity, (2) the use of hostile sexist assaults to silence feminist gamers and advocates, and (3) the use of dualistic postfeminist discourses to mitigate and undermine criticisms.

    Editorial: Children’s Voices on Privacy Management and Data Responsibilization

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    Contemporary children live in datafied societies in which they navigate and use technological innovations that drive on their personal information. Instructing privacy literacy is often presented as a key solution to help children manage their personal data responsibly. While there is agreement on the empowering potential of privacy literacy for children, there are also concerns over the burden that this responsibility places on them and their capacity for resilience. Children are key stakeholders in this debate. Nonetheless, we rarely hear their voices on issues related to their online privacy and data responsibilization. The articles included in this thematic issue account for this limitation by amplifying the voices of children, looking into the practices of parents and exploring the role of the tools being used

    Does a 7-day restriction on the use of social media improve cognitive functioning and emotional well-being?:Results from a randomized controlled trial

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    Introduction Screen time apps that allow smartphone users to manage their screen time are assumed to combat negative effects of smartphone use. This study explores whether a social media restriction, implemented via screen time apps, has a positive effect on emotional well-being and sustained attention performance. Methods A randomized controlled trial (N = 76) was performed, exploring whether a week-long 50% reduction in time spent on mobile Facebook, Instagram, Snapchat and YouTube is beneficial to attentional performance and well-being as compared to a 10% reduction. Results Unexpectedly, several participants in the control group pro-actively reduced their screen time significantly beyond the intended 10%, dismantling our intended screen time manipulation. Hence, we analyzed both the effect of the original manipulation (i.e. treatment-as-intended), and the effect of participants’ relative reduction in screen time irrespective of their condition (i.e. treatment-as-is). Neither analyses revealed an effect on the outcome measures. We also found no support for a moderating role of self-control, impulsivity or Fear of Missing Out. Interestingly, across all participants behavioral performance on sustained attention tasks remained stable over time, while perceived attentional performance improved. Participants also self-reported a decrease in negative emotions, but no increase in positive emotions. Conclusion We discuss the implications of our findings in light of recent debates about the impact of screen time and formulate suggestions for future research based on important limitations of the current study, revolving among others around appropriate control groups as well as the combined use of both subjective and objective (i.e., behavioral) measures

    Does attachment style moderate the effect of computer-mediated versus face-to-face conflict discussions?

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    Successful conflict resolution is important in romantic relationships. With the advent of computer-mediated communication (CMC), partners can resolve conflict using CMC. But is CMC as effective as face-to-face communication for conflict resolution? And does the effectiveness depend on attachment style? We asked 100 romantic couples to discuss a conflict topic and randomly assigned them to do so face-to-face or via CMC. Levels of distress, anger, and conflict resolution did not differ between face-to-face and CMC discussions.Attachment style did not moderate these findings. A more anxious and a more avoidant attachment style were associated with higher levels of distress andanger. We conclude that there is no indication that resolving conflict face-to-face has advantages over resolving conflict via CMC

    4th International Conference on Behavioral Addictions February 20–22, 2017 Haifa, Israel

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    Background and aims: Previous small-scale studies in Portugal suggested that a minority of adolescents could be at risk for developing technological addictions such as Internet addiction (IA) and Internet Gaming Disorder (IGD). However, these findings are still to be replicated by larger studies using more robust samples. In light of this, the present aimed to ascertain how IA, IGD, and Facebook addiction (FA) may impact on Portuguese school-aged adolescents' mental health. Methods: A total of 509 school -aged adolescents were recruited (M age = 13 years; S.D. = 1.64 years) to a multi-technological addictions project. Data were collected on participants' sociodemographic, IA, IGD, FA, and several psychiatric symptoms. Results: Overall, the incidence of technological addictions was not overly prevalent across the sample (0% IA; 1% IGD; 1.8% FA), and a small minority of adolescents appeared to be 'at-risk' for developing technological addictions (1.6% IA; 0.6% IGD; 2.4% FA). Finally, increased symptoms of depression, anxiety, and stress were found to be consistently associated with augmented symptomatology of technological addictions. Conclusions: The findings of the present study provided preliminarily insights into how technological addictions may affect Portuguese school-aged adolescents, and corroborated a large body of international studies that found systematic links between technological addictions and psychiatric comorbidities

    Staying informed and bridging 'social distance' : smartphone news use and mobile messaging behaviors of Flemish adults during the first weeks of the COVID-19 pandemic

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    he authors explore patterns of smartphone use during the first weeks following the outbreak of the coronavirus disease 2019 pandemic in Belgium, focusing on citizens’ use of smartphones to consume news and to communicate and interact with others. Unique smartphone tracking data from 2,778 Flemish adults reveal that at the height of the outbreak, people used their smartphone on average 45 minutes (28 percent) more than before the outbreak. The number of smartphone pickups remained fairly stable over this period. This means that on average, users did not turn to their smartphones more frequently but used them longer to access news (54 percent increase), social media apps (72 percent increase), messaging apps (64 percent increase), and the voice call feature (44 percent increase). These smartphone use patterns suggest that smartphones are key instruments that help citizens stay informed, in sync, and in touch with society during times of crisis

    Tracking Infant Development With a Smartphone:A Practical Guide to the Experience Sampling Method

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    The COVID-19 pandemic has forced developmental researchers to rethink their traditional research practices. The growing need to study infant development at a distance has shifted our research paradigm to online and digital monitoring of infants and families, using electronic devices, such as smartphones. In this practical guide, we introduce the Experience Sampling Method (ESM) – a research method to collect data, in the moment, on multiple occasions over time – for examining infant development at a distance. ESM is highly suited for assessing dynamic processes of infant development and family dynamics, such as parent-infant interactions and parenting practices. It can also be used to track highly fluctuating family dynamics (e.g., infant and parental mood or behavior) and routines (e.g., activity levels and feeding practices). The aim of the current paper was to provide an overview by explaining what ESM is and for what types of research ESM is best suited. Next, we provide a brief step-by-step guide on how to start and run an ESM study, including preregistration, development of a questionnaire, using wearables and other hardware, planning and design considerations, and examples of possible analysis techniques. Finally, we discuss common pitfalls of ESM research and how to avoid them

    Measurement invariance of the phubbing scale across 20 countries

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    Mobile phone addiction is a robust phenomenon observed throughout the world. The social aspect of mobile phone use is crucial; therefore, phubbing is a part of the mobile phone addiction phenomenon. Phubbing is defined as ignoring an interlocutor by glancing at one's mobile phone during a face-to-face conversation. The main aim of this study was to investigate how the Phubbing Scale (containing 10 items) might vary across countries, and between genders. Data were collected in 20 countries: Belarus, Brazil, China, Croatia, Ecuador, India, Israel, Italy, Netherlands, Pakistan, Poland, Portugal, Serbia, Slovakia, Slovenia, Spain, Turkey, UK, Ukraine and USA. The mean age across the sample (N = 7696, 65.8% women, 34.2% men) was 25.32 years (SD = 9.50). The cross-cultural invariance of the scale was investigated using multigroup confirmatory factor analyses (MGCFA) as well as the invariance analyses. Additionally, data from each country were assessed individually via confirmatory factor analyses (CFAs). We obtained two factors, based on only eight of the items: (a) communication disturbances and (b) phone obsession. The 8 items Phubbing Scale
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