Press Start
Not a member yet
106 research outputs found
Sort by
Review: Play Like A Feminist
Review: Play Like A Feminist, by Shira Chess. 2020. MIT Press. 165 pp
Editorial
Editorial for the April 2023 issue
Doki Doki Subversion Club!
This article investigates the visual novel and dating simulator Doki Doki Literature Club! (Team Salvato, 2017) and examines the unique potential of video games as a media form to produce uncanny, gothic, and abject horror texts. In DDLC!, these modes of horror are manifested through “game breaking” mechanics, such as purposeful glitches and moments where the boundaries of the operating system are transgressed. Through this transgression, the game haunts the player’s computer, and by extension, their home. This haunting is achieved through unique aspects of the video game medium as well as the ubiquitous nature of digital technology present in our daily lives and domestic spaces
Review: Game Wizards: The Epic Battle for Dungeons & Dragons
Review: Game Wizards: The Epic Battle for Dungeons & Dragons, by Jon Peterson. 2021. The MIT Press. xii + 386 pp
Review: Game: Animals, Video Games, and Humanity
Review: Game: Animals, Video Games, and Humanity, by Tom Tyler. 2022. University of Minnesota Press. 224 pp
Review: Experimental Games: Critique, Play, and Design in the Age of Gamification
Review: Experimental Games: Critique, Play, and Design in the Age of Gamification, by Patrick Jagoda. 2020. The University of Chicago Press. xi + 386 pp
Review: Perspectives on the European Videogame
Review: Perspectives on the European Videogame, edited by Victor Navarro-Remesal and Óliver Pérez-Latorre. 2021. Amsterdam University Press. 236 pp
Review: Playful Pedagogy in the Pandemic: Pivoting to Game-Based Learning
Review: Playful Pedagogy in the Pandemic: Pivoting to Game-Based Learning, by Emily K. Johnson and Anastasia Salter. 2022. Routledge. xiii + 164 pp
Review: Digital Games After Climate Change
Review: Digital Games After Climate Change, by Benjamin J. Abraham. 2022. Palgrave Macmillan. xv + 254 pp
Review: Ethics of Computer Gaming
Review: Ethics of Computer Gaming: A Groundwork, by Samuel Ulbricht. 2022. Palgrave Macmillan. xvii + 111 pp.