105 research outputs found
Lessons from Remote School and Work : New Vistas for Research on Childrenâs Well-Being
In autumn 2021, Covid-19 still has effect on our daily living and our possibilities to conduct everyday life practices such as work and studies. Current realities of ânew normalityâ, based on remote work and restrictions of social activities, for example, are grounded on the vast changes that occurred when the pandemic began. In this text we take a look back to the period of school closures in Finland, and their effect on familiesâ daily practices related to childrenâs well-being and school work. We explore the impacts of remote school to learning opportunities to find ways to utilize the new, good practices of remote school also in the future. At the same time, we emphasize the significance of support from home for childrenâs school achievement and accordingly, the need to find new ways to study school work more holistically.nonPeerReviewe
Digitaalisten sisÀltöjen jakelu internetissÀ : kyselytutkimus
Internetin rooli ihmisten jokapÀivÀisessÀ elÀmÀssÀ kasvaa jatkuvasti suuremmaksi. Samalla monet sellaiset tuotteet, jotka perinteisesti on tuotettu ja myyty fyysisessÀ muodossa, ovat muuttumassa digitaaliseen muotoon. TÀmÀ muutos on tuonut mukanaan uusia tapoja ostaa ja myydÀ tuotteita.
YleisimpiÀ digitaalisen sisÀllön lajeja ovat muun muassa musiikki, elokuvat, televisio-ohjelmat ja tietokonepelit. OpinnÀytetyössÀ kÀydÀÀn lÀpi miten nÀmÀ erilaiset tuotteet ovat siirtyneet digitaaliseen myyntiin, ja mitÀ etuja ja haittoja muutos on tuonut tullessaan. Digitaaliset tuotteet eivÀt ole vielÀ korvanneet fyysisiÀ tuotteita, mutta ne muodostavat huomattavan osan kokonaismyynnistÀ.
OpinnĂ€ytetyön osana toteutettiin kyselytutkimus SeinĂ€joen ammattikorkeakoulun opiskelijoille, minkĂ€ tarkoituksena oli selvittÀÀ heidĂ€n kokemuksiaan ja kĂ€sityksiÀÀn digitaalisista tuotteista.The internet is an inseparable part of many peopleâs daily life. Many products, that have traditionally been produced and sold in a physical form, are currently turning into a digital form. This change has brought in many new possibilities for business, for both customers and service providers alike.
Music, movies, television programs and video games are examples of products that have a large presence in the digital world. This thesis described how these products have adapted to digital distribution, and what advantages and disadvantages the change has brought with it. Digital products havenât replaced their physical counterparts yet, but they constitute a significant part of the overall business.
As a part of this thesis, a survey for the students of SeinÀjoki University of Applied Sciences was carried out. The goal was to study their experiences and opinions about digital products
Didaktische Konzeption einer Augmented-Reality-Experimentierumgebung
Ziel des Forschungsprojekts âErfahrungsbasiertes Lernen durch interaktives Experimentieren in erweiterten Realumgebungen - ELIXIERâ ist die Verbesserung experimenteller Praktika in der naturwissenschaftlichen sowie ingenieurstechnischen Bildung. Eine adaptive Mixed-Reality-Experimentierumgebung ermöglicht dazu eine nahtlose Lernbegleitung (Seamless Learning) ĂŒber alle Phasen des Experimentierzyklus (Orientieren - Vorbereiten - DurchfĂŒhren - Nachbereiten).
Die Integration multimedialer und interaktiver Elemente soll die Experimentiererfahrung erweitern und den experimentellen Kompetenzerwerb verbessern. Der Lernprozess wird durch die Analyse von Handlungen, ExperimentzustĂ€nden und ĂŒber die intelligente Vernetzung aller Komponenten in einer webbasierten Infrastrukturlösung im âSeamless Smart Lab (S2L)â unterstĂŒtzt. Eine virtuelle, tutorielle Assistenz begleitet den Experimentierzyklus und stellt bedarfsgerecht Informationen und weiterfĂŒhrende Hinweise zur VerfĂŒgung. In ersten Nutzerstudien wurde das System als nĂŒtzlich zum Lernen eingestuft und die Funktionen als sinnvoll erachtet
Metsien monimuotoisuuden turvaamisen vÀlilliset vaikutukset Suomen metsÀsektoriin ja kansantalouteen
Tieteen tori: MetsÀluonnon monimuotoisuus ja suojel
Design of Novel Yagi Aperture Antennas for Indoor TV Reception Using Low Cost Materials
Most commercial Yagi antennas for TV reception are built based on wires. These Yagi wire-antennas are commonly used as outdoor antennas due to their size and weight properties. In this paper, novel light weight Yagi aperture antennas are introduced. Two prototypes had been built by using low cost materials such as aluminum (insects) screen, cylinder can, aluminum foil, and styrofoam. The antennas worked at the TV band and have gains around 9.7 â 13.5 dBi comparable to the outdoor Yagi wire antennas. Due to their lightweight and smaller dimension nature, they were suitable for used as indoor TV antennas. The antennas had also unique property due to the use of Styrofoam. They were portable, easy to construct and deconstruct
n-Rayleigh Distribution in Mobile Computing for Flat-Fading Channel
In wireless communication, the presence of reflectors, obstacles etc, the signal experiences variation in characteristics like amplitude and frequency is known as fading channel [1]. This paper, explain the importance of Rayleigh distributed random variables in mobile computing field. At present time in emerging wireless technology, n-Rayleigh distribution has played an important role. The concept of random process in communication is expansion of cdf and pdf which are mostly used in application of physical science, statistics, and experimental data collection in wireless environment, random modeling and estimation of fading channel
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