90 research outputs found

    Evolutionary game theory: Temporal and spatial effects beyond replicator dynamics

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    Evolutionary game dynamics is one of the most fruitful frameworks for studying evolution in different disciplines, from Biology to Economics. Within this context, the approach of choice for many researchers is the so-called replicator equation, that describes mathematically the idea that those individuals performing better have more offspring and thus their frequency in the population grows. While very many interesting results have been obtained with this equation in the three decades elapsed since it was first proposed, it is important to realize the limits of its applicability. One particularly relevant issue in this respect is that of non-mean-field effects, that may arise from temporal fluctuations or from spatial correlations, both neglected in the replicator equation. This review discusses these temporal and spatial effects focusing on the non-trivial modifications they induce when compared to the outcome of replicator dynamics. Alongside this question, the hypothesis of linearity and its relation to the choice of the rule for strategy update is also analyzed. The discussion is presented in terms of the emergence of cooperation, as one of the current key problems in Biology and in other disciplines.Comment: Review, 48 pages, 26 figure

    Time Scales in Evolutionary Dynamics

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    Evolutionary game theory has traditionally assumed that all individuals in a population interact with each other between reproduction events. We show that eliminating this restriction by explicitly considering the time scales of interaction and selection leads to dramatic changes in the outcome of evolution. Examples include the selection of the inefficient strategy in the Harmony and Stag-Hunt games, and the disappearance of the coexistence state in the Snowdrift game. Our results hold for any population size and in the presence of a background of fitness.Comment: Final version with minor changes, accepted for publication in Physical Review Letter

    The importance of selection rate in the evolution of cooperation

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    8 pages, 4 figures.-- ArXiv pre-print available at: http://arxiv.org/abs/q-bio/0512045Final publisher version available Open Access at: http://gisc.uc3m.es/~cuesta/papers-year.htmlHow cooperation emerges in human societies is still a puzzle. Evolutionary game theory has been the standard framework to address this issue. In most models, every individual plays with all others, and then reproduces and dies according to what she earns. This amounts to assuming that selection takes place at a slow pace with respect to the interaction time scale. We show that, quite generally, if selection speeds up, the evolution outcome changes dramatically. Thus, in games such as Harmony, where cooperation is the only equilibrium and the only rational outcome, rapid selection leads to dominance of defectors. Similar non trivial phenomena arise in other binary games and even in more complicated settings such as the Ultimatum game. We conclude that the rate of selection is a key element to understand and model the emergence of cooperation, and one that has so far been overlooked.This work is supported by MEC (Spain) under grants BFM2003-0180, BFM2003-07749-C05-01, FIS2004-1001 and NAN2004-9087-C03-03 and by Comunidad de Madrid (Spain) under grants UC3M-FI-05-007, SIMUMAT-CM and MOSSNOHO-CM.Publicad

    Effect of spatial structure on the evolution of cooperation

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    16 pages, 14 figures.-- PACS nrs.: 89.65.−s, 87.23.Ge, 87.23.Kg, 02.50.Le.-- ArXiv pre-print available at: http://arxiv.org/abs/0806.1649Spatial structure is known to have an impact on the evolution of cooperation, and so it has been intensively studied during recent years. Previous work has shown the relevance of some features, such as the synchronicity of the updating, the clustering of the network, or the influence of the update rule. This has been done, however, for concrete settings with particular games, networks, and update rules, with the consequence that some contradictions have arisen and a general understanding of these topics is missing in the broader context of the space of 2×2 games. To address this issue, we have performed a systematic and exhaustive simulation in the different degrees of freedom of the problem. In some cases, we generalize previous knowledge to the broader context of our study and explain the apparent contradictions. In other cases, however, our conclusions refute what seems to be established opinions in the field, as for example the robustness of the effect of spatial structure against changes in the update rule, or offer new insights into the subject, e.g., the relation between the intensity of selection and the asymmetry between the effects on games with mixed equilibria.This work is partially supported by Ministerio de Educación y Ciencia (Spain) under Grants Ingenio-MATHEMATICA and MOSAICO, and by Comunidad de Madrid (Spain) under Grants SIMUMAT-CM and MOSSNOHO-CM.Publicad

    Topological Traps Control Flow on Real Networks: The Case of Coordination Failures

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    We study evolutionary games in real social networks, with a focus on coordination games. We find that populations fail to coordinate in the same behavior for a wide range of parameters, a novel phenomenon not observed in most artificial model networks. We show that this result arises from the relevance of correlations beyond the first neighborhood, in particular from topological traps formed by links between nodes of different degrees in regions with few or no redundant paths. This specificity of real networks has not been modeled so far with synthetic networks. We thus conclude that model networks must be improved to include these mesoscopic structures, in order to successfully address issues such as the emergence of cooperation in real societies. We finally show that topological traps are a very generic phenomenon that may arise in very many different networks and fields, such as opinion models, spread of diseases or ecological networks

    On the coexistence of cooperators, defectors and conditional cooperators in the multiplayer iterated Prisoner's Dilemma

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    Recent experimental evidence [Gruji\'c et al., PLoS ONE 5, e13749 (2010)] on the spatial Prisoner's Dilemma suggests that players choosing to cooperate or not on the basis of their previous action and the actions of their neighbors coexist with steady defectors and cooperators. We here study the coexistence of these three strategies in the multiplayer iterated Prisoner's Dilemma by means of the replicator dynamics. We consider groups with n = 2, 3, 4 and 5 players and compute the payoffs to every type of player as the limit of a Markov chain where the transition probabilities between actions are found from the corresponding strategies. We show that for group sizes up to n = 4 there exists an interior point in which the three strategies coexist, the corresponding basin of attraction decreasing with increasing number of players, whereas we have not been able to locate such a point for n = 5. We analytically show that in the infinite n limit no interior points can arise. We conclude by discussing the implications of this theoretical approach on the behavior observed in experiments.Comment: 12 pages, 10 figures, uses elsart.cl

    Mesoscopic structure conditions the emergence of cooperation on social networks

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    We study the evolutionary Prisoner's Dilemma on two social networks obtained from actual relational data. We find very different cooperation levels on each of them that can not be easily understood in terms of global statistical properties of both networks. We claim that the result can be understood at the mesoscopic scale, by studying the community structure of the networks. We explain the dependence of the cooperation level on the temptation parameter in terms of the internal structure of the communities and their interconnections. We then test our results on community-structured, specifically designed artificial networks, finding perfect agreement with the observations in the real networks. Our results support the conclusion that studies of evolutionary games on model networks and their interpretation in terms of global properties may not be sufficient to study specific, real social systems. In addition, the community perspective may be helpful to interpret the origin and behavior of existing networks as well as to design structures that show resilient cooperative behavior.Comment: Largely improved version, includes an artificial network model that fully confirms the explanation of the results in terms of inter- and intra-community structur

    Different reactions to adverse neighborhoods in games of cooperation

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    In social dilemmas, cooperation among randomly interacting individuals is often difficult to achieve. The situation changes if interactions take place in a network where the network structure jointly evolves with the behavioral strategies of the interacting individuals. In particular, cooperation can be stabilized if individuals tend to cut interaction links when facing adverse neighborhoods. Here we consider two different types of reaction to adverse neighborhoods, and all possible mixtures between these reactions. When faced with a gloomy outlook, players can either choose to cut and rewire some of their links to other individuals, or they can migrate to another location and establish new links in the new local neighborhood. We find that in general local rewiring is more favorable for the evolution of cooperation than emigration from adverse neighborhoods. Rewiring helps to maintain the diversity in the degree distribution of players and favors the spontaneous emergence of cooperative clusters. Both properties are known to favor the evolution of cooperation on networks. Interestingly, a mixture of migration and rewiring is even more favorable for the evolution of cooperation than rewiring on its own. While most models only consider a single type of reaction to adverse neighborhoods, the coexistence of several such reactions may actually be an optimal setting for the evolution of cooperation.Comment: 12 pages, 5 figures; accepted for publication in PLoS ON

    Social Experiments in the Mesoscale: Humans Playing a Spatial Prisoner's Dilemma

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    Background: The evolutionary origin of cooperation among unrelated individuals remains a key unsolved issue across several disciplines. Prominent among the several mechanisms proposed to explain how cooperation can emerge is the existence of a population structure that determines the interactions among individuals. Many models have explored analytically and by simulation the effects of such a structure, particularly in the framework of the Prisoner’s Dilemma, but the results of these models largely depend on details such as the type of spatial structure or the evolutionary dynamics. Therefore, experimental work suitably designed to address this question is needed to probe these issues. Methods and Findings: We have designed an experiment to test the emergence of cooperation when humans play Prisoner’s Dilemma on a network whose size is comparable to that of simulations. We find that the cooperation level declines to an asymptotic state with low but nonzero cooperation. Regarding players ’ behavior, we observe that the population is heterogeneous, consisting of a high percentage of defectors, a smaller one of cooperators, and a large group that shares features of the conditional cooperators of public goods games. We propose an agent-based model based on the coexistence of these different strategies that is in good agreement with all the experimental observations. Conclusions: In our large experimental setup, cooperation was not promoted by the existence of a lattice beyond a residual level (around 20%) typical of public goods experiments. Our findings also indicate that both heterogeneity and a ‘‘moody’
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