47 research outputs found

    Chip integration using inkjet-printed silver conductive tracks reinforced by electroless plating for flexible board packages

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    International audienceInkjet-printing of interconnects is a maskless technology that has attracted great interest for printed electronics and packaging applications. Gemalto is expecting by motivated and developing skills and knowledge in this area to be at the forefront of European Security innovation and to answer to a continuous market pressure for higher security, lower cost and more secure complex systems. With an increasing need for flexible and mass deliveries of advanced secure personal devices such as: electronic passports, ID cards, driver licenses, other smartcards, e-documents and tokens. EMSE is seeing in these new developments an exciting brand new area of research situated between material science and electronics. In this frame, deposit and pattern creation for chip interconnection require specific behaviors which have to be scientifically understood to pursue industrial harmonious implementation. Both groups collaborated on inkjet-printed electronic routing from deposition to sintering and characterization, using collaborative means provided on Micro-PackS platform

    Lessons Learned About Designing and Conducting Studies From HRI Experts

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    The field of human-robot interaction (HRI) research is multidisciplinary and requires researchers to understand diverse fields including computer science, engineering, informatics, philosophy, psychology, and more disciplines. However, it is hard to be an expert in everything. To help HRI researchers develop methodological skills, especially in areas that are relatively new to them, we conducted a virtual workshop, Workshop Your Study Design (WYSD), at the 2021 International Conference on HRI. In this workshop, we grouped participants with mentors, who are experts in areas like real-world studies, empirical lab studies, questionnaire design, interview, participatory design, and statistics. During and after the workshop, participants discussed their proposed study methods, obtained feedback, and improved their work accordingly. In this paper, we present 1) Workshop attendees’ feedback about the workshop and 2) Lessons that the participants learned during their discussions with mentors. Participants’ responses about the workshop were positive, and future scholars who wish to run such a workshop can consider implementing their suggestions. The main contribution of this paper is the lessons learned section, where the workshop participants contributed to forming this section based on what participants discovered during the workshop. We organize lessons learned into themes of 1) Improving study design for HRI, 2) How to work with participants - especially children -, 3) Making the most of the study and robot’s limitations, and 4) How to collaborate well across fields as they were the areas of the papers submitted to the workshop. These themes include practical tips and guidelines to assist researchers to learn about fields of HRI research with which they have limited experience. We include specific examples, and researchers can adapt the tips and guidelines to their own areas to avoid some common mistakes and pitfalls in their research

    Lessons Learned About Designing and Conducting Studies From HRI Experts.

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    The field of human-robot interaction (HRI) research is multidisciplinary and requires researchers to understand diverse fields including computer science, engineering, informatics, philosophy, psychology, and more disciplines. However, it is hard to be an expert in everything. To help HRI researchers develop methodological skills, especially in areas that are relatively new to them, we conducted a virtual workshop, Workshop Your Study Design (WYSD), at the 2021 International Conference on HRI. In this workshop, we grouped participants with mentors, who are experts in areas like real-world studies, empirical lab studies, questionnaire design, interview, participatory design, and statistics. During and after the workshop, participants discussed their proposed study methods, obtained feedback, and improved their work accordingly. In this paper, we present 1) Workshop attendees' feedback about the workshop and 2) Lessons that the participants learned during their discussions with mentors. Participants' responses about the workshop were positive, and future scholars who wish to run such a workshop can consider implementing their suggestions. The main contribution of this paper is the lessons learned section, where the workshop participants contributed to forming this section based on what participants discovered during the workshop. We organize lessons learned into themes of 1) Improving study design for HRI, 2) How to work with participants - especially children -, 3) Making the most of the study and robot's limitations, and 4) How to collaborate well across fields as they were the areas of the papers submitted to the workshop. These themes include practical tips and guidelines to assist researchers to learn about fields of HRI research with which they have limited experience. We include specific examples, and researchers can adapt the tips and guidelines to their own areas to avoid some common mistakes and pitfalls in their research

    Controls on the barium isotope compositions of marine sediments

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    The accumulation of barium (Ba) in marine sediments is considered to be a robust proxy for export production, although this application can be limited by uncertainty in BaSO4 preservation and sediment mass accumulation rates. The Ba isotope compositions of marine sediments could potentially record insights into past changes in the marine Ba cycle, which should be insensitive to these limitations, enabling more robust interpretation of sedimentary Ba as a proxy. To investigate the controls on the Ba isotope compositions of marine sediments and their potential for paleo-oceanographic applications, we present the first Ba isotope compositions results for sediments, as well as overlying seawater depth profiles collected in the South Atlantic. Variations in Ba isotope compositions of the sediments predominantly reflect changes in the relative contributions of detrital and authigenic Ba sources, with open-ocean sediments constraining the isotope composition of authigenic Ba to be 138/134 Ba ≈ +0.1 ‰. This value is consistent with the average isotope composition inferred for sinking particulate Ba using simple mass balance models of Ba in the overlying water column and is hypothesized to reflect the removal of Ba from the upper water column with an associated isotopic fractionation of Δ 138/134 Ba diss - part ≈ +0.4 to +0.5. Perturbations to upper ocean Ba cycling, due to changes in export production and the supply of Ba via upwelling, should therefore be recorded by the isotope compositions of sedimentary authigenic Ba. Such insights will help to improve the reliable application of Ba accumulation rates in marine sediments as a proxy for past changes in export production

    Cobot’s programming : from trajectory learning to their acceptability

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    Les robots, nouvelles machines prĂ©sentes dans nos vies quotidiennes, se diversifient. De rĂ©cents progrĂšs ont permis l’émergence des cobots, robots qui collaborent avec les ĂȘtres humains. Ce nouveau type de robots, contrairement aux robots traditionnels, nĂ©cessite l’expertise des opĂ©rateurs pour fonctionner. L’apprentissage par dĂ©monstration offre alors une mĂ©thode inĂ©dite de programmation. L’opĂ©rateur peut manipuler le bras du robot pour lui apprendre le mouvement Ă  rĂ©aliser. Cette thĂšse propose de dĂ©velopper cet apprentissage par dĂ©monstration Ă  travers plusieurs prismes de lecture : les donnĂ©es, l’apprentissage et l’acceptabilitĂ©. Avant d’ĂȘtre utilisĂ©es par l’apprentissage, les donnĂ©es sont obtenues Ă  l’aide de dĂ©monstrations kinesthĂ©siques puis alignĂ©es temporellement et filtrĂ©es afin d’en amĂ©liorer la qualitĂ©. Un nouvel algorithme d’apprentissage avec des donnĂ©es pondĂ©rĂ©es est proposĂ© avec une architecture logicielle gĂ©nĂ©rique, fonctionnant sur de nombreuses plateformes robotiques. Finalement, l’acceptabilitĂ© de la programmation par dĂ©monstration est vĂ©rifiĂ©e par une expĂ©rience avec des participants, potentiels futurs utilisateurs des cobots. L’impact de l’anthropomorphisme est Ă©galement pris en considĂ©ration. Les diffĂ©rents rĂ©sultats obtenus permettent d’envisager l’implantation des cobots dans l’industrie du futur : de l’acquisition des donnĂ©es en passant par l’apprentissage tout en vĂ©rifiant l’acceptabilitĂ© et la bonne comprĂ©hension de la programmation par les utilisateurs.Robots, new machines in our daily lives, diversify. Recent progress has made the rising of cobots possible. Cobots are robots which collaborate with human beings. Contrary to traditional robots, this new type of robot requires the expertise of an operator to run. The Learning from Demonstration creates an original way of programming. The operator can manipulate the robot’s arm in order to teach it the movement to realize. The present thesis proposes an improvement of this learning through these three axes: the data processing, the learning, and the acceptability. Before being used by the learning, data is retrieved during the kinesthetic demonstration, then temporally aligned, and filtered to improve its quality. A novel learning algorithm with weighted data is proposed with generic software architecture allowing it to run on multiple robotics platforms. Finally, the acceptability of the Programming by Demonstration is evaluated with an experiment whose participants are potentially future users of cobots. The impact of the anthropomorphism is also considered. The different outcomes permit to consider the introduction of cobots in the industry of the future: from the data acquisition to the learning while evaluating the acceptability as well as the understanding of this type of programming by users

    Programmation de cobots : de l'apprentissage de trajectoires à leur acceptabilité

    No full text
    Robots, new machines in our daily lives, diversify. Recent progress has made the rising of cobots possible. Cobots are robots which collaborate with human beings. Contrary to traditional robots, this new type of robot requires the expertise of an operator to run. The Learning from Demonstration creates an original way of programming. The operator can manipulate the robot’s arm in order to teach it the movement to realize. The present thesis proposes an improvement of this learning through these three axes: the data processing, the learning, and the acceptability. Before being used by the learning, data is retrieved during the kinesthetic demonstration, then temporally aligned, and filtered to improve its quality. A novel learning algorithm with weighted data is proposed with generic software architecture allowing it to run on multiple robotics platforms. Finally, the acceptability of the Programming by Demonstration is evaluated with an experiment whose participants are potentially future users of cobots. The impact of the anthropomorphism is also considered. The different outcomes permit to consider the introduction of cobots in the industry of the future: from the data acquisition to the learning while evaluating the acceptability as well as the understanding of this type of programming by users.Les robots, nouvelles machines prĂ©sentes dans nos vies quotidiennes, se diversifient. De rĂ©cents progrĂšs ont permis l’émergence des cobots, robots qui collaborent avec les ĂȘtres humains. Ce nouveau type de robots, contrairement aux robots traditionnels, nĂ©cessite l’expertise des opĂ©rateurs pour fonctionner. L’apprentissage par dĂ©monstration offre alors une mĂ©thode inĂ©dite de programmation. L’opĂ©rateur peut manipuler le bras du robot pour lui apprendre le mouvement Ă  rĂ©aliser. Cette thĂšse propose de dĂ©velopper cet apprentissage par dĂ©monstration Ă  travers plusieurs prismes de lecture : les donnĂ©es, l’apprentissage et l’acceptabilitĂ©. Avant d’ĂȘtre utilisĂ©es par l’apprentissage, les donnĂ©es sont obtenues Ă  l’aide de dĂ©monstrations kinesthĂ©siques puis alignĂ©es temporellement et filtrĂ©es afin d’en amĂ©liorer la qualitĂ©. Un nouvel algorithme d’apprentissage avec des donnĂ©es pondĂ©rĂ©es est proposĂ© avec une architecture logicielle gĂ©nĂ©rique, fonctionnant sur de nombreuses plateformes robotiques. Finalement, l’acceptabilitĂ© de la programmation par dĂ©monstration est vĂ©rifiĂ©e par une expĂ©rience avec des participants, potentiels futurs utilisateurs des cobots. L’impact de l’anthropomorphisme est Ă©galement pris en considĂ©ration. Les diffĂ©rents rĂ©sultats obtenus permettent d’envisager l’implantation des cobots dans l’industrie du futur : de l’acquisition des donnĂ©es en passant par l’apprentissage tout en vĂ©rifiant l’acceptabilitĂ© et la bonne comprĂ©hension de la programmation par les utilisateurs

    Programmation de cobots : de l'apprentissage de trajectoires à leur acceptabilité

    No full text
    Robots, new machines in our daily lives, diversify. Recent progress has made the rising of cobots possible. Cobots are robots which collaborate with human beings. Contrary to traditional robots, this new type of robot requires the expertise of an operator to run. The Learning from Demonstration creates an original way of programming. The operator can manipulate the robot’s arm in order to teach it the movement to realize. The present thesis proposes an improvement of this learning through these three axes: the data processing, the learning, and the acceptability. Before being used by the learning, data is retrieved during the kinesthetic demonstration, then temporally aligned, and filtered to improve its quality. A novel learning algorithm with weighted data is proposed with generic software architecture allowing it to run on multiple robotics platforms. Finally, the acceptability of the Programming by Demonstration is evaluated with an experiment whose participants are potentially future users of cobots. The impact of the anthropomorphism is also considered. The different outcomes permit to consider the introduction of cobots in the industry of the future: from the data acquisition to the learning while evaluating the acceptability as well as the understanding of this type of programming by users.Les robots, nouvelles machines prĂ©sentes dans nos vies quotidiennes, se diversifient. De rĂ©cents progrĂšs ont permis l’émergence des cobots, robots qui collaborent avec les ĂȘtres humains. Ce nouveau type de robots, contrairement aux robots traditionnels, nĂ©cessite l’expertise des opĂ©rateurs pour fonctionner. L’apprentissage par dĂ©monstration offre alors une mĂ©thode inĂ©dite de programmation. L’opĂ©rateur peut manipuler le bras du robot pour lui apprendre le mouvement Ă  rĂ©aliser. Cette thĂšse propose de dĂ©velopper cet apprentissage par dĂ©monstration Ă  travers plusieurs prismes de lecture : les donnĂ©es, l’apprentissage et l’acceptabilitĂ©. Avant d’ĂȘtre utilisĂ©es par l’apprentissage, les donnĂ©es sont obtenues Ă  l’aide de dĂ©monstrations kinesthĂ©siques puis alignĂ©es temporellement et filtrĂ©es afin d’en amĂ©liorer la qualitĂ©. Un nouvel algorithme d’apprentissage avec des donnĂ©es pondĂ©rĂ©es est proposĂ© avec une architecture logicielle gĂ©nĂ©rique, fonctionnant sur de nombreuses plateformes robotiques. Finalement, l’acceptabilitĂ© de la programmation par dĂ©monstration est vĂ©rifiĂ©e par une expĂ©rience avec des participants, potentiels futurs utilisateurs des cobots. L’impact de l’anthropomorphisme est Ă©galement pris en considĂ©ration. Les diffĂ©rents rĂ©sultats obtenus permettent d’envisager l’implantation des cobots dans l’industrie du futur : de l’acquisition des donnĂ©es en passant par l’apprentissage tout en vĂ©rifiant l’acceptabilitĂ© et la bonne comprĂ©hension de la programmation par les utilisateurs

    Gaussian Mixture Model with Weighted Data for Learning by Demonstration

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    International audienceCobots are robots specialized in collaborating with a human to do a task. These cobots needs to be easily re-programmed in order to adapt to a new task. Learning by Demonstration enables a non-expert user to program a cobot by demonstrating how to realize the task. Once the learning is done, the user can only improve the learning by adding new demonstrations or deleting existing ones. In this article, the proposed model gives the possibility to the user to impact the learning by choosing which parts of the demonstration has more importance. This model uses an extended version of Gaussian Mixture Model (GMM) with weighted data coupled with Gaussian Mixture Regression (GMR). This architecture was tested with two different tasks and with two robots. Results indicate better generated trajectory with the proposed approach
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