9 research outputs found
Polish-French Bilingualism and Bicultural Identity: Cross-Cultural Studies on Immigrants in France and Belgium, and French Language Students in Poland
In the present study, the authors applied the Cultural Values and Script Questionnaire, together with language measures (bidirectional translation, listening comprehension tasks), to explore the relationship between Polish-French bilinguality and bicultural identity among Polish migrants in France and Belgium and students learning French at a Polish University. We hypothesized that the Francophone acculturative context will lead to (i) integrated bicultural identity, as well as (ii) a balanced bilingual profile. Thirdly, we assumed there is a link between an individual’s bicultural identity and his or her bilinguality. The data partially confirm the two first hypotheses. An unexpected contrast effect revealed that students in Poland identify more strongly with French cultural values than with Polish values
Exploring an option space to engineer a ubiquitous computing system
Engineering natural and appropriate interactive behaviour in ubiquitous computing systems presents new challenges to their developers. This paper explores formal models of interactive behaviour in ubiquitous systems. Of particular interest is the way that these models may help engineers to visualise the consequences of different designs. Design options based on a dynamic signage system (GAUDI) are explored using different instances of a generic model of the system.EPSRC -Engineering and Physical Sciences Research Council(EP/F01404X/1
Model checking for a probabilistic branching time logic with fairness
SIGLEAvailable from British Library Document Supply Centre-DSC:8092.7029(BU-SCS-CSR--96-12) / BLDSC - British Library Document Supply CentreGBUnited Kingdo
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Interactive sensory objects for improving access to heritage
In this project we explore how to enhance the experience and understanding of cultural heritage in museums and heritage sites by creating interactive multisensory objects collaboratively with artists, technologists and people with learning disabilities. We focus here on workshops conducted during the first year of a three year project in which people with learning disabilities each constructed a 'sensory box' to represent their experiences of Speke Hall, a heritage site in the UK. The box is developed further in later workshops which explore aspects of physicality and how to appeal to the entire range of senses, making use of Arduino technology and basic sensors to enable an interactive user experience