35 research outputs found

    The Effects of Shot Changes on Eye Movements in Subtitling

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    In this paper we address the question whether shot changes trigger the re-reading of subtitles. Although it has been accepted in the professional literature on subtitling that subtitles should not be displayed over shot changes as they induce subtitle re-reading, support for this claim in eye movement studies is difficult to find. In this study we examined eye movement patterns of 71 participants watching news and documentary clips. We analysed subject hit count, number of fixations, first fixation duration, fixation time percent and transition matrix before, during and after shot changes in subtitles displayed over a shot change. Results of our study show that most viewers do not re-read subtitlescrossing shot changes

    Visual strategies of young soccer players during a passing test – A pilot study

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    In sports, studies on visual behavior have mostly focused on expert-novice differences during decision making tasks and during aiming tasks. How visual behavior changes during the early stages of skill acquisition however, has hardly been documented. The current study investigated gaze behavior of young soccer players during the execution of a soccer passing task. Gaze behavior of eleven 8- to 10-year-old soccer players was recorded while they performed the Loughborough Soccer Passing Test. Based on their score, participants were then divided into a high performance group (N=5), and a low performance group (N=6). Results showed that the low performance group tended to look more at the ball while they were handling it. These findings suggest that gaze strategies develop alongside technical skills. More insights in the interplay between technical skills and gaze strategies during skill acquisition could lead to improved training methods for young soccer players

    Gaze transitions when learning with multimedia

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    Eye tracking methodology is used to examine the influence of interactive multimedia on the allocation of visual attention and its dynamics during learning. We hypothesized that an interactive simulation promotes more organized switching of attention between different elements of multimedia learning material, e.g., textual description and pictorial visualization. Participants studied a description of an algorithm accompanied either by an interactive simulation, self-paced animation, or static illustration. Using a novel framework for entropy-based comparison of gaze transition matrices, results showed that the interactive simulation elicited more careful visual investigation of the learning material as well as reading of the problem description through to its completion

    Multimedia w edukacji. Potencjał audiodeskrypcji w kierowaniu uwagą wzrokową ucznia

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    Multimedia in Education: AD Potential in Guiding the Learner’s Visual Attention The aim of this article is to present audio description as a technique of subtle gaze direction during the perception of multimedia material. Multimedia educational materials dynamically take over the educational market. Substantial research findings support their effectiveness; however, there are also arguments pointing at difficulties in the perception of multimedia materials. In this paper we focus on two potential sources of these problems. The first source we associate with the design of multimedia. There are a number of rules that need to be followed when designing multimedia educational materials, such as the rule of multimodality or the rule of time and space coherence. The second source of the diffi culties we assign to the complexity of multimedia which may result in cognitive overload. As a solution we postulate to introduce audio description as a technique leading to the unity of image and sound. Supporting arguments come from eye-tracking studies on audio description in the education of sighted people. For example, primary school children watching a film with audio description concentrated their gaze more on the object highlighted in audio description than the control group what helps in the learning content understanding. The research overview positively verifies the potential role of audio description as a subtle gaze direction in the multimedia education of sighted people

    Pupillary and microsaccadic responses to cognitive effort and emotional arousal during complex decision making

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    A large body of literature documents the sensitivity of pupil response to cognitive load (e.g., Krejtz et al. 2018) and emotional arousal (Bradley et al., 2008). Recent empirical evidence also showed that microsaccade characteristics and dynamics can be modulated by mental fatigue and cognitive load (e.g., Dalmaso et al. 2017). Very little is known about the sensitivity of microsaccadic characteristics to emotional arousal. The present paper demonstrates in a controlled experiment pupillary and microsaccadic responses to information processing during multi-attribute decision making under affective priming. Twenty-one psychology students were randomly assigned into three affective priming conditions (neutral, aversive, and erotic). Participants were tasked to make several discriminative decisions based on acquired cues. In line with the expectations, results showed microsaccadic rate inhibition and pupillary dilation depending on cognitive effort (number of acquired cues) prior to decision. These effects were moderated by affective priming. Aversive priming strengthened pupillary and microsaccadic response to information processing effort. In general, results suggest that pupillary response is more biased by affective priming than microsaccadic rate. The results are discussed in the light of neuropsychological mechanisms of pupillary and microsaccadic behavior generation

    Captions in 360 Video : Rapid Prototyping for User Testing

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    Extended reality is reinventing our approach to work, learning, culture, and social interaction. Nevertheless, the integration of accessible services within immersive environments is still in progress. This presentation will introduce new prototyping for immersive captioning and discuss how to achieve an optimal and fully inclusive viewing experience
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