132 research outputs found
Thietmars Medeburu(n) und âmel prohibeâ: Neues zum Oikonym Magdeborn in direktem linguistischen Zugriff und ĂŒber eine Meta-Deutung
The author proposes a new interpretation of the history of the name
of the former Saxon village and historical burgward Magdeborn. First, the endings
-/- of , as Thietmar von Merseburg writes in his
chronicle of 1012/1018, get a new explanation as *-ow or *-own. Second, it seems
that both a linguistic and extralinguistic analysis of the obviously false interpretation
of the Old Sorbian place name quoted by the chronicler himself may show
the history of the place name in a new light. It is guessed that the chronicler
had misunderstood the narrative about the name of the castle. A detailed analysis
is offered of two other cases â the persiflage of the Kyrie eleison by Slavs
as ukrivolsa and the mysterious provincia Nice â in which Thietmar seems to
approach certain facts and their narration with a similar lack of comprehension.
In conclusion, it is assumed that an earlier form of the oikonym Magdeborn was
a semantically plural term: *Medobori or *MedoborŃje, meaning âhoney pine
forest(s)â. The two basic hypotheses about the oldest history of the name enable
to think of a development from a plural regional name to an adjectival oikonym
derived from the first. A third hypothesis goes still further in assuming that
the name *Medobori or *MedoborŃje had been developed from *MedjiborŃje/
*MedziborŃje, âamong pine forestsâ
Connecting Narrative Worlds
Report on the 6th International Conference for Interactive Digital Storytelling: âConnecting Narrative Worldsâ, BahçeĆehir University Istanbul, November 6-9, 201
Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm
In this paper, we discuss the hypothetical nature of authoring
Interactive Digital Narratives (IDNs) and the formal authorial
process for this medium. We explore the current state-of-the-Art
in IDN authorial approaches and consider the perspective of a
traditional and technologically naĂŻve author. We propose a
combination of meta-narrative and autonomous agent approaches
in a quest to democratize IDN authoring to a wider, less
technically oriented audience. In doing so, we ask fundamental
questions with regards to how the user experience can be
expressed within the authorial process. We also, as part of this
discussion, reflect on the nature of authoring IDNs and the author
him/herself
Interactive Narrative Design beyond the Secret Art Status: A Method to Verify Design Conventions for Interactive Narrative
In recent years, game narrative has emerged as an area for novel game concepts and as a strategy to distinguish a particular title. However, innovation in this area comes primarily from indie companies and individual efforts by noted designers. There is a lack of trained specialists ready to produce interactive narrative experiences. Many existing practitioners are self-trained and often rely on intuition in their design practice. A key element missing from the effort towards a more sustained development and improved professional training is a set of design conventions that fulfill a role comparable to cinematic conventions like continuity editing or montage. Therefore, our research focuses on identifying, verifying and collecting such design strategies. We describe an empirical method to verify candidate design conventions through the evaluation of user reaction to A/B prototypes, which improves upon the trial-and-error process of old
INDCOR white paper 1: A shared vocabulary for IDN (Interactive Digital Narratives)
COST Action 18230 INDCOR (Interactive Narrative Design for Complexity Representations) is an interdisciplinary network of researchers and practitioners intended to further the use of interactive digital narratives (IDN1) to represent highly complex topics. IDN possess crucial advantages in this regard, but more knowledge is needed to realize these advantages in broad usage by media producers and the general public. The lack of a shared vocabulary is a crucial obstacle on the path to a generalized, accessible body of IDN knowledge. This white paper frames the situation from the perspective of INDCOR and describes the creation of an online encyclopedia as a means to overcome this issue. Two similar and successful projects (The Living Handbook of Narratology and the Stanford Encyclopedia of Philosophy) serve as examples for this effort, showing how community-authored encyclopedias can provide high-quality content. The authors introduce a taxonomy based on an overarching analytical framework (SPP model) as the foundational element of the encyclopedia, and detail editorial procedures for the project, including a peer-review process, designed to assure high academic quality and relevance of encyclopedia entries. Also, a sample entry provides guidance for authors
INDCOR white paper on the Design of Complexity IDNs
This white paper was written by the members of the Work Group focusing on design practices of the COST Action 18230 - Interactive Narrative Design for Complexity Representation (INDCOR, WG1). It presents an overview of Interactive Digital Narratives (IDNs) design for complexity representations through IDN workflows and methodologies, IDN authoring tools and applications. It provides definitions of the central elements of the IDN alongside its best practices, designs and methods. Finally, it describes complexity as a feature of IDN, with related examples. In summary, this white paper serves as an orienting map for the field of IDN design, understanding where we are in the contemporary panorama while charting the grounds of their promising futures
INDCOR White Paper 2: Interactive Narrative Design for Representing Complexity
This white paper was written by the members of the Work Group focusing on
design practices of the COST Action 18230 - Interactive Narrative Design for
Complexity Representation (INDCOR, WG1). It presents an overview of Interactive
Digital Narratives (IDNs) design for complexity representations through IDN
workflows and methodologies, IDN authoring tools and applications. It provides
definitions of the central elements of the IDN alongside its best practices,
designs and methods. Finally, it describes complexity as a feature of IDN, with
related examples. In summary, this white paper serves as an orienting map for
the field of IDN design, understanding where we are in the contemporary
panorama while charting the grounds of their promising futures.Comment: 11 pages, This whitepaper was produced by members of the COST Action
18230 - Interactive Narrative Design for Complexity Representation (INDCOR -
https://indcor.eu
Footprints of palaeocurrents in sedimentary sequences of the Cenozoic across the Maurice Ewing Bank
High-resolution seismic reflection data across the Maurice Ewing Bank, the easternmost section of the Falkland/
Malvinas Plateau in the SW South Atlantic, is integrated with information from Deep Sea Drilling Project Leg 36,
Sites 327, 329, and 330 and Leg 71 Site 511. Five seismic units were identified ranging in age from the middle
Jurassic to Quaternary and are interpreted with respect to the evolution of the oceanic circulation in the Atlantic
sector of the Southern Ocean in response to tectonic and climatic events. Sedimentary sequences of late Cretaceous
and early Paleogene include little and restricted evidence of current activity, attributable to shallow/
intermediate-depth connections between the developing South Atlantic and the Southern Ocean. In contrast,
sedimentary sequences of the late Eocene/Oligocene and Neogene reveal a history of strong current-related
erosion and deposition. These features are identified in specific water-depth ranges and interpreted to document
proto-Upper and -Lower Circumpolar Deep Waters to have shaped the bank since the Oligocene. The
Maurice Ewing Bank bathymetric high thus has been acting as a barrier for the deep and bottom water masses flowing within the Antarctic Circumpolar Current since its establishment at the Eocene-Oligocene boundary. This
study provides evidence for a multi-layered ocean already in the Paleocene/early Eocene
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