4,838 research outputs found

    Comparison of a linear and a nonlinear washout for motion simulators utilizing objective and subjective data from CTOL transport landing approaches

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    Objective and subjective data gathered in the processes of comparing a linear and a nonlinear washout for motion simulators reveal that there is no difference in the pilot performance measurements used during instrument landing system (ILS) approaches with a Boeing 737 conventional takeoff and landing (CTOL) airplane between fixed base, linear washout, and nonlinear washout operations. However, the subjective opinions of the pilots reveal an important advance in motion cue presentation. The advance is not in the increased cue available over a linear filter for the same amount of motion base travel but rather in the elimination of false rotational rate cues presented by linear filters

    Evaluation of a linear washout for simulator motion cue presentation during landing approach

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    The comparison of a fixed-base versus a five-degree-of-freedom motion base simulation of a 737 conventional take-off and landing (CTOL) aircraft performing instrument landing system (ILS) landing approaches was used to evaluate a linear motion washout technique. The fact that the pilots felt that the addition of motion increased the pilot workload and this increase was not reflected in the objective data results, indicates that motion cues, as presented, are not a contributing factor to root-mean-square (rms) performance during the landing approach task. Subjective results from standard maneuvering about straight-and-level flight for specific motion cue evaluation revealed that the longitudinal channels (pitch and surge) possibly the yaw channel produce acceptable motions. The roll cue representation, involving both roll and sway channels, was found to be inadequate for large roll inputs, as used for example, in turn entries

    Motion software for a synergistic six-degree-of-freedom motion base

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    Computer software for the conversion of fixed-base simulations into moving-base simulations utilizing a synergistic six-degree-of-freedom motion simulator has been developed. This software includes an actuator extension transformation, inverse actuator extension transformation, a centroid transformation, and a washout circuit. Particular emphasis is placed upon the washout circuitry as adapted to fit the synergistic motion simulator. The description of the washout circuitry and illustration by means of a sample flight emphasize that translational cue representation may be of good fidelity, but care in the selection of parameters is very necessary, particularly in regard to anomalous rotational cues

    Empirical comparison of a fixed-base and a moving-base simulation of a helicopter engaged in visually conducted slalom runs

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    Combined visual, motion, and aural cues for a helicopter engaged in visually conducted slalom runs at low altitude were studied. The evaluation of the visual and aural cues was subjective, whereas the motion cues were evaluated both subjectively and objectively. Subjective and objective results coincided in the area of control activity. Generally, less control activity is present under motion conditions than under fixed-base conditions, a fact attributed subjectively to the feeling of realistic limitations of a machine (helicopter) given by the addition of motion cues. The objective data also revealed that the slalom runs were conducted at significantly higher altitudes under motion conditions than under fixed-base conditions

    Turbulence and Mixing in the Intracluster Medium

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    The intracluster medium (ICM) is stably stratified in the hydrodynamic sense with the entropy ss increasing outwards. However, thermal conduction along magnetic field lines fundamentally changes the stability of the ICM, leading to the "heat-flux buoyancy instability" when dT/dr>0dT/dr>0 and the "magnetothermal instability" when dT/dr<0dT/dr<0. The ICM is thus buoyantly unstable regardless of the signs of dT/drdT/dr and ds/drds/dr. On the other hand, these temperature-gradient-driven instabilities saturate by reorienting the magnetic field (perpendicular to r^\hat{\bf r} when dT/dr>0dT/dr>0 and parallel to r^\hat{\bf r} when dT/dr<0dT/dr<0), without generating sustained convection. We show that after an anisotropically conducting plasma reaches this nonlinearly stable magnetic configuration, it experiences a buoyant restoring force that resists further distortions of the magnetic field. This restoring force is analogous to the buoyant restoring force experienced by a stably stratified adiabatic plasma. We argue that in order for a driving mechanism (e.g, galaxy motions or cosmic-ray buoyancy) to overcome this restoring force and generate turbulence in the ICM, the strength of the driving must exceed a threshold, corresponding to turbulent velocities 10100km/s\gtrsim 10 -100 {km/s}. For weaker driving, the ICM remains in its nonlinearly stable magnetic configuration, and turbulent mixing is effectively absent. We discuss the implications of these findings for the turbulent diffusion of metals and heat in the ICM.Comment: 8 pages, 2 figs., submitted to the conference proceedings of "The Monster's Fiery Breath;" a follow up of arXiv:0901.4786 focusing on the general mixing properties of the IC

    InSb charge coupled infrared imaging device: The 20 element linear imager

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    The design and fabrication of the 8585 InSb charge coupled infrared imaging device (CCIRID) chip are reported. The InSb material characteristics are described along with mask and process modifications. Test results for the 2- and 20-element CCIRID's are discussed, including gate oxide characteristics, charge transfer efficiency, optical mode of operation, and development of the surface potential diagram

    Buoyancy Instabilities in Galaxy Clusters: Convection Due to Adiabatic Cosmic Rays and Anisotropic Thermal Conduction

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    Using a linear stability analysis and two and three-dimensional nonlinear simulations, we study the physics of buoyancy instabilities in a combined thermal and relativistic (cosmic ray) plasma, motivated by the application to clusters of galaxies. We argue that cosmic ray diffusion is likely to be slow compared to the buoyancy time on large length scales, so that cosmic rays are effectively adiabatic. If the cosmic ray pressure pcrp_{cr} is 25\gtrsim 25 % of the thermal pressure, and the cosmic ray entropy (pcr/ρ4/3p_{\rm cr}/\rho^{4/3}; ρ\rho is the thermal plasma density) decreases outwards, cosmic rays drive an adiabatic convective instability analogous to Schwarzschild convection in stars. Global simulations of galaxy cluster cores show that this instability saturates by reducing the cosmic ray entropy gradient and driving efficient convection and turbulent mixing. At larger radii in cluster cores, the thermal plasma is unstable to the heat flux-driven buoyancy instability (HBI), a convective instability generated by anisotropic thermal conduction and a background conductive heat flux. Cosmic-ray driven convection and the HBI may contribute to redistributing metals produced by Type 1a supernovae in clusters. Our calculations demonstrate that adiabatic simulations of galaxy clusters can artificially suppress the mixing of thermal and relativistic plasma; anisotropic thermal conduction allows more efficient mixing, which may contribute to cosmic rays being distributed throughout the cluster volume.Comment: submitted to ApJ; 15 pages and 12 figures; abstract shortened to < 24 lines; for high resolution movies see http://astro.berkeley.edu/~psharma/clustermovie.htm

    Immersive Learning Research Network

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    Computer games have now been around for over three decades and the term serious games has been attributed to the use of computer games that are thought to have educational value. Game-based learning (GBL) has been applied in a number of different fields such as medicine, languages and software engineering. Furthermore, serious games can be a very effective as an instructional tool and can assist learning by providing an alternative way of presenting instructions and content on a supplementary level, and can promote student motivation and interest in subject matter resulting in enhanced learning effectiveness. REVLAW (Real and Virtual Reality Law) is a research project that the departments of Law and Computer Science of Westminster University have proposed as a new framework in which law students can explore a real case scenario using Virtual Reality (VR) technology to discover important pieces of evidence from a real-given scenario and make up their mind over the crime case if this is a murder or not. REVLAW integrates the immersion into VR as the perception of being physically present in a non-physical world. The paper presents the prototype framework and the mechanics used to make students focus on the crime case and make the best use of this immersive learning approach

    Inherent noise can facilitate coherence in collective swarm motion

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    Among the most striking aspects of the movement of many animal groups are their sudden coherent changes in direction. Recent observations of locusts and starlings have shown that this directional switching is an intrinsic property of their motion. Similar direction switches are seen in self-propelled particle and other models of group motion. Comprehending the factors that determine such switches is key to understanding the movement of these groups. Here, we adopt a coarse-grained approach to the study of directional switching in a self-propelled particle model assuming an underlying one-dimensional Fokker–Planck equation for the mean velocity of the particles. We continue with this assumption in analyzing experimental data on locusts and use a similar systematic Fokker–Planck equation coefficient estimation approach to extract the relevant information for the assumed Fokker–Planck equation underlying that experimental data. In the experiment itself the motion of groups of 5 to 100 locust nymphs was investigated in a homogeneous laboratory environment, helping us to establish the intrinsic dynamics of locust marching bands. We determine the mean time between direction switches as a function of group density for the experimental data and the self-propelled particle model. This systematic approach allows us to identify key differences between the experimental data and the model, revealing that individual locusts appear to increase the randomness of their movements in response to a loss of alignment by the group. We give a quantitative description of how locusts use noise to maintain swarm alignment. We discuss further how properties of individual animal behavior, inferred by using the Fokker–Planck equation coefficient estimation approach, can be implemented in the self-propelled particle model to replicate qualitatively the group level dynamics seen in the experimental data
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