403 research outputs found
Eco-evolutionary dynamics of social dilemmas
Social dilemmas are an integral part of social interactions. Cooperative
actions, ranging from secreting extra-cellular products in microbial
populations to donating blood in humans, are costly to the actor and hence
create an incentive to shirk and avoid the costs. Nevertheless, cooperation is
ubiquitous in nature. Both costs and benefits often depend non-linearly on the
number and types of individuals involved -- as captured by idioms such as `too
many cooks spoil the broth' where additional contributions are discounted, or
`two heads are better than one' where cooperators synergistically enhance the
group benefit. Interaction group sizes may depend on the size of the population
and hence on ecological processes. This results in feedback mechanisms between
ecological and evolutionary processes, which jointly affect and determine the
evolutionary trajectory. Only recently combined eco-evolutionary processes
became experimentally tractable in microbial social dilemmas. Here we analyse
the evolutionary dynamics of non-linear social dilemmas in settings where the
population fluctuates in size and the environment changes over time. In
particular, cooperation is often supported and maintained at high densities
through ecological fluctuations. Moreover, we find that the combination of the
two processes routinely reveals highly complex dynamics, which suggests common
occurrence in nature.Comment: 26 pages, 11 figure
Evolutionary games in the multiverse
Evolutionary game dynamics of two players with two strategies has been
studied in great detail. These games have been used to model many biologically
relevant scenarios, ranging from social dilemmas in mammals to microbial
diversity. Some of these games may in fact take place between a number of
individuals and not just between two. Here, we address one-shot games with
multiple players. As long as we have only two strategies, many results from two
player games can be generalized to multiple players. For games with multiple
players and more than two strategies, we show that statements derived for
pairwise interactions do no longer hold. For two player games with any number
of strategies there can be at most one isolated internal equilibrium. For any
number of players with any number of strategies n, there can
be at most (d-1)^(n-1) isolated internal equilibria. Multiplayer games show a
great dynamical complexity that cannot be captured based on pairwise
interactions. Our results hold for any game and can easily be applied for
specific cases, e.g. public goods games or multiplayer stag hunts
Understandable Controller Extraction from Video Observations of Swarms
Swarm behavior emerges from the local interaction of agents and their
environment often encoded as simple rules. Extracting the rules by watching a
video of the overall swarm behavior could help us study and control swarm
behavior in nature, or artificial swarms that have been designed by external
actors. It could also serve as a new source of inspiration for swarm robotics.
Yet extracting such rules is challenging as there is often no visible link
between the emergent properties of the swarm and their local interactions. To
this end, we develop a method to automatically extract understandable swarm
controllers from video demonstrations. The method uses evolutionary algorithms
driven by a fitness function that compares eight high-level swarm metrics. The
method is able to extract many controllers (behavior trees) in a simple
collective movement task. We then provide a qualitative analysis of behaviors
that resulted in different trees, but similar behaviors. This provides the
first steps toward automatic extraction of swarm controllers based on
observations
Oscillations in Optional Public Good Games
We present a new mechanism promoting cooperative behavior among selfish individuals in the public goods game. This game represents a straightforward generalization of the prisoner's dilemma to an arbitrary number of players. In contrast to the compulsory public goods game, optional participation provides a natural way to avoid deadlocks in the state of mutual defection. The three resulting strategies - collaboration or defection in the public goods game, as well as not joining at all -are studied by means of a replicator dynamics, which can be completely analysed in spite of the fact that some payoff terms are nonlinear. If cooperation is valuable enough, the dynamics exhibits a rock-scissors-paper type of cycling between the three strategies, leading to sizeable average levels of cooperation in the population. Thus, voluntary participation makes cooperation possible. But for each strategy, the average payoff value remains equal to the earnings of those not participating in the public goods game
Laser Repair of Superalloy Single Crystals with Varying Substrate Orientations
The casting and repair of single-crystal gas turbine blades require specific solidification conditions that prevent the formation of new grains, equiaxed or columnar, ahead of the epitaxial columnar dendrites. These conditions are best determined by microstructure modeling. Present day analytical models of the columnar-to-equiaxed transition (CET) relate the microstructure to local solidification conditions (temperature gradient and interface velocity) without taking into account the effects of (1) a preferred growth direction of the columnar dendrites and (2) a growth competition between columnar grains of different orientations. In this article, the infiuence of these effects on the grain structure of nickel-base superalloy single crystals, which have been resolidified after laser treatment or directionally cast, is determined by experiment and by analytical and numerical modeling. It is shown that two effects arise for the case of a nonzero angle between the local heat flux direction and the preferred dendrite growth axis: (1) the regime of equiaxed growth is extended and (2) a loss of the crystal orientation of the substrate often occurs by growth competition of columnar grains leading to an "oriented-to-misoriented transitionâ (OMT). The results are essential for the definition of the single-crystal processing window and are important for the service life extension of expensive components in land-based or aircraft gas turbine
Carrier relaxation in GaAs v-groove quantum wires and the effects of localization
Carrier relaxation processes have been investigated in GaAs/AlGaAs v-groove
quantum wires (QWRs) with a large subband separation (46 meV). Signatures of
inhibited carrier relaxation mechanisms are seen in temperature-dependent
photoluminescence (PL) and photoluminescence-excitation (PLE) measurements; we
observe strong emission from the first excited state of the QWR below ~50 K.
This is attributed to reduced inter-subband relaxation via phonon scattering
between localized states. Theoretical calculations and experimental results
indicate that the pinch-off regions, which provide additional two-dimensional
confinement for the QWR structure, have a blocking effect on relaxation
mechanisms for certain structures within the v-groove. Time-resolved PL
measurements show that efficient carrier relaxation from excited QWR states
into the ground state, occurs only at temperatures > 30 K. Values for the low
temperature radiative lifetimes of the ground- and first excited-state excitons
have been obtained (340 ps and 160 ps respectively), and their corresponding
localization lengths along the wire estimated.Comment: 9 pages, 8 figures, submitted to Phys. Rev. B Attempted to correct
corrupt figure
Degree of Musical Expertise Modulates Higher Order Brain Functioning
Using functional magnetic resonance imaging, we show for the first time that levels of musical expertise stepwise modulate higher order brain functioning. This suggests that degree of training intensity drives such cerebral plasticity. Participants (non-musicians, amateurs, and expert musicians) listened to a comprehensive set of specifically composed string quartets with hierarchically manipulated endings. In particular, we implemented 2 irregularities at musical closure that differed in salience but were both within the tonality of the piece (in-key). Behavioral sensitivity scores (dâČ) of both transgressions perfectly separated participants according to their level of musical expertise. By contrasting brain responses to harmonic transgressions against regular endings, functional brain imaging data showed compelling evidence for stepwise modulation of brain responses by both violation strength and expertise level in a fronto-temporal network hosting universal functions of working memory and attention. Additional independent testing evidenced an advantage in visual working memory for the professionals, which could be predicted by musical training intensity. The here introduced findings of brain plasticity demonstrate the progressive impact of musical training on cognitive brain functions that may manifest well beyond the field of music processin
Onboard Evolution of Understandable Swarm Behaviors
Designing the individual robot rules that give rise to desired emergent swarm behaviors is difficult. The common method of running evolutionary algorithms offâline to automatically discover controllers in simulation suffers from two disadvantages: the generation of controllers is not situated in the swarm and so cannot be performed in the wild, and the evolved controllers are often opaque and hard to understand. A swarm of robots with considerable onâboard processing power is used to move the evolutionary process into the swarm, providing a potential route to continuously generating swarm behaviors adapted to the environments and tasks at hand. By making the evolved controllers humanâunderstandable using behavior trees, the controllers can be queried, explained, and even improved by a human user. A swarm system capable of evolving and executing fit controllers entirely onboard physical robots in less than 15âmin is demonstrated. One of the evolved controllers is then analyzed to explain its functionality. With the insights gained, a significant performance improvement in the evolved controller is engineered
Coevolutionary Dynamics: From Finite to Infinite Populations
Traditionally, frequency dependent evolutionary dynamics is described by
deterministic replicator dynamics assuming implicitly infinite population
sizes. Only recently have stochastic processes been introduced to study
evolutionary dynamics in finite populations. However, the relationship between
deterministic and stochastic approaches remained unclear. Here we solve this
problem by explicitly considering large populations. In particular, we identify
different microscopic stochastic processes that lead to the standard or the
adjusted replicator dynamics. Moreover, differences on the individual level can
lead to qualitatively different dynamics in asymmetric conflicts and, depending
on the population size, can even invert the direction of the evolutionary
process.Comment: 4 pages (2 figs included). Published in Phys. Rev. Lett., December
200
Strategy abundance in evolutionary many-player games with multiple strategies
Evolutionary game theory is an abstract and simple, but very powerful way to
model evolutionary dynamics. Even complex biological phenomena can sometimes be
abstracted to simple two-player games. But often, the interaction between
several parties determines evolutionary success. Rather than pair-wise
interactions, in this case we must take into account the interactions between
many players, which are inherently more complicated than the usual two-player
games, but can still yield simple results. In this manuscript we derive the
composition of a many-player multiple strategy system in the mutation-selection
equilibrium. This results in a simple expression which can be obtained by
recursions using coalescence theory. This approach can be modified to suit a
variety of contexts, e.g. to find the equilibrium frequencies of a finite
number of alleles in a polymorphism or that of different strategies in a social
dilemma in a cultural context.Comment: 15 pages, 6 figures, Journal of Theoretical Biology (2011
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