72 research outputs found
From RGB images to Dynamic Movement Primitives for planar tasks
DMP have been extensively applied in various robotic tasks thanks to their
generalization and robustness properties. However, the successful execution of
a given task may necessitate the use of different motion patterns that take
into account not only the initial and target position but also features
relating to the overall structure and layout of the scene. To make DMP
applicable to a wider range of tasks and further automate their use, we design
a framework combining deep residual networks with DMP, that can encapsulate
different motion patterns of a planar task, provided through human
demonstrations on the RGB image plane. We can then automatically infer from new
raw RGB visual input the appropriate DMP parameters, i.e. the weights that
determine the motion pattern and the initial/target positions. We compare our
method against another SoA method for inferring DMP from images and carry out
experimental validations in two different planar tasks
Efficient DMP generalization to time-varying targets, external signals and via-points
Dynamic Movement Primitives (DMP) have found remarkable applicability and
success in various robotic tasks, which can be mainly attributed to their
generalization and robustness properties. Nevertheless, their generalization is
based only on the trajectory endpoints (initial and target position). Moreover,
the spatial generalization of DMP is known to suffer from shortcomings like
over-scaling and mirroring of the motion. In this work we propose a novel
generalization scheme, based on optimizing online the DMP weights so that the
acceleration profile and hence the underlying training trajectory pattern is
preserved. This approach remedies the shortcomings of the classical DMP scaling
and additionally allows the DMP to generalize also to intermediate points
(via-points) and external signals (coupling terms), while preserving the
training trajectory pattern. Extensive comparative simulations with the
classical and other DMP variants are conducted, while experimental results
validate the applicability and efficacy of the proposed method
A Robust Controller for Stable 3D Pinching using Tactile Sensing
This paper proposes a controller for stable grasping of unknown-shaped
objects by two robotic fingers with tactile fingertips. The grasp is stabilised
by rolling the fingertips on the contact surface and applying a desired
grasping force to reach an equilibrium state. The validation is both in
simulation and on a fully-actuated robot hand (the Shadow Modular Grasper)
fitted with custom-built optical tactile sensors (based on the BRL TacTip). The
controller requires the orientations of the contact surfaces, which are
estimated by regressing a deep convolutional neural network over the tactile
images. Overall, the grasp system is demonstrated to achieve stable equilibrium
poses on various objects ranging in shape and softness, with the system being
robust to perturbations and measurement errors. This approach also has promise
to extend beyond grasping to stable in-hand object manipulation with multiple
fingers.Comment: 8 pages, 10 figures, 1 appendix. Accepted for publication in IEEE
Robotics and Automation Letters and in IEEE/RSJ International Conference on
Intelligent Robots and Systems (IROS 2021). Supplemental video:
https://youtu.be/rfQesw3FDA
Production scheduling policy for flexible manufacturing systems
Imperial Users onl
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We consider the problem of impedance control for the physical interaction between the soft tip of a robot finger, where the nonlinear characteristics of the reproducing force and the finger dynamic parameters are unknown, and a rigid object or environment under kinematic uncertainties arising from both uncertain contact point location and uncertain rigid object geometry. An adaptive controller is proposed, and the asymptotic stability of the force regulation problem is shown for the planar case even when finger kinematics and rigid surface orientation are uncertain. Confirmation of the theoretical findings is done through simulation of a 3-degree-of-freedom planar robotic finger. 1
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