209 research outputs found
Refactoring intermediately executed code to reduce cache capacity misses
The growing memory wall requires that more attention is given to the data cache behavior of programs. In this paper, attention is given to the capacity misses i.e. the misses that occur because the cache size is smaller than the data footprint between the use and the reuse of the same data. The data footprint is measured with the reuse distance metric, by counting the distinct memory locations accessed between use and reuse. For reuse distances larger than the cache size, the associated code needs to be refactored in a way that reduces the reuse distance to below the cache size so that the capacity misses are eliminated. In a number of simple loops, the reuse distance can be calculated analytically. However, in most cases profiling is needed to pinpoint the areas where the program needs to be transformed for better data locality. This is achieved by the reuse distance visualizer, RDVIS, which shows the intermediately executed code for critical data reuses. In addition, another tool, SLO, annotates the source program with suggestions for locality ptimization. Both tools have been used to analyze and to refactor a number of SPEC2000 benchmark programs with very positive results
Music as complex emergent behaviour : an approach to interactive music systems
Access to the full-text thesis is no longer available at the author's request, due to 3rd party copyright restrictions. Access removed on 28.11.2016 by CS (TIS).Metadata merged with duplicate record (http://hdl.handle.net/10026.1/770) on 20.12.2016 by CS (TIS).This is a digitised version of a thesis that was deposited in the University Library. If you are the author please contact PEARL Admin ([email protected]) to discuss options.This thesis suggests a new model of human-machine interaction in the domain of non-idiomatic
musical improvisation. Musical results are viewed as emergent phenomena
issuing from complex internal systems behaviour in relation to input from a single
human performer. We investigate the prospect of rewarding interaction whereby a
system modifies itself in coherent though non-trivial ways as a result of exposure to a
human interactor. In addition, we explore whether such interactions can be sustained
over extended time spans. These objectives translate into four criteria for evaluation;
maximisation of human influence, blending of human and machine influence in the
creation of machine responses, the maintenance of independent machine motivations
in order to support machine autonomy and finally, a combination of global emergent
behaviour and variable behaviour in the long run. Our implementation is heavily
inspired by ideas and engineering approaches from the discipline of Artificial Life.
However, we also address a collection of representative existing systems from the
field of interactive composing, some of which are implemented using techniques of
conventional Artificial Intelligence. All systems serve as a contextual background and
comparative framework helping the assessment of the work reported here.
This thesis advocates a networked model incorporating functionality for listening,
playing and the synthesis of machine motivations. The latter incorporate dynamic
relationships instructing the machine to either integrate with a musical context
suggested by the human performer or, in contrast, perform as an individual musical
character irrespective of context. Techniques of evolutionary computing are used to
optimise system components over time. Evolution proceeds based on an implicit
fitness measure; the melodic distance between consecutive musical statements made
by human and machine in relation to the currently prevailing machine motivation.
A substantial number of systematic experiments reveal complex emergent behaviour
inside and between the various systems modules. Music scores document how global
systems behaviour is rendered into actual musical output. The concluding chapter
offers evidence of how the research criteria were accomplished and proposes
recommendations for future research
High performance computing with FPGAs
Field-programmable gate arrays represent an army of logical units which can be organized in a highly parallel or pipelined fashion to implement an algorithm in hardware. The flexibility of this new medium creates new challenges to find the right processing paradigm which takes into account of the natural constraints of FPGAs: clock frequency, memory footprint and communication bandwidth. In this paper first use of FPGAs as a multiprocessor on a chip or its use as a highly functional coprocessor are compared, and the programming tools for hardware/software codesign are discussed. Next a number of techniques are presented to maximize the parallelism and optimize the data locality in nested loops. This includes unimodular transformations, data locality improving loop transformations and use of smart buffers. Finally, the use of these techniques on a number of examples is demonstrated.
The results in the paper and in the literature show that, with the proper programming tool set, FPGAs can speedup computation kernels significantly with respect to traditional processors
Berlioz\u27s Mysterious Amélie
In September 1864, in a letter to his long-time confidante, the Princess Carolyne von Sayn-Wittgenstein, Berlioz mentioned the name of the woman with whom, as he had earlier confided to the Princess, he had conducted a brief but passionate affair: “her name was Amélie.” Until now, the Berlioz scholars have been unable properly to identify this mysterious person. From other letters and documents, including Ernest Legouvé’s Soixante ans de souvenirs, we have known the approximate dates of the beginning and ending of the relationship. But only now, on the basis of the birth and death certificates of the woman and the family in question, and on the basis of a newly discovered report, included in this article, are we able to provide information about her and her family’s occupation, and her full name
earGram Actors: an interactive audiovisual system based on social behavior
In multi-agent systems, local interactions among system components following relatively simple rules often result in complex overall systemic behavior. Complex behavioral and morphological patterns have been used to generate and organize audiovisual systems with artistic purposes. In this work, we propose to use the Actor model of social interactions to drive a concatenative synthesis engine called earGram in real time. The Actor model was originally developed to explore the emergence of complex visual patterns. On the other hand, earGram was originally developed to facilitate the creative exploration of concatenative sound synthesis. The integrated audiovisual system allows a human performer to interact with the system dynamics while receiving visual and auditory feedback. The interaction happens indirectly by disturbing the rules governing the social relationships amongst the actors, which results in a wide range of dynamic spatiotemporal patterns. A performer thus improvises within the behavioural scope of the system while evaluating the apparent connections between parameter values and actual complexity of the system output
Performance visualizations using XML representations
The intermediate representation (IR)forms the information exchanged among different passes of program compilation. The intermediate format proposed for extensibility and persistence is written in XML. In this way, the program transformations that were internal to the compiler become visible. The hierarchical structure of XML makes a natural representation for the abstract syntax tree (AST). A compiler can parse the program source into an IR, then output it as an XML document. Separated by orthogonal namespaces, other IRs are also presented in the same XML document, gathering program information such as dependence vectors, transforming matrices, iteration spaces dependence graphs and cache reuse distances. This XML document can be exchanged between the compiler and program visualizers for parallelism and locality
Experiences with enumeration of integer projections of parametric polytopes
Many compiler optimization techniques depend on the ability to calculate the number of integer values that satisfy a given set of linear constraints. This count (the enumerator of a parametric polytope) is a function of the symbolic parameters that may appear in the constraints. In an extended problem (the "integer projection" of a parametric polytope), some of the variables that appear in the constraints may be existentially quantified and then the enumerated set corresponds to the projection of the integer points in a parametric polytope.
This paper shows how to reduce the enumeration of the integer projection of parametric polytopes to the enumeration of parametric polytopes. Two approaches are described and experimentally compared. Both can solve problems that were considered very difficult to solve analytically
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