22 research outputs found

    New limits on dark matter annihilation from AMS cosmic ray positron data

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    The AMS experiment onboard the International Space Station has recently provided cosmic ray electron and positron data with unprecedented precision in the range from 0.5 to 350 GeV. The observed rise in the positron fraction at energies above 10 GeV remains unexplained, with proposed solutions ranging from local pulsars to TeV-scale dark matter. Here, we make use of this high quality data to place stringent limits on dark matter with masses below ~300 GeV, annihilating or decaying to leptonic final states, essentially independent of the origin of this rise. We significantly improve on existing constraints, in some cases by up to two orders of magnitude.Comment: 9 pages revtex4-1, 6 figures; minor update to match published versio

    Drumming in immersive virtual reality: the body shapes the way we play

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    It has been shown that it is possible to generate perceptual illusions of ownership in immersive virtual reality (IVR) over a virtual body seen from first person perspective, in other words over a body that visually substitutes the person's real body. This can occur even when the virtual body is quite different in appearance from the person's real body. However, investigation of the psychological, behavioral and attitudinal consequences of such body transformations remains an interesting problem with much to be discovered. Thirty six Caucasian people participated in a between-groups experiment where they played a West-African Djembe hand drum while immersed in IVR and with a virtual body that substituted their own. The virtual hand drum was registered with a physical drum. They were alongside a virtual character that played a drum in a supporting, accompanying role. In a baseline condition participants were represented only by plainly shaded white hands, so that they were able merely to play. In the experimental condition they were represented either by a casually dressed dark-skinned virtual body (Casual Dark-Skinned - CD) or by a formal suited light-skinned body (Formal Light-Skinned - FL). Although participants of both groups experienced a strong body ownership illusion towards the virtual body, only those with the CD representation showed significant increases in their movement patterns for drumming compared to the baseline condition and compared with those embodied in the FL body. Moreover, the stronger the illusion of body ownership in the CD condition, the greater this behavioral change. A path analysis showed that the observed behavioral changes were a function of the strength of the illusion of body ownership towards the virtual body and its perceived appropriateness for the drumming task. These results demonstrate that full body ownership illusions can lead to substantial behavioral and possibly cognitive changes depending on the appearance of the virtual body. This could be important for many applications such as learning, education, training, psychotherapy and rehabilitation using IVR

    Soma: Live musical performance where congruent visual, auditory, and proprioceptive stimuli fuse to form a combined aesthetic narrative

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    Artists and scientists have long had an interest in the relationship between music and visual art, leading up to the present-day artform of correlated animation and music, “visual music.” Current live performance tools and paradigms for visual music however are subject to several limitations. The work detailed addresses these through a transdisciplinary integration of findings from several research areas, detailing the resulting ideas and their implementation in three interconnected software applications. This culminates in the art form of Soma, where correlated auditory, visual and proprioceptive stimuli form a combined narrative

    First-person Perspective Virtual Body Posture Influences Stress: A virtual reality body ownership study

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    In immersive virtual reality (IVR) it is possible to replace a person's real body by a life-sized virtual body that is seen from first person perspective to visually substitute their own. Multisensory feedback from the virtual to the real body (such as the correspondence of touch and also movement) can also be present. Under these conditions participants typically experience a subjective body ownership illusion (BOI) over the virtual body, even though they know that it is not their real one. In most studies and applications the posture of the real and virtual bodies are as similar as possible. Here we were interested in whether the BOI is diminished when there are gross discrepancies between the real and virtual body postures. We also explored whether a comfortable or uncomfortable virtual body posture would induce feelings and physiological responses commensurate with the posture. We carried out an experiment with 31 participants in IVR realized with a wide field-of-view head-mounted display. All participants were comfortably seated. Sixteen of them were embodied in a virtual body designed to be in a comfortable posture, and the remainder in an uncomfortable posture. The results suggest that the uncomfortable body posture led to lesser subjective BOI than the comfortable one, but that participants in the uncomfortable posture experienced greater awareness of their autonomic physiological responses. Moreover their heart rate, heart rate variability, and the number of mistakes in a cognitive task were associated with the strength of their BOI in the uncomfortable posture: greater heart rate, lower heart rate variability and more mistakes were associated with higher levels of the BOI. These findings point in a consistent direction that the BOI over a body that is in an uncomfortable posture can lead to subjective, physiological and cognitive effects consistent with discomfort that do not occur with the BOI over a body in a comfortable posture

    Code Bending: A New Creative Coding Practice

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    Creative coding, or artistic creation through the medium of program instructions, is constantly gaining traction, and there is a steady stream of new resources emerging to support it. However, the question of how creative coding is carried out still deserves more attention. In what ways may the act of program development be rendered conducive to artistic creativity? As one possible answer to this question, the authors present and discuss a new creative coding practice, that of code bending, alongside examples and considerations regarding its applications

    Influence of Music on Anxiety Induced by Fear of Heights in Virtual Reality

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    Music is a potent mood regulator that can induce relaxation and reduce anxiety in different situations. While several studies demonstrate that certain types of music have a subjective anxiolytic effect, the reported results from physiological responses are less conclusive. Virtual reality allows us to study diverse scenarios of real life under strict experimental control while preserving high ecological validity. We aimed to study the modulating effect of music on the anxiety responses triggered by an immersive virtual reality scenario designed to induce fear of heights. Subjects experienced a virtual scenario depicting an exterior elevator platform ascending and descending the total height of its 350 meters tall supporting structure. Participants were allocated to either a group that experienced the elevator ride with background music or without, in a between-groups design. Furthermore, each group included participants with different degrees of fear of heights, ranging from low to high fear. Recordings of heart rate, galvanic skin response, body balance, and head movements were obtained during the experiments. Subjective anxiety was measured by means of three questionnaires. The scenario produced significant changes in subjective and physiological measures, confirming its efficacy as a stressor. A significant increase in state anxiety was found between pre and post-assessment in the silence group, but not in the music group, indicating that post-stress recovery was faster in the musical group. Results suggest that music can ameliorate the subjective anxiety produced by fear of heights

    New Constraints from PAMELA anti-proton data on Annihilating and Decaying Dark Matter

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    Recently the PAMELA experiment has released its updated anti-proton flux and anti-proton to proton flux ratio data up to energies of ~200GeV. With no clear excess of cosmic ray anti-protons at high energies, one can extend constraints on the production of anti-protons from dark matter. In this letter, we consider both the cases of dark matter annihilating and decaying into standard model particles that produce significant numbers of anti-protons. We provide two sets of constraints on the annihilation cross-sections/decay lifetimes. In the one set of constraints we ignore any source of anti-protons other than dark matter, which give the highest allowed cross-sections/inverse lifetimes. In the other set we include also anti-protons produced in collisions of cosmic rays with interstellar medium nuclei, getting tighter but more realistic constraints on the annihilation cross-sections/decay lifetimes.Comment: 7 pages, 3 figures, 3 table

    Using music as a signal for biofeedback

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    Studies on the potential benefits of conveying biofeedback stimulus using a musical signal have appeared in recent years with the intent of harnessing the strong effects that music listening may have on subjects. While results are encouraging, the fundamental question has yet to be addressed, of how combined music and biofeedback compares to the already established use of either of these elements separately. This experiment, involving young adults (N = 24), compared the effectiveness at modulating participants' states of physiological arousal of each of the following conditions: A) listening to pre-recorded music, B) sonification biofeedback of the heart rate, and C) an algorithmically modulated musical feedback signal conveying the subject's heart rate. Our hypothesis was that each of the conditions (A), (B) and (C) would differ from the other two in the extent to which it enables participants to increase and decrease their state of physiological arousal, with (C) being more effective than (B), and both more than (A). Several physiological measures and qualitative responses were recorded and analyzed. Results show that using musical biofeedback allowed participants to modulate their state of physiological arousal at least equally well as sonification biofeedback, and much better than just listening to music, as reflected in their heart rate measurements, controlling for respiration-rate. Our findings indicate that the known effects of music in modulating arousal can therefore be beneficially harnessed when designing a biofeedback protocol

    The PAMELA Positron Excess from Annihilations into a Light Boson

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    Recently published results from the PAMELA experiment have shown conclusive evidence for an excess of positrons at high (~ 10 - 100 GeV) energies, confirming earlier indications from HEAT and AMS-01. Such a signal is generally expected from dark matter annihilations. However, the hard positron spectrum and large amplitude are difficult to achieve in most conventional WIMP models. The absence of any associated excess in anti-protons is highly constraining on any model with hadronic annihilation modes. We revisit an earlier proposal, whereby the dark matter annihilates into a new light (<~GeV) boson phi, which is kinematically constrained to go to hard leptonic states, without anti-protons or pi0's. We find this provides a very good fit to the data. The light boson naturally provides a mechanism by which large cross sections can be achieved through the Sommerfeld enhancement, as was recently proposed. Depending on the mass of the WIMP, the rise may continue above 300 GeV, the extent of PAMELA's ability to discriminate electrons and positrons.Comment: 4 pages, 2 figures; v3 separated pions plot, references adde

    First-person Perspective Virtual Body Posture Influences Stress: A virtual reality body ownership study

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    In immersive virtual reality (IVR) it is possible to replace a person's real body by a life-sized virtual body that is seen from first person perspective to visually substitute their own. Multisensory feedback from the virtual to the real body (such as the correspondence of touch and also movement) can also be present. Under these conditions participants typically experience a subjective body ownership illusion (BOI) over the virtual body, even though they know that it is not their real one. In most studies and applications the posture of the real and virtual bodies are as similar as possible. Here we were interested in whether the BOI is diminished when there are gross discrepancies between the real and virtual body postures. We also explored whether a comfortable or uncomfortable virtual body posture would induce feelings and physiological responses commensurate with the posture. We carried out an experiment with 31 participants in IVR realized with a wide field-of-view head-mounted display. All participants were comfortably seated. Sixteen of them were embodied in a virtual body designed to be in a comfortable posture, and the remainder in an uncomfortable posture. The results suggest that the uncomfortable body posture led to lesser subjective BOI than the comfortable one, but that participants in the uncomfortable posture experienced greater awareness of their autonomic physiological responses. Moreover their heart rate, heart rate variability, and the number of mistakes in a cognitive task were associated with the strength of their BOI in the uncomfortable posture: greater heart rate, lower heart rate variability and more mistakes were associated with higher levels of the BOI. These findings point in a consistent direction that the BOI over a body that is in an uncomfortable posture can lead to subjective, physiological and cognitive effects consistent with discomfort that do not occur with the BOI over a body in a comfortable posture
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