129 research outputs found

    Tracking Multiple Players using a Single Camera

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    It has been shown that multi-people tracking could be successfullly formulated as a Linear Program to process the output of multiple fixed and synchronized cameras with overlapping fields of view. In this paper, we extend this approach to the more challenging single-camera case and show that it yields excellent performance, even when the camera moves. We validate our approach on a number of basketball matches and argue that using a properly retrained people detector is key to producing the probabilities of presence that are used as input to the Linear Program

    Analyzing Volleyball Match Data from the 2014 World Championships Using Machine Learning Techniques

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    This paper proposes a relational learning based approach for discovering strategies in volleyball matches based on optical tracking data. In contrast to most existing methods, our approach permits discovering patterns that account for both spatial (that is, partial configurations of the players on the court) and temporal , that is, the order of events and positions, aspects of the game. We analyze both the men’s and women’s final match from the 2014 FIVB Volleyball World Championships, and are able to identify several interesting and relevant strategies from the matches

    Take your Eyes off the Ball: Improving Ball-Tracking by Focusing on Team Play

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    Accurate video-based ball tracking in team sports is important for automated game analysis, and has proven very difficult because the ball is often occluded by the players. In this paper, we propose a novel approach to addressing this issue by formulating the tracking in terms of deciding which player, if any, is in possession of the ball at any given time. This is very different from standard approaches that first attempt to track the ball and only then to assign possession. We will show that our method substantially increases performance when applied to long basketball and soccer sequences

    Tracking Multiple Handball Players using Multi-Commodity Network Flow for Assessing Tactical Behavior

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    The aim of this work is to present an approach that can help to characterize teams’ and players’ tactical behavior using two techniques to aid handball coaches to assess tactical procedures when using spatial measures derived from players position data. Results suggest that it is possible to identify tactical spatial differences between fast-break and fast throw-off. The approach presented in this work may be useful to reduce the time spent in game analysis and to improve coaches’ assessment of tactical performance during the training sessions

    Conditional Random Fields for Multi-Camera Object Detection

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    We formulate a model for multi-class object detection in a multi-camera environment. From our knowledge, this is the first time that this problem is addressed taken into account different object classes simultaneously. Given several images of the scene taken from different angles, our system estimates the ground plane location of the objects from the output of several object detectors applied at each viewpoint. We cast the problem as an energy minimization modeled with a Conditional Random Field (CRF). Instead of predicting the presence of an object at each image location independently, we simultaneously predict the labeling of the entire scene. Our CRF is able to take into account occlusions between objects and contextual constraints among them. We propose an effective iterative strategy that renders tractable the underlying optimization problem, and learn the parameters of the model with the max-margin paradigm. We evaluate the performance of our model on several challenging multi-camera pedestrian detection datasets namely PETS 2009 and EPFL terrace sequence. We also introduce a new dataset in which multiple classes of objects appear simultaneously in the scene. It is here where we show that our method effectively handles occlusions in the multi-class case

    A novel video-vibration monitoring system for walking pattern identification on floors

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    This is the author accepted manuscript. The final version is available from the publisher via the DOI in this recordWalking-induced loads on office floors can generate unwanted vibrations. The current multiperson loading models are limited since they do not take into account nondeterministic factors such as pacing rates, walking paths, obstacles in walking paths, busyness of floors, stride lengths, and interactions among the occupants. This study proposes a novel video-vibration monitoring system to investigate the complex human walking patterns on floors. The system is capable of capturing occupant movements on the floor with cameras, and extracting walking trajectories using image processing techniques. To demonstrate its capabilities, the system was installed on a real office floor and resulting trajectories were statistically analyzed to identify the actual walking patterns, paths, pacing rates, and busyness of the floor with respect to time. The correlation between the vibration levels measured by the wireless sensors and the trajectories extracted from the video recordings were also investigated. The results showed that the proposed video-vibration monitoring system has strong potential to be used in training data-driven crowd models, which can be used in future studies to generate realistic multi-person loading scenarios.Qatar National Research Foundatio

    Parsing human skeletons in an operating room

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    Multiple human pose estimation is an important yet challenging problem. In an Operating Room (OR) environment, the 3D body poses of surgeons and medical staff can provide important clues for surgical workflow analysis. For that purpose, we propose an algorithm for localizing and recovering body poses of multiple human in an OR environment under a multi-camera setup. Our model builds on 3D Pictorial Structures (3DPS) and 2D body part localization across all camera views, using Convolutional Neural Networks (ConvNets). To evaluate our algorithm, we introduce a dataset captured in a real OR environment. Our dataset is unique, challenging and publicly available with annotated ground truths. Our proposed algorithm yields to promising pose estimation results on this dataset

    MuD: an interactive web server for the prediction of non-neutral substitutions using protein structural data

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    The discrimination between functionally neutral amino acid substitutions and non-neutral mutations, affecting protein function, is very important for our understanding of diseases. The rapidly growing amounts of experimental data enable the development of computational tools to facilitate the annotation of these substitutions. Here, we describe a Random Forests-based classifier, named Mutation Detector (MuD) that utilizes structural and sequence-derived features to assess the impact of a given substitution on the protein function. In its automatic mode, MuD is comparable to alternative tools in performance. However, the uniqueness of MuD is that user-reported protein-specific structural and functional information can be added at run-time, thereby enhancing the prediction accuracy further. The MuD server, available at http://mud.tau.ac.il, assigns a reliability score to every prediction, thus offering a useful tool for the prioritization of substitutions in proteins with an available 3D structure

    A vision-based system to support tactical and physical analyses in futsal

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    This paper presents a vision-based system to support tactical and physical analyses of futsal teams. Most part of the current analyses in this sport are manually performed, while the existing solutions based on automatic approaches are frequently composed of costly and complex tools, developed for other kind of team sports, making it difficult their adoption by futsal teams. Our system, on the other hand, represents a simple yet efficient dedicated solution, which is based on the analyses of image sequences captured by a single stationary camera used to obtain top-view images of the entire court. We use adaptive background subtraction and blob analysis to detect players, as well as particle filters to track them in every video frame. The system determines the distance traveled by each player, his/her mean and maximum speeds, as well as generates heat maps that describe players’ occupancy during the match. To present the collected data, our system uses a specially developed mobile application. Experimental results with image sequences of an official match and a training match show that our system provides data with global mean tracking errors below 40 cm, demanding on 25 ms to process each frame and, thus, demonstrating its high application potential
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