89 research outputs found

    Prediction of Ideas Number During a Brainstorming Session

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    International audienceIn this paper, we present an approach allowing the prediction of ideas number during a brainstorming session. This prediction is based on two dynamic models of brainstorming, the non-cognitive and the cognitive models proposed by Brown and Paulus (Small Group Res 27(1):91–114, 1996). These models describe for each participant, the evolution of ideas number over time, and are formalized by differential equations. Through solution functions of these models, we propose to calculate the number of ideas of each participant on any time intervals and thus in the future (called prediction). To be able to compute solution functions, it is necessary to determine the parameters of these models. In our approach, we use optimization model for model parameters calculation in which solution functions are approximated by numerical methods. We developed two generic optimization models, one based on Euler’s and the other on the fourth order Runge–Kutta’s numerical methods for the solving of differential equations, and we apply them to the non-cognitive and respectively to the cognitive models. Through some feasibility tests, we show the adequacy of the proposed approach to our prediction context

    Many analysts, one data set: making transparent how variations in analytic choices affect results

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    Twenty-nine teams involving 61 analysts used the same data set to address the same research question: whether soccer referees are more likely to give red cards to dark-skin-toned players than to light-skin-toned players. Analytic approaches varied widely across the teams, and the estimated effect sizes ranged from 0.89 to 2.93 (Mdn = 1.31) in odds-ratio units. Twenty teams (69%) found a statistically significant positive effect, and 9 teams (31%) did not observe a significant relationship. Overall, the 29 different analyses used 21 unique combinations of covariates. Neither analysts’ prior beliefs about the effect of interest nor their level of expertise readily explained the variation in the outcomes of the analyses. Peer ratings of the quality of the analyses also did not account for the variability. These findings suggest that significant variation in the results of analyses of complex data may be difficult to avoid, even by experts with honest intentions. Crowdsourcing data analysis, a strategy in which numerous research teams are recruited to simultaneously investigate the same research question, makes transparent how defensible, yet subjective, analytic choices influence research results

    Becoming original: effects of strategy instruction

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    Visual arts education focuses on creating original visual art products. A means to improve originality is enhancement of divergent thinking, indicated by fluency, flexibility and originality of ideas. In regular arts lessons, divergent thinking is mostly promoted through brainstorming. In a previous study, we found positive effects of an explicit instruction of metacognition on fluency and flexibility in terms of the generation of ideas, but not on the originality of ideas. Therefore, we redesigned the instruction with a focus on building up knowledge about creative generation strategies by adding more complex types of association, and adding generation through combination and abstraction. In the present study, we examined the effects of this intervention by comparing it with regular brainstorming instruction. In a pretest-posttest control group design, secondary school students in the comparison condition received the brainstorm lesson and students in the experimental condition received the newly developed instruction lesson. To validate the effects, we replicated this study with a second cohort. The results showed that in both cohorts the strategy instruction of 50 min had positive effects on students' fluency, flexibility and originality. This study implies that instructional support in building up knowledge about creative generation strategies may improve students' creative processes in visual arts education

    Decision diversion in diverse teams: Findings from inside a corporate boardroom

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    Using qualitative data from a 5-year participant observation study conducted inside the corporate board of a publicly-held company, we discovered what happened when team composition changed to increase the diversity of perspectives and interests represented on the team. Based on board meeting transcripts over the 5-year period, we observed that a change in team composition was followed by a process we label decision diversion, a dysfunctional process in which the team replaced its goal of effective task performance with negotiating the interests of subgroup members. A key insight of our study is that this process unfolded as team members attempted to engage in effective task-based information analysis and decision-making. Our study suggests that the traditional assumptions underlying the understanding of team composition may be insufficient. We provide alternative explanations for the origins of the dynamics of decision diversion in teams. In their search for the microprocesses through which diverse team members interact with one another, Harvey, Currall, and Hammer discover a process they call decision diversion: the team’s replacement of its goal of effective task performance with negotiating the interests of subgroup members. This discovery emerges from the in-depth, longitudinal study of the meetings of a corporate board. Quoting one of the referees, “the interesting insight is that increases in the diversity of perspectives and interests represented on the board required processing and integrating large amounts of complex information which the board failed to do, resulting in decision diversion.” This finding challenges some established assumptions, and its implications for our understanding of team composition suggest new questions for research on team diversity

    The antecedents and outcomes of creative cognition

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    This chapter summarises the antecedents and outcomes that are associated with creative potential and creative achievement, as well as the outcomes of creative practice and engagement with the arts. It provides a concise overview of the relationships between creativity and individual or dispositional factors such as intelligence, personality and executive functions, while also exploring the effects of environmental or situational factors, such as reward and evaluation, on creativity and motivation with an especial focus on two important outcomes of creative cognition, academic achievement and wellbeing. The consequences associated with engagement in creative practice and arts-integrated teaching are also discussed

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    Why great ideas are often overlooked: A review and theoretical analysis of research on idea evaluation and selection

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    Group creativity is far more than the generation of ideas: Ultimately, creative ideas must be recognized, valued, and selected. In this chapter, we review and theoretically analyze the relevant literature on the recognition, evaluation, and selection of creative ideas in groups. In doing so, we will explain that both idea evaluation and idea selection show substantial room for improvement, with idea selection being especially problematic. We will argue that the underlying problem in effective idea evaluation and selection is the tension between originality and feasibility, and that highly original ideas tend to be disliked or rejected because they are perceived to be risky and unfeasible. Situational or personal factors that make implementation or feasibility concerns more salient will therefore hinder creative idea selection. After discussing the literature, we will address some possible solutions and directions for future research
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