22 research outputs found

    Pemanfaatan Teknologi Informasi dan Komunikasi (TIK) Sebagai Wujud Inovasi Sumber Belajar di Sekolah Dasar

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    Pada dunia pendidikan Indonesia, globalisasi memberi dampak keharusan perubahan pada cara mengajar guru yang dulunya bersifat tradisional berbasis paper menjadi kini berbasis teknologi informasi dan komunikasi (TIK). Fungsi TIK bagi guru antara lain, pertama, TIK dapat digunakan untuk membantu pekerjaan administratif (Word processor & Kebutuhan Wajib Tingkat Dasar, Spreadsheet). Kedua, TIK dapat digunakan untuk membantu mengemas bahan ajar (Multimedia). Ketiga, TIK dapat digunakan untuk membantu proses manajemen pembelajaran. Keempat, TIK dapat digunakan untuk dukungan teknis dan meningkatkan pengetahuan agar dapat mewujudkan self running creation (antivirus, tools, jaringan, , internet, dll). Beberapa jenis sumber dan media pembelajaran berbasis TIK yang dapat dimanfaatkan guru di sekolah dasar, antara lain adalah Komputer atau laptop, LCD (Liquid Crystal Display), Smart Television, Jaringan Internet, E-mail (electronic mail), Presentasi Power Point, CD pembelajaran, dan Smart phone. Untuk meningkatkan kemampuan kemampuan dalam memanfaatkan TIK, guru perlu terus melatih dan mebiasakan sesering mungkin pembelajarannya berbasis pada TIK, disamping itu, guru perlu mengikuti pelatihan-pelatihan guna meningkatkan pengetahuannya di bidang TIK ini.Kata Kunci: teknologi informasi dan komunikasi, sumber belajar, sekolah dasa

    Model Quantum Teaching dengan Pendekatan Cooperative Learning untuk Meningkatkan Kualitas Pembelajaran PKn

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    Permasalahan pembelajaran PKn pada siswa kelas V SDN Bendo 1 tahun pelajaran 2014/2015, yaitu (1) pembelajaran cenderung berpusat pada guru, (2) pembelajaran belum memusatkan  siswa  untuk  belajar  secara  aktif (3) dalam RPP belum memaksimalkan peran siswa, kegiatan cenderung individualistik, dan penilaian masih berbasis kognitif, (4) penerapan strategi/model inovatif jarang dilakukan. Dari masalah tersebut diperlukan sebuah penelitian yang bertujuan meningkatkan kualitas pembelajaran PKn, meliputi aktivitas belajar siswa, baik secara afektif dan psikomotor, serta meningkatkan hasil belajar siswa. Desain penelitian yang digunakan adalah penelitian tindakan kelas (PTK). Hasil penelitian menunjukkan peningkatan dan keberhasilan guru dalam melakukan pembelajaran menggunakan Quantum Teaching dengan pendekatan Cooperative Learning terlihat skor keberhasilannya siklus I mencapai 93% dan 100% pada siklus II. Aktivitas belajar siswa meningkat dari 77% pada siklus I dan 86% pada siklus II. Hasil belajar siswa meningkat dari 79% pada siklus I dan 91% pada siklus II. Selama pembelajaran, aktivitas belajar siswa meningkat dan setelah  pembelajaran  hasil  belajar  siswa meningkat.  Karena penggunaan Quantum Teaching dengan pendekatan Cooperative Learning mampu  meningkatkan, aktivitas belajar siswa dan hasil belajar siswa sebaiknya guru menggunakan model ini pada mata pelajaran PKn dan diharapkan guru lebih sering berinovasi dengan model-model pembelajaran inovatif

    Pengembangan Media Pop-Up Book Pada Materi Mengidentifikasi Tokoh-tokoh Cerita Fiksi Secara Lisan Untuk Siswa Kelas IV SDN Lirboyo

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    Penelitian ini dilatarbelakangi oleh hasil observasi pada saat proses pembelajaran berlangsung pada siswa kelas IV SDN Lirboyo 1 Kota Kediri. Pembelajaran materi mengidentifikasi tokoh-tokoh cerita fiksi secara lisan dalam pelajaran Bahasa Indonesia memiliki kendala. Pertama, siswa kurang memahami terkait materi tokoh-tokoh cerita fiksi seperti, penokohan dan watak pada tokoh cerita. Kedua, dikarenakan kondisi dalam menyampaikan materi guru juga cenderung menggunakan metode ceramah saat proses pembelajaran sehingga siswa kurang fokus dan tertarik pada materi. Ketiga, dalam pembelajaran guru tidak menggunakan alat bantu berupa media pembelajaran. Tujuan dari penelitian ini adalah (1) Untuk mengetahui kevalidan, (2) Untuk mengetahui kepraktisan, dan (3) Untuk mengetahui keefektifan produk media Pop-Up Book pada materi mengidentifikasi tokoh-tokoh cerita fiksi secara lisan untuk siswa kelas IV SDN Lirboyo 1 Kota Kediri Tahun 2020/2021. Penelitian ini menggunakan model penelitian ADDIE dan dikembangkan berdasarkan 5 tahapan pada model penelitian konsep ADDIE, yaitu analysis, design, development, implementation, dan evaluation. Diperoleh data hasil validasi ahli media menunjukkan 96%, jadi dapat disimpulkan bahwa media pembelajaran Pop-Up Book sangat baik digunakan. Sedangkan hasil validasi ahli materi menunjukkan persentase 80%, jadi dapat disimpulkan bahwa media pembelajaran dapat digunakan dengan revisi kecil. Hasil uji kepraktisan oleh guru kelas menunjukkan persentase 84% yang menunjukkan pada kategori praktis digunakan. Sedangkan uji keefektifan menunjukkan ketuntasan klasikal 100% berarti media Pop-Up Book sangat efektif

    PENGEMBANGAN BAHAN AJAR BERBASIS BUDAYA LOKAL JOMBANG DALAM PRESPEKTIF ETNOMATEMATIKA PADA MATERI BANGUN DATAR

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    This study aims to develop teaching materials based on the local culture of Jombang in an ethnomathematics perspective on the material for flat shapes used in mathematics learning for class IV on the circumference and area of ​​flat shapes. The research method used is development (R&D) with the ADDIE development model which consists of five stages, namely analysis, design, development, implementation, evaluation. The data collected is related to the effectiveness of teaching materials. The subject of the product trial was carried out on 20 class IV students of SD Negeri Mlancu 2. The instrument used was student learning outcomes. From the results of trials that have been carried out, the effectiveness of teaching materials based on Jombang local culture in an ethnomathematics perspective on flat shape material is 85% with effective details. From the results of this study, it can be concluded that teaching materials based on the local culture of Jombang in an ethnomathematics perspective on flat shape material can be used in learning mathematics on the circumference and area of ​​flat shapes.   Keywords: elementary mathematics, ethnomatematics, local culture of jomban

    PENGEMBANGAN BAHAN AJAR BERBASIS BUDAYA LOKAL JOMBANG DALAM PRESPEKTIF ETNOMATEMATIKA PADA MATERI BANGUN DATAR

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    This study aims to develop teaching materials based on the local culture of Jombang in an ethnomathematics perspective on the material for flat shapes used in mathematics learning for class IV on the circumference and area of ​​flat shapes. The research method used is development (R&D) with the ADDIE development model which consists of five stages, namely analysis, design, development, implementation, evaluation. The data collected is related to the effectiveness of teaching materials. The subject of the product trial was carried out on 20 class IV students of SD Negeri Mlancu 2. The instrument used was student learning outcomes. From the results of trials that have been carried out, the effectiveness of teaching materials based on Jombang local culture in an ethnomathematics perspective on flat shape material is 85% with effective details. From the results of this study, it can be concluded that teaching materials based on the local culture of Jombang in an ethnomathematics perspective on flat shape material can be used in learning mathematics on the circumference and area of ​​flat shapes.   Keywords: elementary mathematics, ethnomatematics, local culture of jomban

    Pengembangan Media “Rumah Makan Cerdik” Materi Kewajiban dan Hakku untuk Siswa Sekolah Dasar

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    Penelitian ini dilatarbelakangi hasil pengamatan di SDN 1 Mlandangan, saat peneliti sedang observasi di SD tersebut. Pada saat itu guru hanya menggunakan metode ceramah saja dan suasana kelas menjadi kurang kondusif, ada beberapa siswa yang tidak memperhatikan guru saat menjelaskan materi, siswa ramai sendiri, pada saat siswa diberi soal atau pertanyaan kepada guru ada beberapa siswa yang tidak bisa menjawab soal dari guru tersebut. Akibatnya siswa tidak memahami materi yang telah disampaikan sehingga motivasi dan hasil belajaranya rendah. Penelitian menggunakan metode RND ( Research and Development)  meliputi Anilisis, Desain, Pengembangan, Implementasi, Evaluasi. Kemudian peneliti membuat pengembangan media yaitu pengembangan media rumah makan cerdik, pada tema 4 kewajiban dan hakku. Hasil penelitian ini adalah 1) Melalui penerapan pengembangan media pada Sekolah dasar dapat menumbuhkan motivasi dan semngat belajar siswa pada kelas 3 SDN 1 Mlandangan. 2) Hasil kevalidan menunjukan validasi materi 86% sedangkan ahli media menunjukkan 88% 3) Hasil Kepraktisan menunjukkan presentase 94 % yang diisi oleh guru kelas III 4) Dari hasil posttest yang menunjukkan keefektifan menunjukkan ketuntasan secara klasikal yaitu sebesar 90 % dari 11 siswa

    Pengembangan Media Video Scribe pada Materi Rantai Makanan Kelas V SDN Mojorot 4 Kota Kediri

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    This research is motivated by the results of observations made in class V SDN MOJOROT 4 Kediri City, and the absence of learning media that can increase students' learning motivation, because in the learning process teachers tend to teach learning only theoretically and concepts. Abstract concepts. So that students get bored easily and find it difficult to understand the material presented by the teacher during the learning process. With the existence of this video scribe learning media, it is hoped that the teacher will be able to increase the learning motivation of elementary school students. The purpose of this study was to determine the validity, practicality and effectiveness of using video scribe media on food chain materials for class V students. This research is a development study using the ADDIE model. The ADDIE model consists of 5 stages, namely the stages of Analysis, Design, Development, Implementation, Evaluation. The data collection instruments used were material expert validation sheets, medical experts, teacher practicality questionnaires, student effectiveness questionnaires and written tests / evaluation questions. Data from the validation of questionnaires and written tests/evaluation questions used a Likert scale. The results of the research on the development of video scribe media are (1) the video scribe media is said to be valid by obtaining a percentage of 90% material experts. While the results of media experts are 81%. (2) the video scribe media is said to be practical by obtaining results from teacher questionnaires of 92.5% and student response questionnaires of 93%. (3) the video scribe media is said to be effective after a limited trial by giving post-test questions to get 80% results so that the video scribe media can be said to be effective to us

    PENGEMBANGAN MEDIA PEMBELAJARAN KERANJANG BUAH BILANGAN BULAT (KERAH BIBU) UNTUK MATERI PENJUMLAHAN DAN PENGURANGAN BILANGAN BULAT BAGI SISWA KELAS V

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    The problems in the research include, how is the product validity, product practicality, effectiveness of Integer Fruit Basket (Bibu collar) media products on the material of subtraction and addition of integers. The purpose of this study is to determine the validity, practicality, effectiveness of the product. This study uses the development method (Research and Development R&D) with the ADDIE development model which includes, analyze, design, development, implementation, evaluation. Data collection techniques through the validation of material and media experts, teacher and student response questionnaires. This study produced the Bibu collar media in the integer math subject for fifth grade students. The validity was proven by material validation obtaining 85%, media experts obtaining 90% (categorized as very valid), limited trial teacher response obtaining 91.6%, broad test obtaining 95.8%, the limited test students' responses obtained 93% (categorized as very practical), the broad test obtained 93.5%. Limited test pretest obtained 61%, posttest 80%. Pretest area trials 63%, area gain 84%. (categorized as very effective)

    Pengembangan Media Video Scribe pada Materi Rantai Makanan Kelas V SDN Mojoroto 4 Kota Kediri

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    This research is motivated by the results of observations made in class V SDN MOJOROTO 4 Kediri City, and the absence of learning media that can increase students' learning motivation, because in the learning process teachers tend to teach learning only theoretically and concepts. Abstract concepts. So that students get bored easily and find it difficult to understand the material presented by the teacher during the learning process. With the existence of this video scribe learning media, it is hoped that the teacher will be able to increase the learning motivation of elementary school students. The purpose of this study was to determine the validity, practicality and effectiveness of using video scribe media on food chain materials for class V students. This research is a development study using the ADDIE model. The ADDIE model consists of 5 stages, namely the stages of Analysis, Design, Development, Implementation, Evaluation. The data collection instruments used were material expert validation sheets, medical experts, teacher practicality questionnaires, student effectiveness questionnaires and written tests / evaluation questions. Data from the validation of questionnaires and written tests/evaluation questions used a Likert scale. The results of the research on the development of video scribe media are (1) the video scribe media is said to be valid by obtaining a percentage of 90% material experts. While the results of media experts are 81%. (2) the video scribe media is said to be practical by obtaining results from teacher questionnaires of 92.5% and student response questionnaires of 93%. (3) the video scribe media is said to be effective after a limited trial by giving post-test questions to get 80% results so that the video scribe media can be said to be effective to use

    PENGEMBANGAN MEDIA PEMBELAJARAN KERANJANG BUAH BILANGAN BULAT (KERAH BIBU) UNTUK MATERI PENJUMLAHAN DAN PENGURANGAN BILANGAN BULAT BAGI SISWA KELAS V

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    The problems in the research include, how is the product validity, product practicality, effectiveness of Integer Fruit Basket (Bibu collar) media products on the material of subtraction and addition of integers. The purpose of this study is to determine the validity, practicality, effectiveness of the product. This study uses the development method (Research and Development R&D) with the ADDIE development model which includes, analyze, design, development, implementation, evaluation. Data collection techniques through the validation of material and media experts, teacher and student response questionnaires. This study produced the Bibu collar media in the integer math subject for fifth grade students. The validity was proven by material validation obtaining 85%, media experts obtaining 90% (categorized as very valid), limited trial teacher response obtaining 91.6%, broad test obtaining 95.8%, the limited test students' responses obtained 93% (categorized as very practical), the broad test obtained 93.5%. Limited test pretest obtained 61%, posttest 80%. Pretest area trials 63%, area gain 84%. (categorized as very effective)
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