267 research outputs found

    Conversational affective social robots for ageing and dementia support

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    Socially assistive robots (SAR) hold significant potential to assist older adults and people with dementia in human engagement and clinical contexts by supporting mental health and independence at home. While SAR research has recently experienced prolific growth, long-term trust, clinical translation and patient benefit remain immature. Affective human-robot interactions are unresolved and the deployment of robots with conversational abilities is fundamental for robustness and humanrobot engagement. In this paper, we review the state of the art within the past two decades, design trends, and current applications of conversational affective SAR for ageing and dementia support. A horizon scanning of AI voice technology for healthcare, including ubiquitous smart speakers, is further introduced to address current gaps inhibiting home use. We discuss the role of user-centred approaches in the design of voice systems, including the capacity to handle communication breakdowns for effective use by target populations. We summarise the state of development in interactions using speech and natural language processing, which forms a baseline for longitudinal health monitoring and cognitive assessment. Drawing from this foundation, we identify open challenges and propose future directions to advance conversational affective social robots for: 1) user engagement, 2) deployment in real-world settings, and 3) clinical translation

    An emotion and memory model for social robots : a long-term interaction

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    In this thesis, we investigate the role of emotions and memory in social robotic companions. In particular, our aim is to study the effect of an emotion and memory model towards sustaining engagement and promoting learning in a long-term interaction. Our Emotion and Memory model was based on how humans create memory under various emotional events/states. The model enabled the robot to create a memory account of user's emotional events during a long-term child-robot interaction. The robot later adapted its behaviour through employing the developed memory in the following interactions with the users. The model also had an autonomous decision-making mechanism based on reinforcement learning to select behaviour according to the user preference measured through user's engagement and learning during the task. The model was implemented on the NAO robot in two different educational setups. Firstly, to promote user's vocabulary learning and secondly, to inform how to calculate area and perimeter of regular and irregular shapes. We also conducted multiple long-term evaluations of our model with children at the primary schools to verify its impact on their social engagement and learning. Our results showed that the behaviour generated based on our model was able to sustain social engagement. Additionally, it also helped children to improve their learning. Overall, the results highlighted the benefits of incorporating memory during child-Robot Interaction for extended periods of time. It promoted personalisation and reflected towards creating a child-robot social relationship in a long-term interaction

    Sign Language Representation by TEO Humanoid Robot: End-User Interest, Comprehension and Satisfaction

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    In this paper, we illustrate our work on improving the accessibility of Cyber&-Physical Systems (CPS), presenting a study on human&-robot interaction where the end-users are either deaf or hearing-impaired people. Current trends in robotic designs include devices with robotic arms and hands capable of performing manipulation and grasping tasks. This paper focuses on how these devices can be used for a different purpose, which is that of enabling robotic communication via sign language. For the study, several tests and questionnaires are run to check and measure how end-users feel about interpreting sign language represented by a humanoid robotic assistant as opposed to subtitles on a screen. Stemming from this dichotomy, dactylology, basic vocabulary representation and end-user satisfaction are the main topics covered by a delivered form, in which additional commentaries are valued and taken into consideration for further decision taking regarding robot-human interaction. The experiments were performed using TEO, a household companion humanoid robot developed at the University Carlos III de Madrid (UC3M), via representations in Spanish Sign Language (LSE), and a total of 16 deaf and hearing-impaired participants.The research leading to these results has received funding from the RoboCity2030-III-CM project (Robótica aplicada a la mejora de la calidad de vida de los ciudadanos. fase III; S2013/MIT-2748), funded by Programas de Actividades I+D en la Comunidad de Madrid and cofunded by Structural Funds of the EU

    Hand-Gesture Based Programming of Industrial Robot Manipulators

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    Nowadays, industrial robot manipulators and manufacturing processes are associated as never before. Robot manipulators execute repetitive tasks with increased accuracy and speed, features necessary for industries with needs for manufacturing of products in large quantities by reducing the production time. Although robot manipulators have a significant role for the enhancement of productivity within industries, the programming process of the robot manipulators is an important drawback. Traditional programming methodologies requires robot programming experts and are time consuming. This thesis work aims to develop an application for programming industrial robot manipulators excluding the need of traditional programing methodologies exploiting the intuitiveness of humans’ hands’ gestures. The development of input devices for intuitive Human-Machine Interactions provides the possibility to capture such gestures. Hence, the need of the need of robot manipulator programming experts can be replaced by task experts. In addition, the integration of intuitive means of interaction can reduce be also reduced. The components to capture the hands’ operators’ gestures are a data glove and a precise hand-tracking device. The robot manipulator imitates the motion that human operator performs with the hand, in terms of position. Inverse kinematics are applied to enhance the programming of robot manipulators in-dependently of their structure and manufacturer and researching the possibility for optimizing the programmed robot paths. Finally, a Human-Machine Interface contributes in the programming process by offering important information for the programming process and the status of the integrated components

    Spoken command recognition for robotics

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    In this thesis, I investigate spoken command recognition technology for robotics. While high robustness is expected, the distant and noisy conditions in which the system has to operate make the task very challenging. Unlike commercial systems which all rely on a "wake-up" word to initiate the interaction, the pipeline proposed here directly detect and recognizes commands from the continuous audio stream. In order to keep the task manageable despite low-resource conditions, I propose to focus on a limited set of commands, thus trading off flexibility of the system against robustness. Domain and speaker adaptation strategies based on a multi-task regularization paradigm are first explored. More precisely, two different methods are proposed which rely on a tied loss function which penalizes the distance between the output of several networks. The first method considers each speaker or domain as a task. A canonical task-independent network is jointly trained with task-dependent models, allowing both types of networks to improve by learning from one another. While an improvement of 3.2% on the frame error rate (FER) of the task-independent network is obtained, this only partially carried over to the phone error rate (PER), with 1.5% of improvement. Similarly, a second method explored the parallel training of the canonical network with a privileged model having access to i-vectors. This method proved less effective with only 1.2% of improvement on the FER. In order to make the developed technology more accessible, I also investigated the use of a sequence-to-sequence (S2S) architecture for command classification. The use of an attention-based encoder-decoder model reduced the classification error by 40% relative to a strong convolutional neural network (CNN)-hidden Markov model (HMM) baseline, showing the relevance of S2S architectures in such context. In order to improve the flexibility of the trained system, I also explored strategies for few-shot learning, which allow to extend the set of commands with minimum requirements in terms of data. Retraining a model on the combination of original and new commands, I managed to achieve 40.5% of accuracy on the new commands with only 10 examples for each of them. This scores goes up to 81.5% of accuracy with a larger set of 100 examples per new command. An alternative strategy, based on model adaptation achieved even better scores, with 68.8% and 88.4% of accuracy with 10 and 100 examples respectively, while being faster to train. This high performance is obtained at the expense of the original categories though, on which the accuracy deteriorated. Those results are very promising as the methods allow to easily extend an existing S2S model with minimal resources. Finally, a full spoken command recognition system (named iCubrec) has been developed for the iCub platform. The pipeline relies on a voice activity detection (VAD) system to propose a fully hand-free experience. By segmenting only regions that are likely to contain commands, the VAD module also allows to reduce greatly the computational cost of the pipeline. Command candidates are then passed to the deep neural network (DNN)-HMM command recognition system for transcription. The VoCub dataset has been specifically gathered to train a DNN-based acoustic model for our task. Through multi-condition training with the CHiME4 dataset, an accuracy of 94.5% is reached on VoCub test set. A filler model, complemented by a rejection mechanism based on a confidence score, is finally added to the system to reject non-command speech in a live demonstration of the system

    Negative vaccine voices in Swedish social media

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    Vaccinations are one of the most significant interventions to public health, but vaccine hesitancy creates concerns for a portion of the population in many countries, including Sweden. Since discussions on vaccine hesitancy are often taken on social networking sites, data from Swedish social media are used to study and quantify the sentiment among the discussants on the vaccination-or-not topic during phases of the COVID-19 pandemic. Out of all the posts analyzed a majority showed a stronger negative sentiment, prevailing throughout the whole of the examined period, with some spikes or jumps due to the occurrence of certain vaccine-related events distinguishable in the results. Sentiment analysis can be a valuable tool to track public opinions regarding the use, efficacy, safety, and importance of vaccination

    Design and semantics of form and movement (DeSForM 2006)

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    Design and Semantics of Form and Movement (DeSForM) grew from applied research exploring emerging design methods and practices to support new generation product and interface design. The products and interfaces are concerned with: the context of ubiquitous computing and ambient technologies and the need for greater empathy in the pre-programmed behaviour of the ‘machines’ that populate our lives. Such explorative research in the CfDR has been led by Young, supported by Kyffin, Visiting Professor from Philips Design and sponsored by Philips Design over a period of four years (research funding £87k). DeSForM1 was the first of a series of three conferences that enable the presentation and debate of international work within this field: • 1st European conference on Design and Semantics of Form and Movement (DeSForM1), Baltic, Gateshead, 2005, Feijs L., Kyffin S. & Young R.A. eds. • 2nd European conference on Design and Semantics of Form and Movement (DeSForM2), Evoluon, Eindhoven, 2006, Feijs L., Kyffin S. & Young R.A. eds. • 3rd European conference on Design and Semantics of Form and Movement (DeSForM3), New Design School Building, Newcastle, 2007, Feijs L., Kyffin S. & Young R.A. eds. Philips sponsorship of practice-based enquiry led to research by three teams of research students over three years and on-going sponsorship of research through the Northumbria University Design and Innovation Laboratory (nuDIL). Young has been invited on the steering panel of the UK Thinking Digital Conference concerning the latest developments in digital and media technologies. Informed by this research is the work of PhD student Yukie Nakano who examines new technologies in relation to eco-design textiles

    Smart Product Design Methodology

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    The noticeable emergence of new technological advances, such as Artificial Intelligence (AI) and Internet of Things (IoT), and their continuous developments in today’s market, have paved the way for an apparent transformation from conventional products to smart connected products. Smart products are Cyber-Physical Systems (CPS) that provide services to users through Internet and Communication capabilities. The use of smart products offers exceptional potential for the users to meet their expectations and needs intelligently and effectively. Hence, designers and manufacturers are encouraged to cope with constantly changing consumers’ requirements and help in satisfying their needs. It is necessary to achieve a high level of awareness when interacting with smart products, where in some cases, ambiguity and uncertainty may lead to an undesired outcome. Thus, the objective of this research thesis is to introduce a novel smart product design methodology that reveals a new design dimension that was found by conducting an extensive literature review. Smart product design methodology uses integration between existing Design Theory and Methodologies (DTM), both Systematic Design Approach (SDA) and Axiomatic Design Theory (ADT) which are integrated through the features and functions of smart products. The proposed design methodology concentrates on reducing the complexity of the product and raising its affordances for the users to perceive. This research includes a case study on smart speakers and voice-initiated virtual assistants specifically on Amazon’s Alexa, where the methodology proposed was applied. As a result, the complexity was reduced by achieving an uncoupled design, and affordances’ measures were discussed using the guidelines and recommendations concerning both visual and voice design perspectives for designers and developers of virtual assistants in order to maximize the affordances for the user to perceive with the least amount of ambiguity and doubtfulness
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